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Misc

Antiquity
This sentence is taken from Hortensius, a philosophical dialogue by Cicero composed in 45 BC, which was lost during the Middle Ages.In this passage, Cicero uses a playful metaphor (the right to retake a move in the game of twelve lines) to grant his interlocutor the right to backpedal on a poorly initiated philosophical argument.Itaque tibi concedo, quod in duodecim scriptis solemus, ut calculum reducas si te alicujus dati paenitet.I therefore grant you what we are accustomed to doing in the game of twelve lines: to take back a piece (to replay a move) if you regret a move you have made.
Quintilian's Institutio Oratoria (Latin for "Institutes of Oratory") is a 12-volume manual on ethics and rhetoric designed for the training of future Roman orators.This famous anecdote illustrates the prodigious memory of Mucius Scaevola, a celebrated Roman jurist capable of mentally reconstructing an entire game from memory.XI, 2, 38Scaevola in lusu duodecim scriptorum, cum prior calculum promovisset, essetque victus, dum rus tendit, repetito totius certaminis ordine, quo dato errasset, recordatus, rediit ad eum quocum luserat, isque ita factum esse confessus est.Scaevola, having played the game of twelve lines and having been defeated, recalled the entire sequence of the game in his mind while traveling to his country house; having remembered the exact move where he had made a mistake, he returned to the person he had played against, who admitted that it was indeed the case.
Claudius
Aleam studiosissime lusit, de cuius arte librum quoque emisit, solitus etiam in gestatione ludere, ita essedo alveoque adaptatis ne lusus confunderetur.
Claudius [who reigned from 41 to 54]
He was greatly devoted to gaming, even publishing a book on the art, and he actually used to play while driving, having the board so fitted to his carriage as to prevent his game from being disturbed.
Da Banniepan Jing is the Chinese translation of the Indian text commonly known as the Nirvana Sutra (Mahāyāna Mahāparinirvāṇa Sūtra).The dice game prāsaka प्रासक was transliterated as bōluósāixì 波罗塞戏樗蒲、围碁、波罗塞戏、师子、象斗、弹碁、六博、拍毱、掷石、投壶、牵道、八道行成,一切戏笑悉不观作。Chupu, go, bōluósāixì, lion-fighting, elephant-fighting, dànqí, liubo, pāiqiú, stone-throwing, the vase game (tóuhú), qiándào, and bādào xíngchéng; in short, one must neither watch nor engage in any kind of games or jests.

Middle Ages
Epistula XII
hic te aedificatus culcitis torus, hic tabula calculis strata bicoloribus, hic tessera frequens eboratis resultatura pyrgorum gradibus expectat.Epistle XIIHere there await you a couch built with cushions, a game board laid out with bicolored stones, and dice ready to fly from the ivory steps of the pyrgus.
The "Book of the Deeds of Ardashir, son of Pabag" (Kārnāmag ī Ardašīr ī Pābagān) was written in Middle Persian (Pahlavi) around 600 AD; it recounts the heroic and legendary rise of Ardashir I, the founder of the Sassanid dynasty, who reigned from 224 to 242.The oldest copy dates back to 1322: it is the MK manuscript (named in honor of Mihrabān Kayhusraw, its Iranian scribe), which is preserved in Bombay, India. The name Nēw-Ardaxšīr, meaning 'the noble Ardashir,' underwent phonetic contraction over time, evolving from 'Nardašīr' into the simplified form 'Nard'.Chapter II, paragraphs 10-12ud ardawān ka-š ardaxšīr dīd šād būd ud grāmīg kard,
ud framūd kū harw rōz abāg frazandān ud wāspuhragān ī xwēš ō naxčīr ud čawgān šawēd, ud ardaxšīr hamgōnag kard.
pad yazadān ayārīh pad čawgān ud aswārīh, čatrang ud nēw-ardaxšīr ud abārīg frahang az awēšān hāmōyēn čēr ud nibardag būd.Ardavān, when he saw Ardashir, rejoiced and treated him with honor.He ordered that he should go, every day, to hunting and to play polo with his own children and the princes. Ardashir did so.By the help of the gods, in polo and horsemanship, in chess (catrang), in nēw-ardaxšīr, and in other arts and disciplines, he was more skillful and more formidable than all those who surrounded him.
Volume 81, Biography 46: 東夷 / 倭國 - Eastern Barbarians / Wa Country
每至正月一日,必射戲飲酒,其餘節略與華同,好棊博、握槊、樗蒲之戲。
On the first day of the first month (the New Year), they (the Proto-Japanese people) never fail to indulge in archery and wine-drinking. Otherwise, their festivals are largely similar to those of China. They enjoy games of strategy (Go), games of chance (dice), woshuo, and chupu (another ancient dice game).
The Chronicles of Japan, Book 29
September 18, 685
天皇、博愽を天皇の御前にて親しくせしむ。
The emperor allowed people to play games of chance in his presence at court.
December 17, 689
双六 (Sugoroku)
禁 (Kin)
Sugoroku is forbidden.
握槊今人謂之長行,斯博奕之徒與。觀其進退遲速,雖存於大體;因時適變,必務於權輿。施之於人,可以義存。賦曰:The Woshuo is what people today call Changxing; it belongs to the category of board and strategy games.By observing the movement of its pieces—whether they advance, retreat, slow down, or accelerate—one realizes that the great principles [of life and war] are contained within it. To adapt to changes at the opportune moment, it is imperative to carefully weigh the pros and cons from the very beginning.If one applies these principles to human relations, justice and righteousness can be made to prevail.The Ode says:夫何一枰之內兮,而取之多端。六藝之外兮,其為功平實難。張四維則地理攸載,背兩目則天文可觀。不可飾於丹漆,寧假貴於琅玕。物以群分,故元黃而不雜;鬥必遇敵,惟蚌鷸其何歡?彼千變之奚準?任雙頭之所安。How is it that within the space of a single gameboard, the ways to seize victory are so diverse? Beyond the traditional Six Arts, bringing this task to fruition proves in truth to be quite difficult.To deploy the four corners of the board is to see the geography of the Earth engraved upon it; to face the two dice is to observe the movement of the stars in the Heavens. There is no need to adorn the board with red lacquer, and what does it matter if it is not made of precious Langgan jade? The pieces part into groups, so that the dark and the yellow (the blacks and the whites) never intermingle. In this combat, one must inevitably encounter an enemy: but if we clash like the clam and the snipe, what joy can truly be found in it? How can one anticipate the thousands of changes to come? One simply relies on what is decided by the double-headed dice.遂使象牙在手,駿骨登盤,為無竅之須鑿,故非黽而見鑽。且其廣凡幾分,數不過六;參差宛軒,循環反覆。不能者敗而成患,故能者養之取福。則犄角相持,首尾俱蹙;形同楚漢,氣陵賁育。收七縱之奇功,在一擲於餘掬。或撫坒而驚盼,或聳身而助速。似臨敵之旗鼓,同在師之耳目;率成是而敗非,類吉凶之倚伏。多回君子之慮,以實小人之腹。Thus, the ivory is in hand, and the pieces, carved like the bones of steeds, step onto the board. They are like those unbored blocks that must be hollowed out, or like a tortoise shell that is drilled, being far more than a mere toad. In all, its width is but a few inches, and the number of dots does not exceed six. The pieces rise and fall, crossing in undulating movements, turning in loops and repeating without end. The incompetent fails and brings trouble upon himself, while the skillful cultivates his play and reaps success.Then, the forces hold each other by the flanks, and both head and tail find themselves pressed. The situation resembles the clash between the kingdoms of Chu and Han; the energy unleashed surpasses the strength of the great warriors Meng Ben and Xia Yu. Achieving the feat of capturing the enemy seven times depends entirely on a single roll of the dice, within the hollow of the hand. At times, the player slaps his thigh, his gaze startled and anxious; at times, he straightens his body to urge on the speed of fate. The game is akin to the banners and drums facing the enemy; it is like the eyes and ears of an army on the march. Gain validates what is right and loss condemns error, illustrating how good and bad fortune hide one behind the other. The game often turns the mind of the nobleman, while filling the stomach of the petty man.爾乃啟行前指,要然自能,經彼策之無算,謂我謀之足徵。豈知夫否終則傾,道非假易。持不競之微力,乘驟勝之遺累。閉六關而不通,因一子而為質。乃欲速而賈害,翻後時而獲利。無以憑陵而憔悴,無以往蹇而自棄,實反掌而變生,亦隨手而時異。至若幽人慾寡,智士謀深,不蕩其誌,以平其心。非獨巧於往,遂移情於今,是知行必有恆,事思不久。亹經略,循循善誘。或欲退而徑前,或謀疾而居後。雖有敵而必應,固無險而不走。或用壯而可攻,或示羸而難扣。不幸災以矜伐,每終吉而何咎?雖小道而可觀,彼多詐而焉有?Thus, you launch the offensive, pointing forward, confident in your own talent. Having crossed through the opponent's calculations unscathed, you tell yourself that your strategy has proven its worth. Yet how can one know that when the impasse reaches its end, everything collapses, and that the Way does not yield to borrowed shortcuts? By maintaining only a weak force that can no longer compete, one suffers the accumulated weight of a victory too sudden. The six gates close and nothing more can pass: because of a single piece, one finds oneself held hostage. Desiring to go too fast, one brings about one's own harm; conversely, he who took his time ends up reaping the benefit. There is no need to grieve for lack of support, nor to abandon oneself to despair because the path is difficult: in the blink of an eye (the turn of a hand), the situation reverses, and with a single gesture, the opportune moment changes entirely.As for the hermit of moderate desires or the sage of profound designs, they do not let their aspirations stray, but maintain their minds in peace. They do not merely deploy their skill in the past; they transfer their sentiments to the present. One then understands that action requires constancy, and that affairs demand time. One plans with diligence, guiding the pieces systematically (in the manner of Xunxun Shanyou). Sometimes, wishing to retreat, one advances with a sharp move; sometimes, planning to go fast, one chooses to stay behind. Though there is an enemy, one responds to every blow; there is no dangerous terrain into which one does not venture. Sometimes, by using strength, one can attack; sometimes, by feigning weakness, one becomes elusive. One does not rejoice in the misfortune of others to glorify oneself: if the final outcome is fortunate, what blame could there be? Although this is a 'lesser way,' it is worthy of observation; but if one brings nothing to it but deception, what is there to be gained?其故柔非及懦,勇必兼斷,聚或一旅,分為數段。始霧委而雲集,忽風解以冰泮,皆應物以卷舒,亦從宜而合散。雖觸類而則長,維吾道之攸貫。足明夫正而不譎,取又非貪。全同坐隱,斯為手談。必由理勝,豈非言甘?雖小失其奚爽,亦大來而莫慚。然則終多喪誌,籲嗟士兮不耽。This explains why flexibility here is not cowardice, and why courage necessarily implies decisiveness. The pieces sometimes gather like an army, only to later divide into several sections. At first, they accumulate like mist and gather like clouds; suddenly, they dissipate like the wind and melt away like ice. Everything deploys or retracts according to the nature of things, assembling or separating as is fitting. Although the game expands by touching upon various categories, it is our Way (the Dao) that traverses it through and through.This suffices to demonstrate that the game must be upright and not treacherous, and that seizing pieces must not be guided by greed. In this, it is entirely identical to Zuoyin (the Hidden Sitting), and deserves the name Shoutan (Hand Conversation). Everything must be dictated by the victory of reason: is this not a most gentle language? Although a small loss may briefly cause distress, a great reversal dissipates all shame.Nevertheless, spending one's life upon this game often ends up consuming ambition. Alas! May the scholars not abandon themselves to it!
Book 3 (卷下)
今之博戲,長行最盛。其為局也,十五黃,十五黑。投雙齒。其法本於握槊,變於雙陸。而人智所益,因成長行。
Among today's board games, Changxing is the most flourishing. Its equipment consists of a board, fifteen yellow pieces, and fifteen black pieces. Two dice are cast. Its rules originate in Woshuo, evolved alongside Shuanglu, and then, through human ingenuity, gave rise to Changxing.
又有小雙陸、圍透、大點、小點、遊談、鳳翼之名,然無如長行也。
There are also other variants known as Xiao Shuanglu (Little Shuanglu), Weitou (Wall-Breaker), Dadian (High-Dice), Xiaodian (Low-Dice), Youtan (Courtly Game), or Fengyi (Phoenix Wings), but none could match the popularity of Changxing (Long March).
鑑險易,喻時事焉;適變通者,方《易》象焉。王公大人,頗或躭翫,至有廢慶弔,忘寢休,輟飲食者。
This game demonstrates the hazards and ease [of life], and serves as a metaphor for world affairs; through its capacity to adapt to changes, it can be compared to the hexagrams of the Yijing (The Book of Changes). Princes and great ministers indulge in it to such an extent that they neglect congratulations and condolences, lose sleep, and forget to eat and drink.
及博徒是強名爭勝,謂之『撩零』;假借分畫,謂之『囊家』,囊家什一而取,謂之『乞頭』。有通宵而戰者,有破產而輸者,其工者近有渾鎬、崔師本首出。
As for the gamblers, they fiercely compete in what they call Liaoling (the challenge). The middlemen who lend money and host the table are called Nangjia (the bankers), and they take one-tenth of the winnings, which is called Qitou (the commission). Some fight thus through the night, while others ruin themselves completely. Among the most skillful players of our time, Hun Gao and Cui Shiben are the most famous.
In this text, Guān bó ("Observing the Dice Game"), the famous Tang Dynasty poet and scholar Liu Yuxi observes a match of the ancient game called Woshuo, a board game similar to backgammon that was very popular at the time, and demonstrates that self-control and calculation are superior to mere chance.
客有以博戲自任者,速余觀焉。初,主人執握槊之器置於廡下,曰:主進者要約之。既揖讓即次,有博齒二,異乎古之齒。其制用骨,觚棱四均,鏤以朱墨,耦而合數,取應期月。視其轉止,依以爭道。是制也通行之久矣,莫詳所祖。以其用必投擲,故以博投詔之。
A guest, boasting of his skill at games of chance, asked me to observe him. At the start, the host brought out the Woshuo (握槊) equipment and set it down under the porch, saying, 'He who begins the game must set the rules.' After the customary greetings, they took their places for the round. There were two dice (博齒 bó chǐ), different from the dice of old. They were made of bone, with perfectly equal square faces engraved with red and black ink. Paired together, they formed numbers corresponding to the months of the year. By observing their rotation and where they stopped, one followed the rules to contest the path on the board. This custom has been practiced for a long time, and no one knows who its ancestor is. Because its use requires a throw, it is called Botou (the game of throwing).
是日客抵骨於局,且祝之曰:「其來如趣,其去如脫。事先趑趄,命中無蹉跌。無從彼呼,無俾我怛!」分曹遒迫,自朝至於日中昃,而與所祝異焉。客視骨如有情焉,如或憑焉,悉詈之不洩,又從而嚙蹂躪之,莫顧其十目之ㄉ讓也。乃曰:「非餘術之不工,是朽骨者不餘畀也。請刷恥於奕棋!」主人促命燭以續之,騖神默計,巧竭智匱。主進者書勝負之數於牘,視其所喪,又倍前籍焉。觀者曰:「以夫人之褊心,亦將詬棋而抵枰矣。」既乃恬而不恤,赧然有失鵠求身之色,人咸異之。
That day, the guest cast the dice onto the board and prayed: 'Let them come like a swift race; let them depart like a release. May my plans be free of hesitation, and may my move be precise, without error. Do not let my opponent’s calls reach me; let them cause me no fear!' The sides were drawn and the tension was high from morning until the sun began to set, yet the results were the exact opposite of his prayers. The guest glared at the dice as if they were sentient, as if a spirit inhabited them. He cursed them without restraint, then trampled and bit them, indifferent to the ten eyes watching him.
He then declared: 'It is not that my technique lacks finesse; it is that these rotten bones are not in my favor. I ask to wash away my shame with a game of Go (弈棋) ! » The host brought candles to continue the match. The guest focused his mind and calculated in silence, his cunning exhausted and his intelligence wearing thin. The scorekeeper recorded the victories and defeats on a tablet; upon seeing his losses, he found they had doubled compared to the previous register. The spectators remarked: 'With a character so narrow, he will surely end up insulting the game of Go and overturning the board.' Yet, he remained calm and unconcerned, wearing the shamefaced expression of a man trying to regain his dignity after missing his mark—which left everyone astonished.
子劉子曰:先人者制人,博投是已。從人者制於人,枯棋是已。二者豈有數存乎其間哉?但處之勢異耳!是知當軸者易生嫌,而退身者易為譽。易生之嫌,不足貶也;易為之譽,不足多也。在辯其所處而已。
Master Liu declared: 'He who takes the lead controls others; the game of dice (博投 bó tóu) is the prime example of this. He who follows others is controlled by them; the game of Go (枯棋) is the prime example of this. Do numbers truly exert influence over these two games? No, it is merely the situation (shi) in which one is placed that differs!'
Thus, one understands that he who stands at the center of power easily invites suspicion, while he who retreats easily invites praise. Yet, suspicion that arises so easily does not necessarily deserve to be blamed, and praise that is easily won does not necessarily deserve to be exalted. Everything lies in understanding the situation in which one chooses to place oneself.
Incipit prologue
Multis plura patent, mihi tamen latent, meae quoque similes, obscurato sensu, carent intellectu, si minus dicam, plus ego. Adest semper ille qui ora aperit mutorum et infantium linguas facit disertas. Quanquam in fragili sensu, inter dignas vivens indiguè, tamen genitrix tua, fili, ad te nunc meus sermo dirigitur manualis, ut, veluti tabularum lusus maximè juvenibus inter caeteras artium partes mundanas congruus et aptus constat ad tempus, vel certè inter aliquas ex parte in speculis mulierum demonstratio apparere soleat vultu, ut sordida extergant, exhibentesque nitida, suis in saeculo satagunt placere maritis, ita te opto ut, inter mundanas et seculares actionum frequenter legere, et ob memoriam mei velut in speculis atque tabulis joco, ut non negligas. Licet sint tibi multa adcrescentium librorum volumina, hoc opusculum meum tibi placeat frequenter legere, et cum adjutorio omnipotentis Dei utiliter valeas intelligere. Invenies in eo quidquid in brevi cognoscere malis ; invenies etiam et speculum in quo salutem animae tuae indubitanter possis conspicere, ut non solum saeculo, sed Ei per omnia possis placere qui te formavit ex limo : quod tibi per omnia necesse est, fili, ut in utroque negotio talis te exhibeas, qualiter possis utilis esse saeculo, et Deo per omnia placere valeas semper. Sunt mihi curae multae, ad te, o fili Willelme, verba dirigens salutis, inter quas ardens et vigil meus aestuat animus ut tibi de tua, auxiliante Deo, nativatate, in hoc codice libelli ex meo desiderio habeas conscriptum, sicut in sequentibus est utiliter praeordinatum.
Prologue
Many people have knowledge of which I am deprived, I and the women who resemble me. But The One who opens the mouths of dumb men and who makes the children speak is always present to me. In spite of the weakness of my intelligence, I address this Handbook to you. Just as the game of tables is the most brilliant of society arts for a young man; just as the mirror of a woman shows her what must disappear from her face and what she has to show to please her husband ; thus I wish, in the middle of the swirl of the world and the century, you frequently read my book. Do it to remember me by, as often as one looks at oneself in a mirror or as one plays at tables. Do it, whatever the growing number of your other books, and with the assistance of God, understand it. You will also find there a mirror where you will be able to consider the salvation of your soul, in order to please not only the century, but also The One who formed you from the silt. Among the troubles that overwhelm me, O my son Guillaume, I address words of salvation to you, and my heart ardently wishes that you read what has a concern with the birth. You will find it at the beginning of what follows.
Around 873, the historian Ahmad ibn Abi Ya'qub reports in the Tarikh al-Yaqubi that the Indian scholar Qaffalan created nard at the request of the Indian King Hishran, endowing the game with a cosmological and religious symbolism reflecting the beliefs of the time.قال له الملك أرني صورة ما تقول وبرهانه، فوضع النرد وقال اتفق الناس على ان دور الزمان سنة ومعناها اثنا عشر شهراً ومعناها البروج الاثنا عشر، وعلى ان ايام الشهر ثلثون يوما ومعناها لكل برج ثلثون درجة، وعلى ان الايام سبعة ومعناها الكواكب السبعة السيارة، ثم جعل تشبيها لذلك فوضع عرصة شبيهة بالسنة وصيّر فيها أربعة وعشرين بيتاً عدد ساعات الليل والنهار في كل ناحية اثنى عشر بيتاً تشبيهاً بشهور السنة والبروج وصيّر لها ثلثين كلباً تشبيهاً بأيام الشهر ودرج البروج وصيّر الفصين تشبيهاً بالليل والنهار وفي كل فص ست جهات لأنه عدد تام له نصف وثلث وسدس في كل فص إذا سقط من أعلاه وأسفله سبع نقط تحت الست واحدة وتحت الخمس اثنتان وتحت الأربع ثلث تشبيهاً بعدد الأيام والكواكب السبعة السيارة وهي الشمس والقمر وزحل والمشترى والمريخ وعطارد والزهرة ثم جعلها محنة بين رجلين وأعطى كل واحد فصاً وقال من أعطيته هذه السبع النقط من أعلاها أكثر من صاحبه بدأ فاجتمع له الفصان فضرب وما ظهر من الفصين تقلب الكلاب عليه وجعل ذلك تمثيلاً للحظ الذي يناله العاجز بما جرى له الفلك والحرمان الذي يبتلى [به] للحازم على حسب ما يجرى له الفلك فلما ظهر ذلك قبله الملك وفشا في أهل المملكة وصار أهل الهند يجرى أمورها بما يدبره الكواكب السبعة السيارةThe king [Hishran] said to him: 'Show me an image of what you are saying and its proof.'He [Qaffalan] invented the nard and said: 'People have agreed that the cycle of time is a year, its meaning is twelve months, and its meaning is the twelve signs of the zodiac; that the days of the month are thirty days, and its meaning is that each sign has thirty degrees; and that the days are seven, and their meaning is the seven wandering planets.'Then he made an analogy for this: he created a board similar to the year and placed twenty-four squares in it, corresponding to the number of hours of the night and day; in each part, there are twelve squares, in comparison with the months of the year and the signs of the zodiac.He added thirty tokens, in comparison with the days of the month and the degrees of the signs of the zodiac, and he designated two dice, in comparison with the night and the day.Each face of the die has six sides, for it is a perfect number having a half, a third, and a sixth. On each die, if one considers the top and the bottom, there are seven points: under the six, there is one point; under the five, there are two; and under the four, there are three, in comparison with the number of days in the week and the seven wandering planets, which are the Sun, the Moon, Saturn, Jupiter, Mars, Mercury, and Venus.He then made of it a trial between two men and gave a die to each, saying: 'Whoever is given these seven points from their top more than his opponent begins.' The two dice were joined and thrown, and the result appeared on the dice.He made of this a representation of the luck that the incapable obtains according to what the heavens decree for him, and the deprivation with which the prudent is afflicted according to what the heavens decree for him.When this appeared, the king accepted it, and it spread among the inhabitants of the kingdom, and the people of India began to regulate their affairs according to what the seven wandering planets direct.
The text "The explanation of chess and the invention of the Nēw-Ardaxšīr" was written in Middle Persian (Pahlavi) in the 9th century.It is also called Čatrang-nāmag (The Book of Chess).The oldest copy dates back to 1322: it is the MK manuscript (named in honor of Mihrabān Kayhusraw, its Iranian scribe), which is preserved in Bombay, India.The name Nēw-Ardaxšīr, meaning 'the noble Ardashir,' underwent phonetic contraction over time, evolving from 'Nardašīr' into the simplified form 'Nard'.wuzurg-mihr guft kū: az dahibedān andar ēn hazārag ardaxšīr kardār-tar ud danāg-tar būd ud nēw-ardaxšīr ēd juxt pad nām ī ardaxšīr nihēm.
taxtag ī nēw-ardaxšīr ō spandarmad zamīg homānāg kunēm.
ud sīh muhrag ō sīh rōz ud šabān homānāg kunēm, pānzdah ī spēd ō rōz homānāg kunēm ud pānzdah <ī> syā ō šab homānāg kunēm.
gardānāg ēd juxt ō wardišn ī axtarān ud gardišn ī spihr homānāg kunēm.
ēk abar gardānāg-ē ōwōn homānāg kunēm kū ohrmazd ēk ast <ud> har nēkīh ōy dād.
dō ēdōn homānāg kunēm čiyōn mēnōg ud gētīg.
sē ōwōn homānāg kunēm čiyōn humat ud hūxt ud huwaršt ud menišn ud gōwišn ud kunišn.
čahār ōwōn homānāg kunēm čiyōn čahār āmēzišn kē mardōm aziš, aziš čahār sōg gētīg: xwarāsān ud xwarwarān, nēm-rōz ud abāxtar.
panj ōwōn homānāg kunēm čiyōn panj rōšnīh čiyōn xwaršēd ud māh ud stārag <ud> ātaxš ud warzag <ī> az asmān āyēd.
šaš ōwōn homānāg kunēm čiyōn dādan ī dām pad šaš gāhānbār.
nihādag ī nēw-ardaxšīr abar taxtag ēdōn homānāg kunēm čiyōn ohrmazd xwadāy ka-š dām ō gētīg dād.
wardišn ud gardišn ī muhrag pad gardānāg-ē ōwōn homānāg čiyōn mardōmān ī andar gētīg band ō mēnōgān paywast ēstēd, pad haft ud dwāzdah hamāg wardēnd <ud> wihēzēnd; ud ka ast ēk ō did zanēnd, ud abar čīnēnd čiyōn mardōmān andar gētīg ēk ō did zanēnd.
ud ka pad gardānāg-ē ēd gardišn hamāg abar čīnēnd hangōšīdag ī mardōm kē hamāg az gētīg widarišn bawēnd ud ka did-iz bē nihēnd hangōšīdag {ī} ī mardōmān kē pad rist-āxēz hamāg zīndag abāz bawēnd.Bozorgmehr [during the reign of Khosrow Anushirvan (531–579)] said thus: « Among the rulers of this millennium Ardaxšīr was more capable and most wise and I will name this (game) Nēw-Ardaxšīr in Ardaxšīr’s name. I will make the board of the Nēw-Ardaxšīr like the Spandarmad earth. and I will make 30 pieces like the 30 night and day, I will make 15 white, like the day, and I will make 15 black, like the night. I will make one single die as the turning of the constellations and the revolution of the firmament. I will make the one on the dice like Ohrmzad, who is one and all goodness was created by him. I will make the two like the spiritual and the material world. I will make the three like good thoughts, good words, and good deeds, and thoughts, words, and deeds. I will make the four like the four elements which the people are made of, and (like) the four corners of the world, northeast and southwest, and southeast, and northwest. I will make the fve like the fve lights, like the sun, and the moon, and the stars, and the fire and the heavenly brightness which descends from the sky. I will make the six like the creation of the creatures during the six periods of Gāhānbārs.I shall arrange the Nēw-Ardaxšīr on the board as the Lord Ohrmazd distributed the beings in the earthly world when He created them. The turning and revolution of the pieces by the die is like people in the material world, their bond connected to the spiritual world, through the 7 and 12 (planets and constellation) they all have their being and move on, and when it is as if they hit one against another and collect, it is like people in the material world, one hits another (person). And when by the turning of this die all are collected, it is in the likeness of the people who all passed out from the material world (died), and when they set them up again, it is in the likeness of the people who during the (time of ) resurrection, all will come to life again. »
In 941, Liu Xu described a scandalous scene that occurred between 705 and 707, during the reign of Emperor Zhongzong of the Tang dynasty.
Volume 51 卷五十一 - Liezhuan 1 列传第一 : Houfei Shang 后妃上
及得志,受上官昭容邪說,引武三思入宮中,升御床,與后雙陸,帝為點籌,以為歡笑,醜聲日聞於外。
Once her ambitions were satisfied, she [Empress Wei] allowed herself to be influenced by the perverse words of the imperial secretary Shangguan [Zhaorong]. She introduced Wu Sansi into the inner palace and had him sit on the imperial bed to play shuanglu with her, while the Emperor counted the points for them, finding it a source of amusement and laughter. Word of this scandalous behavior spread further outside day by day.
Al-Mas’ûdî wrote his major work, The Meadows of Gold مروج الذهب in Arabic around 943-947. This manuscript tells us that nard 'has various variants and setups.'Volume 1 - Chapter 7وفي ايامه عملت النرد واحدث اللعب بها وجعل ذلك مثلا للمكاسب فانها لا تنال بالكيس ولا بالحيل في هذه الدنيا وان الرزق لا يتاتى فيها بالحرف وقد ذكر ان اردشير ابن بابك اول من لعب بالنرد ووضعها وراى تقلب الدنيا باهلها واختلان امرها وجعل بيوتها اثني عشر بعدد الشهور وجعل كلابها ثلثين كلبا بعدد ايام الشهور وجعل الغصين مثالا للقدر وتقلب باهل الدنيا وان الانسان يلعب بها فيبلغ باسعاد القدر اياه في مراده باللعب بها ما يريد وان للحاذق الفطن لا يتاتى له ما يتاتى لغيره اذا اسعده القدر وان الارزاق والحظوظ في هذه الدنيا لا تنال الا بالجدIt was during the time [of Bahboud, the second legendary king of ancient India in the 3rd millennium BC], that nard was invented, and it was introduced as an allegory of earthly gains: it shows that these are not obtained in this world through intelligence or cunning alone, and that one’s livelihood (rizq) is not acquired through skill alone.It is reported that Ardashir, son of Pabag, was the first to play nard and to devise its rules. He saw in it a representation of this world's inconstancy toward its inhabitants and the instability of its affairs.He divided the board into twelve spaces, according to the number of months, and created thirty pieces, according to the number of days in a month. He made the dice a symbol of destiny and its reversals for the people of this world: man plays it, and through the favors of destiny assisting his intentions, he achieves what he desires. It happens that a clever and sagacious man does not obtain what another, less gifted, obtains if destiny favors the latter. In short, livelihoods and fortune in this world are acquired only through destiny.Volume 7 - Chapter 127أما ما قيل في النرد واوصافها فقد قدمنا فيما سلف من هذا الكتاب كيفية نصبها والمحدث للعبها على ما حكى من التنازع في ذلك عند ذكرنا اخبار الهندAs for what has been said regarding nard and its characteristics, we have already presented, in the preceding parts of this work, the method of its arrangement and the identity of the one who established the game, according to the contradictory accounts on this subject that we reported when dealing with the traditions of India.وفيها عند ذوي المعرفة بها ضروب من اللعب وفنون من الترتيب ووجوه من النصب الا ان عدد البيوت واحد لا زيادة فيها ولا نقصان على ما تقدم في ذلك من علمها والمعهود من اصولها وان الغصين فيها محكمان واللاعب بهما وان لم يكن مختارا ولا خارجا عن حكم الغصين وقضائهما محتاج الى ان يكون صحيح النقل وسابقه محيح للحساب حسن الترتيب جيدّهFor connoisseurs, this game has various variants and setups. However, the number of spaces (houses) remains, without addition or subtraction, in accordance with the knowledge already set forth and the established principles of this game.The two dice are sovereign therein, and the player, although neither master of his choices nor able to escape the arbitration and verdict of the dice, must nevertheless be endowed with a precise memory, a mind prompt in calculation, a good capacity for organization, and excellent skill.وقد قيل في لعبها ووصفها واحكام الغصين فيها وقضائهما على لعابها اشعار كثيرة بلغوا بالقول فيها واغرقوا في استيعاب معانيها فمن ذلك قول بعضهم
لا خير في النرد لا يغني ممارسها فضل الذكاء إذا ما كان محروما
تريك أفعال قضّيها بحكمهما ضدّين في الحال ميمونًا ومشوما
فما تكاد ترى فيها أخا أدب يفوته القمْر إلّا كان مظلوماMany poems have been composed on the subject of this game, its description, the rules of the dice, and their verdict on those who engage in it; in these works, the authors have gone to great lengths and exhausted themselves exploring all its meanings. Among these is this saying by one of them:'In Nard, there is no skill that can ensure a prize;For the cleverest mind is naught if luck denies.The dice, with haughty air, decide our end,To show whom fortune favors, whom she won't befriend.No scholar loses his stake, or falls from grace,Unless by fate’s decree, he loses in this race.'وأنشدني أبو الفتح محمود بن الحسين السندي بن شاهك الكاتب المعروف بكشاجم وكان من أهل العلم والدراية والمعرفة والأدب أنه كتب إلى صديق له يذم النرد وكان مشتهراً أبياتاً وهي
أيها المعجب المفاخر بالنرد ليزهى به على الإخوان
قد لعمري حرصت جهدي لو لم ... تواتك الغصّان
غير أنّ الأريب يكذبه الظنّ ... ويبكي لشدّة الحرمان
وإذا ما القضاة جاءت بحكم ... لم يجد عن قضائها للخصمان
ولعمري ما كنت أوّل إنسان ... تمنى فأخلفته الأمانيAbu al-Fath Mahmoud ibn al-Husayn al-Sindi ibn Shahak, the scribe known as Kushajim—a man of science, erudition, knowledge, and letters—recited to me verses he had written to a friend to rebuke him for his passion for the game of Nard. The verses are as follows:'O you who boast and take pride in the Nard,Seeking to shine before your brothers and your peers,By my life, you have truly exerted all your efforts,Yet the two dice have not been favorable to you.The skillful man is nonetheless betrayed by his instinct,And weeps for the bitterness of a cruel deprivation.And when the judges [the dice] deliver their verdict,The two adversaries cannot escape their decree.By my life, I am not the first manWho has made vows, only for his hopes to be betrayed.'وأنشدني أبو الفتح أيضاً لأبي نواس
ومأسورة بالأمر تأتي بغيره ... ولم تتبع في ذاك غياً ولا رشدا
إذا قلت لم تفعل وليست مطيعةً ... وافعل ما قالت فصرتُ لها عبداAbu al-Fath also recited to me these verses by Abu Nuwas:'She is chained by fate, yet acts in ways unforeseen,Following neither error nor wisdom in her design.If I say: "Do not do this," she will not obey,But if she says: "Do it," I then become her slave.'وقد قدّمنا في باب أخبار ملوك الهند فيما سلف من هذا الكتاب قول من قال في النرد والغصّين أنها جعلت مثلاً للمكاسب وأنها لا تنال بالكيس ولا بالحيل وما ذكر عن أردشير بن بابك في ذلك أنه أوّل من لعب بها ورأى تقلّب الدنيا بأهلها وجعل بيوتها اثني عشر على ترتيب عدد الشهور وأن كلابها ثلاثون كلباً بعدد أيام الشهور وأن الغصّين مثلاً للقدر وتلعبه بأهل هذا العالم وغير ذلك مما وصفنا من أحوالها وقد قدّمنا من ذكرها في هذا الكتاب وغيره مما سلف من كتبنا وذكر بعض أهل النظر من الاسلاميين أن واضع الشطرنج كان عدلياً مستطيعاً فيما يفعل وأن واضع النرد كان مجبراً فتبين باللعب بها أنه لا صنع له فيها بل تصرفه فيها على ما يوجبه القدر علمه بهاWe have already set forth, in the chapter devoted to the kings of India at the beginning of this work, the views of those who consider nard and the two dice as an allegory of earthly gains: they show that these are obtained neither through intelligence nor through cunning. We have also reported what is said of Ardashir, son of Pabag: that he was the first to play it and that he saw in it a representation of this world’s inconstancy toward its inhabitants; he divided the board into twelve spaces, according to the number of the months, and created thirty pieces, according to the number of the days of the month. As for the two dice, they symbolize destiny and the way in which it plays with the inhabitants of this world, as well as the other characteristics we have described. All of this has already been mentioned here and in our other previous works.Some Muslim thinkers have argued that the inventor of the game of chess was a proponent of free will ('adli) and conscious of his actions, whereas the inventor of nard was a fatalist (mujbir). Thus, through the game itself, it became clear that he had no power of action over his moves, but that its practice was entirely subject to the imperatives of destiny, of which he had knowledge through this game.
This scene took place between 745 and 755.
明皇與貴妃於長生殿上玩雙陸。時有西新羅國進白鸚鵡,聰慧特甚,上特愛之,號曰雪衣娘。是時上將輸,左右侍從皆顧此鸚鵡,鸚鵡乃飛入局中,鼓翼叱咤,而子俱亂。上大悅,遂不較。
Emperor Minghuang [Xuanzong] and his noble consort [Yang Guifei] were enjoying a game of shuanglu in the Pavilion of Longevity. At that time, the kingdom of Western Silla had presented as tribute a white parrot of exceptional intelligence. The Emperor was particularly fond of it and had nicknamed it 'the maiden in snow-white garments' (Xue Yiniang).
At that precise moment in the game, the Emperor was on the verge of losing. The attendants and entourage turned their gaze toward the parrot. The bird immediately took flight and landed right in the middle of the game board; it flapped its wings and screeched, throwing the game pieces into total confusion. Overjoyed, the Emperor decided not to continue the game.
Τάβλα
ὄνομα παιδιᾶς. ταύτην ἐφεῦρε Παλαμήδης εἰς διαγωγὴν τοῦἙλληνικοῦ στρατοῦ σὺν φιλοσοφίᾳ πολλῇ: τάβλα γάρἐστιν ὁ γήϊνος κόσμος, ιβ# δὲ κάσοιὁ ζωδιακὸς ἀριθμός, τὸ δὲ ψηφοβόλον καὶ τὰ ἐν αὐτῷ ζ# κοκκία τὰ ζ#ἄστρα τῶν πλανητῶν,ὁ δὲ πύργος τὸὕψος τοῦ οὐρανοῦ: ἐξ οὗἀνταποδίδοται πᾶσι πολλὰ καὶ κακά.Tábla
Name of a game. Palamedes invented this as an amusement for the Greek army, with consummate ingenuity. For tábla is the earthly universe, the twelve squares correspond to the number of signs of the zodiac, and the dice-box and the seven cubes in it are the seven wandering stars, and the tower is the height of the sky, from which many evils are given in return to all people.
Ferdowsi فردوسی began writing the Shâh Nâmeh (Book of Kings) in 977 and completed it on March 8, 1010.This epic poem recounts the history of Greater Iran and attributes the invention of the game of Nard and its transmission to the Indians to the vizier Bozorgmehr, during the reign of Khosrow Anushirvan (531–579).Since the 14th century, copies of the Shahnameh are illustrated and allow to see a resemblance to backgammon. Among these illustrated copies, some scenes suggest that the starting position was the same as today.These illustrations seem to confirm the use of a woven carpet as a game board, as noted by Hong Zun in the Pushuang.Metropolitan Museum of Art, New YorkThis folio from 1300/1330 (Iran or Iraq), originally belonged to the same manuscript as the one in the Chester Beatty Library (referenced as 'Per 104'). This manuscript is known as the 'First Small Shahnama'.It is written in Classical Persian, notably: بگوید در این تخت بازی نرد "He shall explain, on this board, the game of nard."It shows a game already begun. The vizir Bozorgmehr hides 3 red pieces with his hand.San Diego Museum of ArtOn this folio from 1500 (sultanate India), it is written: نامۀ نوشین روان و نرد شطرنج و بوزجمهر "The Letter of Khosrow Anushirvan, Nard, Chess, and Bozorgmehr."The vizir Bozorgmehr has moved 5 white pieces from their starting positions whereas the Black player has only moved 2. The Black player is behind in race because one the 2 pieces he moved was hit.Los Angeles County Museum of ArtThis folio from 1525 (Turkey) shows the starting position but only the black pieces are depicted.
During a visit by Prince Genji to the Lady of the Wisteria Court (Fujitsubo), the court ladies are playing sugoroku (backgammon):
Chapter 34 - Wakana I: 'New Herbs' (Part I)"
女房、童べなど集まりて、盤双六など打ちて遊び興ずる。
The ladies-in-waiting and young attendants gathered, playing sugoroku and amusing themselves, since there were only intimates present.
The Exeter Book, or Codex Exoniensis, is kept in the Exeter Cathedral Library.
Maxims I
Hy twegen sceolon tæfle ymbsittan, þenden him hyra torn toglide,
forgietan þara geocran gesceafta, habban him gomen on borde;
idle hond æmetlan geneah tæfles monnes, þonne teoselum weorpeð.
Two men shall sit over the game-board, till their troubles slip from them,
forgetting the sad things that happen, enjoying themselves at the table.
Idle hands are good enough for the man with nothing to do, the gambler, when he is throwing dice.
Yan Shu asserts that Shuanglu did not originate in China but in India—known as Tianzhu 天竺 at the time—and dates its arrival in China to the Huangchu era (黄初, 220–226 AD), during the reign of Emperor Cao Pi of the Wei Kingdom, at the very beginning of the Three Kingdoms period.始自天竺,即《涅槃经》之波罗塞戏。三国魏黄初间流入中国It began in India, being the game prāsaka mentioned in the Nirvana Sutra. It was introduced into China during the Huangchu era of the Three Kingdoms.
According to Paul Thieme’s analyses, an explicit confirmation of the practice of backgammon in India can be found in a verse cited by Kaiyaṭa in his commentary on Patañjali’s Mahābhāṣya.ससहायस्य सारस्य परैर्नाक्रम्यते पदम् ।
असहायस्तु सारेण परकीयेण बाध्यते ॥sasahāyasya śārasya parair nākramyate padam
asahāyas tu śāreṇa parakīyeṇa bādhyateThe place of a piece that has a companion is not entered by adversariesA stone that has no companion, however, is ousted by an adverse stone
Sur tapis blancs s’assoient li baron,
Jouent as tables et as eschecs li viel:
Li jone juvente s’escriment d’espée.
Sus un pin, pres d’une eglantiere,
Un trone out fait tot d’or et de pierre:
Li reis i siet, qui tient dulz France la terre.
On white carpets the barons sit,
The old and wise play tables and chess;
Young youths practice swordplay.
Under a pine, near an eglantine tree,
A throne has been made, all of gold and stone:
There sits the king who rules fair France.
Lines 1997-2040
Molt ot a la cort jugleors,
Chanteors, estrumanteors ;
Molt poïssiez oïr chançons,
Rotruanges et noviaus sons,
Vïeleüres, lais et notes,
Lais de vïeles, lais de notes,
Lais de harpes et de fretiaus,
Lires, tympres et chalemiaus,
Symphonies, psalterions,
Monacordes, cymbes, chorons.
Asez y ot tresgiteors,
Joeresses et joeors ;
Li un dient contes et fables,
Auquant demandent dez et tables.
Teus i a joent a hasart,
Ce est uns geus de male part ;
As eschas joent li plusor,
Au geu del mat ou au mellor.
Dui et dui au geu s'aconpeignent,
Li un perdent, li un gaheignent,
Sor gaiges anpruntent deniers,
Onze por doze volantiers ;
Gaiges donent, gaiges seisissent,
Gaiges prenent, gaiges plevissent ;
Sovant jurent, sovant s'afichent,
Sovant boisent et sovant trichent ;
Molt estrivent, molt se corrocent,
Sovant mescontent, sovant grocent ;
Deus et deus gietent, et puis quernes,
Anbesas et le tierz et ternes,
A la foiee gietent quinnes,
A la foiee gietent sinnes ;
Sis, cinc, troi, quatre, dui et as
Ont a plusors toluz lor dras.
Bon espoir a qui les dez tient ;
Quant ses conpainz les a, se crient.
Asez sovant noisent et crient ;
Li un as autres sovant dient :
"Vos me boisiez, defors gitez,
Croslez la main, hociez les dez !
Je l'anvi avant vostre get !
Querez deniers, metez, g'i met !"
T'eus s'i puet aseoir vestuz
Qui au partir s'an lieve nuz.
Now to the court had gathered many tumblers,
harpers, and makers of music, for Arthur's feast.
He who would hear songs sung to the music of the rote,
or would solace himself with the newest refrain of the minstrel,
might win to his wish.
Here stood the viol player,
chanting ballads and lays to their appointed tunes.
Everywhere might be heard the voice of viols and harp and flutes.
In every place rose the sound of lyre and drum and shepherd's pipe,
bagpipe, psaltery, cymbals, monochord, and all manner of music.
Here the tumbler tumbled on his carpet.
There the mime and the dancing girl put forth their feats.
Of Arthur's guests some hearkened to the teller of tales and fables.
Others called for dice and tables,
and played games of chance for a wager.
Evil befalls to winner and loser alike from such sport as this.
For the most part men played at chess or draughts.
You might see them, two by two, bending over the board.
When one player was beaten by his fellow,
he borrowed moneys to pay his wager,
giving pledges for the repayment of his debt.
Dearly enough he paid for his loan, getting but eleven to the dozen.
But the pledge was offered and taken,
the money rendered,
and the game continued with much swearing and cheating,
much drinking and quarrelling,
with strife and with anger.
Often enough the loser was discontented, and rose murmuring against his fellow.
Two by two the dicers sat at table, casting the dice.
They threw in turn,
each throwing higher than his fellow.
You might hear them count,
six, five, three, four, two, and one.
They staked their raiment on the cast, so there were those who threw half naked.
Fair hope had he who held the dice,
after his fellow had cried his number.
Then the quarrel rose suddenly from the silence.
One called across the table to his companion,
"You cheat, and throw not fairly.
Grasp not the dice so tightly in your hand, but shake them forth upon the board.
My count is yet before yours.
If you still have pennies in your pouch bring them out, for I will meet you to your wish."
Thus the dicers wrangled, and to many of Arthur's guests it chanced that he who sat to the board in furs,
departed from the tables clothed in his skin.
The two words gama [Running Game] and cara [Holding Game] existing in Manasollasa and Balabharata occur in the epic poem « Tri-Shashthi-Shalaka-Purusha-Charitra » (« The Sixty-Three Great Men ») composed by Hemacandra (1088-1172) between 1160 and 1172:
धनमित्रोऽन्यदा रेमेऽक्षद्यूतं बलिना समम् ।
अक्षीणबुद्धिविभवो गमेन च चरेण च ॥
पत्तीनामिव सारीणां वधबन्धपरौ मिथः ।
विपञ्चयामासतुस्तौ द्यूतं रणमिवोत्कटम् ॥
dhanamitro’nyadā reme’kṣadyūtaṃ balinā samam |
akṣīṇabuddhivibhavo gamena ca careṇa ca ||
pattīnām iva sārīṇāṃ vadhabandhaparau mithaḥ |
vipañcayāmāsatus tau dyūtaṃ raṇam ivotkaṭam ||
One day Dhanamitra, the strength of whose intellect was undestroyed,
played aksadyutam with gama and cara with Bali.
Intent on the killing and blocking of each other’s men like soldiers,
they developed the game like a violent battle.
Passage 1
Erec va siuant tote voie
Le chevalier qui armez fu,
Et le nain qui l’avoit feru,
Tant qu’il vindrent a un chastel
Mout bien seant et fort et bel;
Parmi la porte antrent tot droit.
El chastel mout grant joie avoit
De chevaliers et de puceles;
Car mout an i avoit de beles.
Li un peissoient par les rues
Espreviers et faucons de mues,
Et li autre aportoient fors
Terciaus, ostors muëz et sors.
Li autre jeuent d’autre part
Ou a la mine ou a hasart,
Cil as eschas et cil as tables.
Erec rode on, ever following
The knight who was fully armed,
And the dwarf who had struck him,
Until they came to a castle
Most well-situated, strong and fair;
They passed straight through the gate.
Within the castle, there was great joy
Among the knights and maidens;
For many beautiful women were there.
Some, along the streets, were feeding
Sparrowhawks and falcons in moult,
While others were carrying out
Tiercelets, and goshawks, molted or sore.
Others still were playing elsewhere,
At either 'mine' or games of hazard,
Some at chess, and others at tables.
Passage 2
Cil ne doit pas estre obli
Ne Beduiers, li conestables,
Qui mout sot d’eschas et de tables,
That one must not be forgotten;
Nor Bedivere the constable,
Who knew much of chess and tables,
Vers 1646-1660Lors s'an vont jusqu'a une pree:
An cele pree avoit puceles
Et chevaliers et dameiseles,
Qui jooient a plusors jeus,
Por ce que biax estoit li leus.
Ne jooient pas tuit a gas,
Mes as tables et as eschas,
Li un as dez, li autre au san,
A la mine i rejooit l'an;
A ces jeus li plusor jooient.
Li autre, qui iluec estoient,
Redemenoient lor anfances,
Baules et queroles et dance;
Et chantent et tunbent et saillent,
Et au luitier se retravaillent.Then they proceed to a meadow,Where there were maids,Knights, and damselsPlaying at divers gamesBecause it was a pleasant place.They were not all engaged in idle sport,But were playing at tables, chessDice, Double Sixes,And mine too.Most of them played such games;The others enjoyedGames they had played when young,Dancing, singing,Tumbling, leaping,And wrestling with each other.
Verse 10581
Dâ lâgen vor den vrouwen fier
wurfzabel und kurrier
geworht von helfenbeine
mit edelem gesteine
spilten si, mit holze niht,
als man nû vrouwen spilen siht.
Before the ladies there lay four games of tables,
Wurfzabel and Kurrier,
fashioned from ivory
and adorned with precious stones.
They did not play them with wooden pieces,
as one sees ladies play nowadays.
The poem "Li Roumans dou chastelain de Couci et de la dame du Fayel", attributed to Jakemes, appeared in several 14th century manuscripts. One of these manuscripts (Bibliothèque Nationale de Paris : Fonds Français n°15098) was edited by Georges-Adrien Crapelet in 1828. It attests that the poem was dated to 1228 and contained 2 miniatures. The first miniature (heading the first page of the text) represents the Lord de Coucy and the Lady de Fayel playing at the "game of tables".
Passage 1 (v. 475-482)
Après disner par grant soulas
Orent vin, pommes, gingembras,
Et puis si se leverent tuit.
Chascuns ala en son [d]eduit.
As tables vont aucuns jouer,
Ou aus eschés pour deporter.
Li aucuns faucons vont loirier ;
Chascuns s'en va esbanier.
They nicely end the dinner
With wine, apples and ginger,
Then they withdraw
And devote to their pastimes now.
They play at tables or chess
According to their taste
Others join hawk's train;
All of them entertain.
Passage 2 (v. 507-512)
La dame au chastelain a dit :
Sire, s'il vous plaist, un petit
Jouerons moy et vous aus tables,
C'est uns gieus biaus et delitables ;
Et si voulés dormir aler,
Vous irés pour vous reposer.
The Lady said to the Lord:
Sir, would you enjoy
Playing at tables ?
This game is nice and enjoyable ;
Or, if you think best,
Please have a rest.
The terms gama [Running Game] and cara [Holding Game] existing in Manasollasa and Tri-Shashthi-Shalaka-Purusha-Charitra appear also in Amaracandra's poem "Balabharata" (13th century) during the description of a game that is certainly Backgammon.See Paul Thieme, Chess and Backgammon, P. 212.Verse 14उत्थापितारोपितबद्धमुक्तैः श्यामैश्च रक्तैश्च नृपैरिवैतौ ।
सारैर्विचिक्रीडतुरेक्चित्तौ गमं चरेऽप्यादधतावलक्षम् ॥utthāpitāropitabaddhamuktaiḥ śyāmaiś ca raktaiś ca nrpair ivaitau
śārair vicikrīḍatur ekacittau gamaṃ care ‘py ādadhatāv alakṣamWith the pieces, dark and red, raised, established, imprisoned (baddha), and released (mukta), they both played like kings.With the same spirit, they practiced the gama (running game) and the cara (holding game).
Book 4 - Kasi KhandaSection 2 - UttarārdhaChapter 88 - Satī Casts off Her Bodyविश्वक्रीडा प्रवर्त्तते देवदेव त्वया सह ।
मासैर्द्वादशभिः क्लृप्ताः कोष्ठिका द्यूतफलके ॥
पक्षौ सित्तसितौ देव कृष्णसारोद्भवौ तथा ।
तिथयः पञ्चदश च कोष्ठिकापूरिकाः स्मृताः ॥
अयनद्वितयं चैव पाशकद्वयमुच्यते ।
जयो जयश्च लोकेस्मिन् सृष्टिप्रलयसंज्ञकौ ॥
देव्या जये भवेत्सृष्टिर्धूर्जटेस्तु जये लयः ।
viśvakrīḍā pravarttate devadeva tvayā saha |
māsairdvādaśabhiḥ klṛptāḥ koṣṭhikā dyūtaphalake ||
pakṣau sittasitau deva kṛṣṇasārodbhavau tathā |
tithayaḥ pañcadaśa ca koṣṭhikāpūrikāḥ smṛtāḥ ||
ayanadvitayaṃ caiva pāśakadvayamucyate |
jayo jayaśca lokesmin sṛṣṭipralayasaṃjñakau ||
devyā jaye bhavetsṛṣṭirdhūrjaṭestu jaye layaḥ |Narada said:O God of Gods, your game is the whole universeThe houses on the gaming board, O Lord, are the twelve months,The dark and light pieces are the days of the moon,Of which there are twice fifteen in month, the two dice are two paths of the sunThe two outcomes, victory and defeat, are called Creation and Dissolution.When Devi wins there is Emanation,When Dhurjati (Shiva) wins there is Reabsorption.
De Vetula (BL Harley MS 5263) is Latin poem from 13th century written in dactylic hexameter and split up into three books.
XXVIII
Excusare tamen speciem Ludi deciorum
Nituntur, cum quâ deducitur alea pernix:
Ipsam, dicentes, pauco discrimine rerum
Pasci posse diu, tanta est dilatio ludi,
Tanta lucri damnive mora est : successio cujus
Tot parit eventus, quot iactus continet in se,
Fine tenus, ludus, nec solâ sorte, sed arte
Procedunt acies, & inest industria mira.
Praesertim cum multimodè mutatio Ludi
Quolibet in jactu disponi possit, eo quod,
Sicut praecessit jactus, diversificantur
In punctaturâ propriè : quia schema cadendi
Nil operatur in hoc, sed punctatura docet, quid
Lusoris faciat viso solertia jactu.
Quomodo militiam disponat, ibi legit, unde
Transferat et qua quam vel quas ter quinque suarum,
Et combinat eas, ne si capiantur ab hoste
Solivage, cogantur, ut ad sua castra recurrant,
Et numeros perdant impensos, solivagasque
Hostiles capit ad sua castra recurrere cogens,
Damnificansque hostem numeris, quib egerat illas,
Districtusque preoccupat, angustatque meatus,
Ut pateat via tuta suis ad circumeundum,
Atque negetur ei, quibus adversaries uti
Debet. Sed postquam precluserit omnia, néve
Descendat series sua precipitantius eque,
Exponit quasdam capiendas sponte suarum,
Ut renovet, sursumque reciprocet obsidionem,
Restauretque suam, si rupta est fortè, catenam,
Donec tot teneat captivas, quot recipi vix
Possent in castris, etiamsi castra vacarent:
Vel donec, que transierant, ita precipitate,
Sint, vel dissute, quod non possent retinere,
Si quam captivam regredi contingeret illuc.
Yet they try to excuse the nature of the game of dice,
With which keen hazard leads, saying that,
By the slightest change in matters,
One can feed on it for a long time, so great is the delay of the game,
So lengthy is the suspense of profit or loss: a succession
Breeds as many outcomes as throws contained within itself;
The whole game proceeds to the end, not by chance alone, but by skill,
Lines progress and skill is wondrous within.
Especially since the variation of the game can be arranged in many ways
With each throw, for,
Just as a throw has precedence, they differ
In scoring specifically: because the way the dice fall
Has no effect here, but the score teaches
What the player's insight, upon seeing the throw, should do.
How to arrange the campaign, he reads from there, from where
He should transfer and by what means, how or which sets of five of his own,
And he combines them, lest if his pieces are seized by an enemy,
Wandering, they are forced to retreat to their camp
And lose the numbers already spent, and likewise
He compels the enemy’s lone captives to run to their camp,
Causing their loss in numbers, by which they earned,
He confines and blocks the passage,
So that a safe way remains for his to travel around,
And denies the adversary what he should use.
But after he has blocked everything, and stops
His line rushing forward too quickly,
He exposes some of his own pieces to be taken willingly,
To renew and reciprocate the siege,
To restore his chain if it happens to be broken,
Until he holds captive as many as could scarcely be received
In the camp, even if the camp were empty:
Or until those who have passed, so hastily,
Are so scattered, that they could not retain
Any that, if captured, might return there.
The oldest edition that survives today is from the Zhishun 至順 period (1332). The introduction written by Zha Fuxi tells that Shilin Guangji was composed by Chen Yuanjing (1200-1266) during the Southern Song Dynasty (1126-1279) and was revised several times in the Yuan Dynasty (1271-1368).The Shilin Guangji contains Hong Zun's Pushuang.In his article “Suspicions Regarding What Are Alleged To Be Glass and Agate Weiqi Chess Pieces” [China Archaeology and Art Digest 4.4 (2002)], Dong Li of Shaanxi History Museum put an illustration from Shilin Guangji showing two men playing Shuanglu. We recognize the starting position of the modern backgammon.Special thanks to Jean-Louis Cazaux and Thierry Depaulis for this scan.
In the 13th century, inspired by anterior Arab compositions, a (Lombard ?) anonymous author composed in Latin the first occidental treatise about chess and tables under the pseudonym of Bonus Socius ('ego bonus socius', "I, the Good Companion").It includes variants of:barail,imperial,minoret,testa.Florence Library, Banco dei Rari 241 (fomerly B.A. 6, p. 2, no. 1)This illuminated manuscript contains 11 problems of game of tables on 7 folios (ff. 112-118).Istud partitum optimum sed difficilimum ad plenum. Doceri non potest. Potius usu ludo est optativis in tribus taxillis. Ludet quelibet pars cum 14. Nigre 12 stant in sua domo et albe 12 in sua domo. Vn oportet que due nigre vedurantet ad suas et due albe ad suas. Qui primo trahit melius per totum ht faciendo cum duabis cinc quater as et ligando. Alter descendet paulats cum amesas el terz. lj idem faciet qui primo traxit cauendo sibi ne duas nudas faciat quod tunc alia pars ivet cum una domo suis et posset acquire. Sed dato que interdiratet ne primus tractus siat cinc quater as ut perdixi tunc que primo trahunt detius lunt lurvavet tn de non experto faciendo amesas cum duabis extrinsecis et unum as in domo ille forsan faciet illud quod tu tunc suas denuddire in domo duas tabulas quod una sit in cinc ul in sis arqurus si ipen denudet duas que tu cum una dua extrinseca cooperis una et alia trahassi tunc percuciat tuas extrinsecan. non potit os coopire tu tapies cum arquies. si non post tuum primum tactum suas duas extrinsecas faciendo punctum in suis sines ul si in tuis sines faciat punctum tunc sili perdet quod tu paulati ludes cum amesas el terz. unam sep omiittendo in sis ur qn nelis cum extrinsecas lude illa coopias.
Istum ludum nunquam perftem scies non experimento. Et li non que unus non q pellitur facere quicquid alter facit sicur in quibuldan alii ludis optativis quilit cum facit. tribus taxillis quicquid ci placet.This problem is excellent but very difficult. It can scarcely be taught, but must rather be learned by practice. The game is "by chosing a throw" with three dice and is played with fourteen pieces on a side. Twelve black pieces stand in their house and twelve white in theirs. Therefore it is necessary that the two black get back among their own men and the two white likewise. Who ever has the first move has the advantage if he plays with the two pawns 5-4-1 and if he protects himself; the other will descend a little at a time with 1-1-1. Who ever moves first will do the same, being careful not to leave bare his two, because then the adversary would advance with his and would be able to gain ground. But if in the first move the 5-4-1 cannot be protected, as I have said, then those who have the move will be in worse position. It would be advantageous however for one who is not expert to make 1-1 with two pieces inside and an 1 in the home table. The adversary will possibly do the same ; but then if you know how to give two tables in the house of which one shall be in 5 and one in6, you will have the advantage. If he lays bare his, you will cover with one of your outside pieces : you will move both. If then he takes one of your outside pieces, he will not be able to recover all and you will take him and gain ground. But if he does not move his two outside pieces after your first move, making point in his 12, even then he will lose because you will gradually play with the 1-1-1, always sending one in 6 because when he wishes to play with the inside pieces you can cover it.This game will never be known without practice. This is because one is not compelled to do what the adversary does as in most other ottative games. Each one does with the three dice whatever he pleases.In his article "The Mediæval Game of Tables" (Medium Ævum vol. X n°2 [1941]), H.J.R. Murray translated some terms of this manuscript:barra sb. the bar. Exire ultra barram (fol. 117v), to cross the bar.cooperire c. (fol. 117v), to cover, play a second man to a point already occupied by a man of the same sidedomus, the inner table from which a player bears his menextra (fol. 117v), outside the bearing table.fallum, perdere ad (fol. 117v), to lose by being unable to use a throwfirmare punctum (fol. 113v), to hold a point by piling men on it.optare v. (ff. 112v and 113v), to choose a throw.partita, a problemposta, ad postam, invitare, ad invitum, problem of which no explanation is given, presumably because they were understoodpunctum, facere punctum (fol. 116v), to hold a point by piling men on it.solus sb. (fol. 117v), a single man or blot.BNF Ms latin 10286 (formerly 7390)14th century copycat, signed by 'N. de N.' (f° 3r), that would have belong to Charles d'Orléans (annotations in the margins). The 24 folios (ff. 149-172) containing 48 problems of tables are available for consultation on Gallica and begin with :Hec sunt partita tabularum et quia dupliciter fiunt scilicet optando cum lingua et proiciendo taxilos, primo dicitur de optativis id est illis que optantur sive petuntur cum ore. Et est istud partitum tale: dicit ille qui habet auream tabulam ista aurea tabula debet elevari in punctis quia ibi est sua domus et rubea econtrario scilicet ubi stat aurea. et luditur in duobus taxillis pete primo vel ego petam et scire debes quod illa que stat deforis scilicet rubea perdit sive primo trahat sive non: quia si primo trahat percutit auream per sines et aurea percutit eam faciendo sines et vincit ut statim vides. si aurea primo trahat percutit rubeam per sines et rubea percutit illam quia melius non habet. tunc aurea faciet iiii as et vincet ut videbis.Here are the problems of Tables that can be played 2 ways, i.e either "by chosing a throw" or "by casting the dice". The first manner is played by announcing the dice as in this first problem. The one who has the golden pawn says : this pawn must be born off from the points [19 to 24], because it is his homeboard, and the red pawn [does] the opposite, i.e from where the golden pawn is. This problem is played with 2 dice [no more]. Be the first to announce or I announce. You shall know that the one who is outside, i.e the red player, loses the game whever he starts or not. Because if he begins, he hits the golden pawn with 6-6 and the golden pawn hits it in return with 6-6 and wins as you can see. If the golden pawn begins, he hits with 6-6 the red pawn that hits it in return because he cannot do better. Then the golden pawn plays 4-1 and will win, as you can see.In the 14th century, Bonus Socius was translated to French (Picard dialect) many times.BNF Ms fr. 1173 (formerly 7391)Le Gieu des eskès, les partures de taules et le gieu des merellesis signed 'Nicoles de St Nicholas' (f° 2r).The 24 folios (ff. 180-203) containing the problems of tables are available for consultation on Gallica and begin with : Chi commenc[h]ent les partures de[s] taules et por ce ke [on] en puet juer en .ij. manières c'est asavoir par souhaidier de la langue et par gietter les dés, premiers dirons de celes à souhaidier, et est ceste parture tele, ke taule doit estre eslevée ens es poins. Et li taule rouge est eslevée ou taulier où celé d'or est..., and finish with a problem that can be found in BNF Ms latin 10286 f.171v :Ches partures sont faites alesiées ceus des taules. Et sont faites les unes de .ii. dés et les autres de .iii. Les unes sont juees de souhaide. Si comme li hom sans dés souhaide chou qu'il veut. Et chis premiers gieus est de buffe en .ii. des. Les rouges vont devant et celes d'or les suient. et est maisons de chascune partie li point sont fait et sont toutes celes d'or asseurées. aucun croient keles puissent aler avec les rouges encloses et desleueront li sienes en reponant celes d'or. Tu rechoives anchois celes d'or, et en envoies .ii. por une ; car encontenant lues que tu commenceras celi trespasser des siues asseurées, il sera confus si que tu le verras.These problems are widly games of tables. Ones are played with 2 dice and the others with 3 dice. Ones are played by choosing throws. If playing without dice, we announce what we want. And this first game is Buffe with 2 dice. The red pawns go ahead and the golden pawns follow them to their homeboards in 19-24. All the white pawns are safe. Nobody believes that the golden pawns can follow the stacked red pawns, rearrange and bear off. However you have to accept the golden pawns and you move 2 pawns instead of 1 because as soon as you begin to hit his pawns, yours will be safe. He will be confused as you can see it.BNF Ms fr. 1999 (formerly 7918)Livret des divers jeux partis du tablier, manuscript that have belong to Charles V. The 17 folios (ff. 118-134) containing 34 problems of tables are available for consultation on Gallica and begin with : Jà sont les partures des tables; et pour ce que elles sont faites en deux manières, c'est assavoir par souhait de la langue et en jetant les dez, nous dirons premiers de celles qui sont faites par souhait, ou par petition de la bouche..., and finish with a problem that can be found in BNF Ms latin 10286 f.166v :Ceste parture est de souhait en iii dez; et doivent toutes estre ramenées en a, en faisant une meisme chose. A tous traiz l'en demande premier vi, v, iiii, en traiant toutes en la crois; après, vi, v,iiii, de toutes; au dernier, vi, v, iiii ; et viennent toutes en a, si com tu pourras veoir.This is a problem with 3 dice by choosing throws. All the pawns have to be brought to A, with the same dice. You ask 6-5-4 at first to move to the cross. Then 6-5-4 and last 6-5-4. They are all in A, as you can see it.Ms H. 279 (Montpellier)Li Livres Bakot, l’Explicit des partures de tables contains 48 problems of tables on 25 folios (ff. 90-114).Pierpont Morgan Library. Manuscript. M.108. (also called Fountaine Ms)The 22 folios (ff. 147-168) containing 44 problems of tables (f°146 that contained the 2 first problems is missing) begin with a problem that can be found in BNF Ms latin 10286 f.150v :Cis gius est de le tiest[e] et souhaidans en .iij. des et dient celles dor que elles leueront toutes deuant che que les rouges soient hors cest en A. et traient chilles dor premers et les rouges seront che meisme que celles dor et se les rouges le perdent aucun point quelles ne puissent toudis faire tout le giu al dor le uollent perdre tu auoec celles dor le fai .du. et as. et leaieme de un quaerne il fera un quaerne deus et as et tu deus et ambes .as. enferant les sienes atout le trait et il cece meisme. hoste lune en ferant lune des sienes et fai deus et ambes .as. et il ce meisme tu feras le siene par deus et laut[r]e feras en fasant ambes as et en desleueras une et en uiant ensi tu poras ueoir coument tu les elleueras toutes deuant que nulles des rouges pinstissir et leuenteras.This is a problem of Teste with 3 dice by choosing throws. The player with golden pawns says that he will bear off all his pawns before the red pawns reach A. The player with golden pawns begins and he with red pawns plays the same throws. The red pawns will not have to cross the board if they are hit contrary to the golden pawns. You have the golden pawns and you announce 2-1 [to hit the 2 red pawns] and you cover with a 4. He will do 4-2-1 [and will enter in points 1 and 4] and you 2-1-1 to hit his. He will do the same : he keeps one and enters one [in point 2]. You do 2-1-1 with one pawn that will hit his pawn and then will bear off with 1-1. And by doing so you can see how you bear them all before red crosses the bar.Additional MS 9351 (British Museum)Tractatus varii de ludis containis 44 problems of tables (ff.8-10 et 17-35 [ff. 11-16 are missing])Este ludus es oportuno in tribus taxillis. et albe q̇ trahen .& leuabunt ubi stat nigra reguersa. & q̈s faciant albe facit nigra. y si non potuerit ludar stabit firma. q̈r ṗ hoc nullus ṗdet .& faciet albe buff das de anteriori. Nigra idē.
Albe buff. de fin . facien̄ tabulā in .b nigra stat firma. una albarū buff de du. capien̄ nigrā in .ḡ. Albe buff de fin & uincet. et ē ṗtuum istud de testa in tribus taxillis.
Nota q̇ quellos q̇ fazē le bianche se ntendē q̇ li megra non esca donec le.This game is excellent [played] with three dice. The white [pieces] are those that draw (play), and they shall bear off where the black piece stands in reverse. And what the white pieces do, the black pieces do as well. And if one cannot play, it shall remain firm (immobile), for by this no one loses. And the white pieces shall make a 'buff' (a blocking move) with the forward dice. The black pieces likewise.The white pieces, [with a] 'buff' of the end, shall make a board (occupy the point) at 6. The black piece remains firm. One of the whites, [with a] 'buff' of two, shall capture the black piece on [point] G. The whites [make] 'buff' of the end and shall win. And this is a 'head' [game] with three dice.Note that for those who play the whites, it is understood that the blacks do not bear off.Este ludus ē optatunus in tribus taxillis. & dnt̄ albe q̇ ellena-būt oes̄ anq̄̄ aliqua nigrarū sit ex̄o. & trahun̄t albe & dabur unam nigris ut semp̄ faciat totum ludū. & faciet q̄qd faciet albe.
Tu cum albis fac du. & as. de illa sola capien̄ nigras. & copi ex cū quatt̄. Ipe faciet quatt̄ & du & as. Tunc fac du & ambas semp̄ capiendo suas ad omnē tractum ipe idem.
Tu dpone unam capiendo unā desuis & facies ambas. Ipe idē. tunc capies suā ṗ du. & ahā silr̄ facien̄ ambas. & ellouun̄ unā. & ita ludū quō uidebis omnes ellouabes prius q̄̄ aliqua nigrarū possit exire & uinces. et ē de testa in tribus taxillis.This game is opportune with three dice. And it is said that the whites shall bear off all their pieces before any of the blacks have exited. The whites shall draw (play) and give one [piece] to the blacks so that they always carry the whole game (so they are forced to keep playing). And they shall do whatever the whites do.You, with the whites, throw a 'two' and an 'ace'; with that alone, they shall capture the blacks. And then capture with a 'four'. He (the black opponent) will throw 'four', 'two', and 'ace'. Then, throw 'two' and 'ace' (both), always capturing his pieces at every stroke (move), and he shall do the same.You, set down one [piece] while capturing one of his, and you will do both. He shall do the same. Then, you will capture his piece with the 'two', and the other in the same manner by doing both. And they shall bear one off. And thus, in this game, you will see that you shall bear them all off before any of the black pieces can exit, and you will win. And it is a 'head' [game] with three dice.Ms. Extrav. 118 (Wolfenbüttel - Herzog August Bibliothek)Ms. Extrav. 118 contains, in French, 34 problems of de tables (ff. 117-133).
Historia rerum in partibus transmarinis gestarum (BNF, MS Fr. 9081), manuscript created at Acre around 1280 tells the "Attack on Hugues II du Puiset" [f.160r] which took place in Jerusalem in December 1132.Hughes II du Puiset, Count of Jaffa, was free to remain in Jerusalem while waiting for a ship to take him into exile. One day, while playing dice on the street, he was brutally attacked by a Breton knight. The knight was quickly apprehended and convicted.LI QUATORZIESMES LIVRESXV. De la mort le conte de Japhe et coment il fu au cors perilleusement navrez.Si com il estoit devise en la pais li Cuens devoit passer mer: si estoit alez en Jherusalem por atendre son passage. Un jor avint que il fu en la rue que len apele la rue aus Peletiers devant louvroer a un marcheant que len claimoit Alfons et jooit ilec aus tables. Uns chevaliers survint la qui estoit nez de Bretaigne: bien se prist garde que li cuens pensoit mout a son jeu; lors sacha sespee si le feri parmi la teste et apres destoc parmi le cors en pluseurs leus. Granz plaies li fist assez voiant touz ceus qui present estoient. Li criz sordi par la ville mout granz: tuit i acorurent et fu la citez mout esmeue.BOOK FOURTEENTHXV. On the death of the Count of Jaffa and how he was seriously injuredThe Count of Jaffa was waiting for an opportunity to cross the sea and went again to Jerusalem, according to its use. One day, in the street of the Blacksmiths, in front of the shop of a merchant named Alfane, while playing at tables, without mistrust and only thinking playing, when suddenly a Breton knight, took up his sword, attacked the Count and inflicted several blows on him, in the presence of all those who were there. At once a great number of people gathered; the whole city was agitated and quivered of horror, on the hearing of such a hateful assassination.
The illuminated manuscript Li Livres Bakot that is now kept at la faculté de médecine de Montpellier is the French version of the Italian manuscript Bonus Socius (1275). So we can find the same backgammon variants.L’Explicit des partures de tables contains 48 problems of tables on 25 folios (ff. 90-114). The problem 33 repeats and corrects the first one.Ferdinand Castets retranscribed in 1907 several passages of Li Livres Bakot in his book "Li Livres Bakot", manuscrit contenant des parties d'échecs, de tables et de mérelles:Partie I. (= BNF Ms latin 10286 f.149r)The problem 33 (below) repeats and corrects the first one.Ichi sunt les partures des tables, et por ce qu’eles sunt faites en deuz manieres, s’il est assavoir par souhait de la langue et en getant les dés, nous dirons premiers de celes qui sunt faites par souhait, c'est a dire de celes qui sont faites par souhait ou par peticion de la bouche, et ceste prime parteure est tele. Chil qui a la blanche table, dist : Ceste table doit estre levée es poins [rouges][1], car c’est sa maison, et la noire [fait][2] le contraire, s’il est assavoir ou la blance est ; et si jeueon en ceste parteure de II dés [sans plus]. Demande premiers ou je demanderai. Et [si] dois savoir que cele qui est defors, s’il est assavoir la noire, pert [le ju], traie premier ou non. Car s’ele trait premier, ele fiert la blanche par sinne, et la blance le fiert ausi en faisant sinne et vaint, si com tu pues tantost veoir. Se la blance trait pemiers, ele fiert la noire par sinne et la noire li, car ele ne puet mix [faire. Lors fera la blance quatre et as] et vaintera [la noire], si com tu [porras veoir en faisant la prueve][3].Here are the problems of Tables that can be played 2 ways, i.e either "by choosing a throw" or "by casting the dice". The first manner is played by announcing the dice as in this first problem. The one who has the white pawn says : this pawn must be born off from the points[1], because it is his homeboard, and the black pawn [does][2] the opposite, i.e from where the white pawn is. This problem is played with 2 dice [no more]. Be the first to announce or I announce. You shall know that the one who is outside, i.e the black player, loses the game whever he starts or not. Because if Black begins, he hits the white pawn with 6-6 and the white pawn hits it in return with 6-6 and wins as you can see. If White begins, he hits with 6-6 the black pawn that hits it in return because he cannot do better. Then White plays 4-1 and will win, as you can see.[3]Partie XIV. (= BNF Ms latin 10286 f.161v)Toutes sont en lor maisons por lever et les blances traient premiers, et fait cascune partie buf de as en III dés, et est le ju de barill en tel maniere que quant li uns est pris, il entre es poins et avironne le tablier. Et vaintent les blances, car eles lievent une des daesraines en faisant buf de as. Lors font les noires buf de as et les blances buf de as d’une seule daesraine, car c’est lors bons jus se les noires prendent cele qui est. Et se eles prendent ou non, tu as blances, en fera[s] une nue autre, et feras prendre II des tines et retrairas et enquerras de ces II et feras que toutes les suies viegnent en la seconde table. Lors retrairas de ces II la maison et les leveras en tel maniere que la tierce demora nue en la bataille devant les noires et la touceront et tu ne prenderas fors la daesraine et tu vainteras.All the pawns are in their homeboard and are ready to be born off [White and Black move in the same direction]. White begins and everyone plays 1-1-1 in 3 dice each time. This is a problem of Barill, i.e when a pawn is hit, he must be re-entered and cross the board again. White wins because he bears off one of the last pawns by playing 1-1-1. Thus Black plays 1-1-1 and White 1-1-1 by moving only one of the last pawns, because the best thing to do is to be hit by Black. Hit or not, you have the white pawns and you will leave a second pawn isolated. 2 pawns will be hit and will have to come back together to the second table. Then you will bring both pawns in their homeboard and you will bear them off with the third pawn alone in the battle against Black. You will not be hit and will win.Partie XXI. (= BNF Ms latin 10286 f.165r)Ceste parture est de minoret et est de souhait, et fera la noire ce que feront les blances, et s’elle puet issir en la crois, les blances le perdent par le trait meisme que les blances sunt levées. Tu, jue des blances et fai ambe troie dusques en a, la noire autel. Tu feras buf de sinne en faisant table en b. Il se tenra fermes, car ja por ce ne perdra nus, et ensi par buf de sinnes prendras la siue et leveras toutes les blances en ce liu que mains que cinc des queles tu feras adès buf de as ; car se ele puet issir dusques en la crois et par ce meisme trait que les blances seront levées daesrainement, ele vaintera ; mais les blances feront ensi que dit est et eles le gaaigneront.This is a problem of Minoret by choosing throws. White and Black will play the same dice. If the black pawn can reach the cross, Black will win before the white pawns are born off. You play the white ones and do 1-1-3 to A and Black does the same [to B]. You will do 6-6-6 and will hit the black pawn in B. And thus by several 6-6-6, you will continue and bear off all your white pawns in this place, because if the black pawn went to the cross, Black would win. But White will do so and win.Partie XXIII. (= BNF Ms latin 10286 f.166r)Ceste parteure est de souhait de teste et traient premiers les blances, et qui faut, il le pert ; et font adès les blances quaterne et troie, et les noies adès buf de sinne et le tiere. Dont je di que les blances vainteront, car eles font quaterne en a et troie en b ; les noires buf de sinne veulent d’une ou de deuz ; les blances troie en b et quaterne en c et vaintent, car les noires le perdent par falir.This problem of Teste [game with 3 dice] is played by choosing throws : White begins, the one who cannot play [blocked] loses. White announces 4-4-3, Black announces 6-6-6 then both bear their pawns. White will win, because he plays 4-4 to A and 3 to B. Black plays 6-6-6 with only 1 or 2 pawns depending on his choice. White does 3 to B and 4-4 to C and wins, because Black [blocked] loses.Partie XXXVIII. (= BNF Ms latin 10286 f.151v)Ceste parture est de teste et de III dés, faite par souhait, et jue li uns et li autre de XIIII tables, et si sunt toutes en lor maisons, mais que II de cascune part qui douent estre ramenées et apres levées avec les autres ; et quiconques faut, il le pert, et qui premiers trait il vaint en faisant V III et as en a et les autres font lor ju en lor maisons par buf de as, une demourant en teste, et n’en desloje ce pas deuz, et les autres faicent ensi. Et convent a cascune partie faice I deuz, ainsi qu’il convient. Et convient que cascune partie faice bien son ju. La partie qui premiers trait a le melleur du ju en la maison en tel maniere que li secons trais juera en la parfin des deuz de dehors et le perdera. Mais s’il est mis en convenence que au premerain trait ne soit pas faite table en a, lors le pert qui premiers trait, car il fera ambezas et le tiert de celes de dehors en la maison, et l’autre partie aussi. Et lors chascune partie juera par buf de as. Mais chis qui trait secons, ara plus de ju et le melleur, telement que en la fin li premiers traiant juera des sines qui sunt dehors, et le perdera, si comme chil qui set le ju le puet savoir et veoir. Mais peu en sont, ne on ne puet mie plainement le ju ensegnier par escrit, mais par antisse, car il est tres soutil.This is a problem of Teste with 3 dice, played by choosing throws. Both play with 14 pawns that are all in their homeboards, except 2 that must be brought back and born off with the others. The one who cannot play loses. The one who begins wins by playing 5-4-1 [not 5-3-1] to A. The opponent moves in his homeboard with 1-1-1, by keeping his outside pawns in Teste and so on. And each player should play the same. And each payer should continue. The player who begins has the best play in his homeboard so that the other one will play his 2 pawns left outside at last and will lose. But if we agree that the first player cannot put a pawn on A at first throw, then he loses because he will play 1-1 to bring his outside pawns back to their homeboard, and 1 to move one pawn in his homeboard and the other player too. Each player will play 1-1-1. But the one who begins in second will have the best play. So that the first player will play several 6 to move the outisde pawns and will lose, as the one who knows the game can guess and see. But few players are experts, and we cannot teach the game totally in writing but by practice because it is very subtle.Partie XLII. (= BNF Ms latin 10286 f.155v)Ceste parture est de barill en II dés et sis i est por le tiers, et est en partie de souhait, car les blances traient primes et sunt toutes afiées ; et getent les dés les noires ne ne sunt mie affiées, mais elles demandent ce qu’eles veulent en II dés, et aucune fois demandent, ce que faire ne puent, sis et ce qu’eles puent. Cil as blances les espart quanques il puet, et s’il ne clot au premerain trait le sinne point des noires, les noires vainteront, car eles demanderont tous jours sinnes et se recuelleroient primes et reteroient legierement et vainteroient. Mais se les blances en getent VII ou VIII et les encloent, elles ont aussi le meilleur du ju.This is a problem of barill with 2 dice + an invariable throw of 6 and is partly by choosing throws because White plays first and casts the dice, his pawns are safe, the black pawns are not safe but Black announces his throws, Black nevers asks what he cannot play but what he can. The one who has the white pawns moves them depending on dice, and if he does not close the point A at first, Black will win because he will ask 6-6 each time to bring back and bear off his pawns at first and will win. But if White casts 7 or 8 and covers the point A, he will have the best play.Partie XLIV. (= BNF Ms latin 10286 f.156v)Ceste parture est de teste en III dés et la blance giete les dés et les noires souhaident, et keurent toutes coses desfendues, et cascuns juera tout sans malice, ou cil qui a la blance table ne se levera du ju, dusques adont que une des noires soit gaaignie ou perdue, par certaine pecune. Et nule cose desfendue ne puet estre fausée, et la blance table ne pert pas par falir. Tu, pren les noires, car quant la blance ist, ele le gaagne, et quant ele n’ist, tu en dois faire trois nues par buf de as et en ferant la blance, et ele ferra des tiues ; tu entreras en l’opposite du tablier et le prendras et feras les tiues prendre et renterras les tiues. La quel cose a la parfin ele ne porra passer et tenras le ju si longuement que tu vaurras, dusques adont que la blance ara tout perdu, car ele en la fin ne porroit gaagnier.This is a problem of Teste in 3 dice. White casts the dice and Black choses the throws. Each one will play harmlessly [or will pay a fine]. The one who has the white pawn will not bear off. No protected point can be covered and White loses if he cannot play. You take the black ones. If White escapes, he wins. So you shall make 3 slots with 1-1-1 by hitting the white pawn. The white pawn will enter by hitting the black pawns that will have to re-enter too by the opposite table. The white pawn will not be able to pass because you will hold at length. White will lose and will not be able to win.1 Partie 33. mais les tabliers ne donnent pas ces points rouges.
2 Partie 33, et de même pour les autres mots ajoutés.
3 Sic Partie 33. le texte de la partie 1 à partir de « mix » est : « et vaintera, si com tu le verras ».1 Part 33. However, the aprons do not yield these red points.2 Part 33, and likewise for the other added words.3 Sic Part 33. The text of Part 1, beginning from "mix," is: "and [he/it] will conquer, as you shall see."
Civis Bononiae (Citizen of Bologna) is the pseudonym of the compiler of a large collection of chess and tables problems as shown in the prologue ('Civis sum Bononiae ista qui collegi').
Civis Bononiae contains the following games:
barail, desbaraill
bethelas
buff, buffa
buff de Baldriac (problem 73), ‘ludus subtilis et non multum usitatus’
imperial, this game is different from 13 A XVIII.
minoret
testa
The oldest copycat, MS 372 (~1300), preserved in the Fitzwilliam Museum, contains 80 problems of tables (ff. 154-193).
Ista sunt partita tabularum, et que dupliciter fiunt scilicet optando cum lingua et iaciendo taxillos. Primo dicitur de optantibus id est de illis que optantur sui partem ille qui habet albam tabulam. Ista alba debet elevari in punctis et nigra econtrario scilicet ubi stat alba et luditur in duobus taxillis. Pete primo vel ego petam. Et scire debes quod illa quae stat deforis perdit sive primo trahat sive secundo quia si primo trahit periit per sines. Et tunc periuntur. Nam alter facit sines et lucratur alba ut statim vides. Si alba primo trahit periuntur nigra nam periit et altera facit quateras et vincit ut videbis.
These are the problems of tables, which are played in two ways: namely, by choosing by word of mouth or by throwing the dice. First, we speak of those who choose, that is, of those [games] which are chosen for one's side by the one who has the white board. This white [piece] must be moved up the points, and the black one conversely—namely, where the white stands—and it is played with two dice. 'You challenge first, or I shall challenge.' And you should know that the one who stands on the outside loses, whether they play first or second, because if they play first, they lose by the 'sixes' (double sixes). And then they are defeated. For the other player makes 'sixes' and the white wins, as you can see at once. If the white plays first, the black pieces are defeated, for they lose and the other player makes 'fours' (double fours) and wins, as you will see.
In his article "The Mediæval Game of Tables" (Medium Ævum vol. X n°2 [1941]), H.J.R. Murray translated some terms :
aditus sb. (problem 54), entry.
caput sb. (problem 8), the sice-point.
claudere v. claudere introitum (problem 7), to close the points of entry.
communis, ludus est (problem 59), the game is drawn.
denudare v. (problem 26), to bare, leave a point empty or only held by a blot.
domus, the inner table from which a player bears his men
elevare v. (problem 1), to bear.
extrinseca (problem 1), outside the bearing table.
ferire v. (problem 26), to strike or take
glosa sb. (problem 45), solution.
intrare (problem 7), to enter.
introitus sb. (problem 18), entry.
ire clausae (problem 54), to play without unpiling points.
ligare v., to double or pile men ; facere tabulam ligatam (problem 22) ; tenere tabulam ligatam (problem 29).
majoret (problem 77), the higher of the throws of two dice is duplicated.
manus ; tenere in manu (problem 10), to hold a man awaiting re-entry; tabula in manu (problem 47), a captured man awaiting re-entry.
minoret (problem 77), the lower of the throws of two dice is duplicated (not to be confused with the game of the same name).
nudare v. (problem 6), to leave a man or point bare.
nudus sb. (problem 58), a blot.
optativus ludus (problem 1), a game in which the players choose their throws.
partita, partitum (problem 1), a position or problem; partitum pejus (problem 46), the worse position.
passim, to lose by being unable to use a throw
perdere punctum (problem 9), to lose a throw by not being able to play it.
posta, ad postam, invitare, ad invitum, problem of which no explanation is given, presumably because they were understood
solus sb. (problem 6), a single man or blot.
stare ad elevandum (problem 13, 31), to be ready for bearing.
transire v. (problem 16), to cross to the other half of the board
unicus sb., a blot.
volta (problem 45), move or turn of play.
Numerous copies appeared in the 15th century:
Codex 273 (Roma - Biblioteca Nazionale Centrale di Roma) containing 76 problems of tables (ff. 149-186)
Codex Barberiniano Latino 254 (Vatican - Biblioteca Apostolica Vaticana) formerly Barberini X. 72
Codex XIX. 7. 37 (Florence - Biblioteca Nazionale Centrale di Firenze) containing 72 problems of de tables (ff. 157-192)
Codex alpha.R.9.3, lat. 143 (Modena - Biblioteca Estense universitaria di Modena), Tractatus partitorum Schachorum Tabularum et Merelorum Scriptus anno 1454, containing 85 problems of de tables (ff. 271r-313r)
LXXV. Von dem wurfzabel.
Verses 11439 to 11446
Noch ist einerleie spil
Des herren spulgent, von dem doch vil
Sünden und schanden kumt etswenne :
Wurfzabel ich daz spil iu nenne.
Daz vant ein ritter hiez Aleô
Vor Troie, des sît vil maniger unfrô
Ist worden und wirt leider noch,
Dem spil ûf bindet des kummers joch.
There is another kind of game
Played by Lords,
That brings sometimes a lot of sins and dishonour :
I mean Wurfzabel.
A knight invented it and called it Alea
At Troy, since many have became unhappy
and will still be unfortunately,
Because of this game attached to the yoke of misfortune.
During the crusade, King Saint Louis joined his seneschal, Jean de Joinville, to play a game of tables.
Une fois, pour passer le temps, je jouois au tables devant li, et il me dist : « Seneschal, jouez vous ? » Je li répondi que oi, et il me dist : « Et je veuil jouer, mais vous y gagnerez toujours, car je n’ai onques veü que vous n’ayez aussi bonne chance comme moi.
Once, to pass the time, I was playing at tables in front of him, and he said to me: 'Seneschal, are you playing?' I answered that I was, and he said: 'I wish to play too, but you will always win, for I have never seen anyone who has as much luck as you.
Royal 13 A XVIII is a manuscript kept in the British Library containing a drawing of a backgammon board (f. 157v) and a Latin text headed "Ludi ad tabulas" (ff. 158r-160r) transcribed by Willard Fiske: see below.
See Joseph Strutt's partial translation in The Sports and Pastimes of the People of England.
This manuscript contains the following games of tables :
baralie
faylys
imperial
ludus Anglicorum (also called Testa in other manuscripts)
ludus Lumbardorum
mylis
paume carie
provincial
In his article "The Mediæval Game of Tables" (Medium Ævum vol. X n°2 [1941]), H.J.R. Murray translated some terms :
ablatio sb. (fol. 159r), bearing, playing a man off the board.
aperire v. (fol. 158v), to open by unpiling a point so that the opponent can play to it.
apertus punctus (fol. 158r), an opened point.
auferre v. (fol. 158r), to bear.
egressus sb. (fol. 158r), egress, point from which a man can be borne.
homo sb., man ; homo captus (fol. 159r), captured man ; homo vagans (fol. 158v), blot.
intrare v. (fol. 158r), to enter.
jactus sb., throw of the dice.
jupertia (fol. 159v), a position or problem.
lurching sb. (fol. 158v), a form of victory in the English game.
lympolding, lympoldatus (ff. 158r and 158v), another form of victory in the English game.
nodare v. nodare punctum (fol. 158r), to secure a point by piling men on it.
pagina (fol. 158r), a table of the board.
posta, ad postam, invitare, ad invitum, problem of which no explanation is given, presumably because they were understood
talia ; lusus taliarum (fol. 159v), the game of tables
tollere v. (fol. 158r), to bear.
unire duo (fol. 159r), to place two men on the same point.
Ludus Anglicorum
Multi sunt ludi ad tabulas cum taxillis, quorum primus est longus ludus, et est ludus Anglicorum, et est communis, et est talis naturae. Ille qui sedet ex parte .am. habebit .xv. homines in puncto .&., et ille qui sedet ex parte .n&. habebit .xv. homines in puncto .a. Et tunc ludunt cum tribus taxillis vel cum duobus, supposito semper pro tertio taxillo .vi. Tunc ille qui est ex parte .am. ducet omnes suos homines, qui sunt in .&. per paginas .&t. et .sn. et .mg. usque ad paginam .fa. et ibi tollet eos. Ille autem qui est ex parte .n&. ducet omnes suos homines qui sunt in .a. per paginas .af. .gm. .ns. usque ad paginam .t&. et ibi tollet eos. Ille autem, qui prior abstulerit homines suos, vincet. Et sciendum quod ille qui sedet ex parte .am. potest nodare quodlibet punctum in pagina .mg. et in pagina .fa. excepto puncto .a. quum occupatur per duos homines adversarii sui vel plures, et quum non est ibi nisi unus homo, tunc potest capere eum. Et quicunque potest incipere aliquem hominem adversarii non nodatum in puncto, ubi terminatur numerus omnium vel singulorum taxillorum suorum, potest capere eum, et tunc ille homo captus redibit ad paginam .t&., et intrabit cum .vi. in .t., et cum .v. in .u., et cum .iv. in .x., et cum .iii. in .y, et cum .ii. in .z., et cum .i. in .&., et hoc si illa puncta nou fuerint occupata per aliquem de suis propriis nec nodata per adversarium. Et usque intraverit illum hominem captum, non potest ludere. Notandum quod multum expedit in hoc ludo nodare punctum .g. et .f. per jactum taxilli tertii, in quo supponitur semper .vi., quod punctum .g. nodare impediet egressum adversarii sui ibidem cum .vi. Et notandum quod in puncta nodata [ubique?] potes ducere quos homines volueris ; item ubicunque inveneris hominem adversarii tui non nodatum, potes capere eum, et facere eum redire ad paginam, ubi primo stetit in initio ludi. Et eodem modo ergo ille qui sedet ex parte .r&. potest nodare quodlibet punctum in pagina .ns. et in pagina .t&. excepto puncto .&. quum occupatur per duos homines adversarii sui vel plures, et quum non est ibi nisi unicus homo, tunc capere potest eum. Et quicunque potest incipere aliquem hominem adversarii sui non nodatum in puncto, ubi terminatur numerus taxillorum suorum omnium vel singulorum, potest capere eum. Et tunc ille homo captus redibit ad paginam .fa. et intrabit cum .vi. in .f. et cum .v. in .e. et cum .iv. in .d. et cum .iii. in .c. et cum .ii. in .b. et cum .i. in .a., et hoc si illa puncta non sunt occupata per aliquem de suis propriis nec nodata per adversarium ; et usque intraverit illum hominem captum non potest ludere. Notandum quod multum expedit nodare puncta .s. et .t., propter causas quas supra dixi. Et non prius quam ille qui sedet ex parte .n&. duxerit omnes suos homines in pagina .t&., tollet eos sub ista forma : Si aliquos homines nabeat in puncto .t. illos tollet cum .vi. vel suo equivalenti, videlicet .iv. .ii.[, .iii.] .iii, .v. .i., homines autem qui sunt in puncto .u. tollentur cum .v., vel suo equivalenti, ut .iv. .i. .iii. .ii. vel cum .vi. si nulius homo fuerit in puncto .t.; homines qui sunt in puucto .x. tollentur cum .iv. vel suo equivalenti, ut .iii. .i. et .ii. .ii., vel cum .vi. et .v. si non fuerint homines in .t. nec in .u.; et sic deinceps si aliqui homines fuerint in puncto .y. tollentur cum .iii. vel suo equivalenti, ut .ii. .i., vel cum .vi., .v., .iv., si non sunt homines in .t. nec in .u. nec in .x.; et si aliqui homines fuerint in .z. tollentur cum .ii. vel cum .i. .i. vel cum .vi., .v., .iv., .iii., si non fuerint homines in .t. nec in .u. nec in .x. nec in .y.; et si aliqui homines fuerint in .&. tollentur per .i. vel per .vi., .v., .iv., .iii., .ii. si non sunt homines in .t. nec in .u. nec in .x. nec in .y. nec in .z. Eodem modo ille qui sedet ex parte .am. tollet homines suos in pagina .fa., et ille qui prior abstulerit homines suos de tabula, ille habebit victoriam.
There are many games of tables with dice, the first being the long game, which is the English game and is played as follows : he who sits on .am. side has 15 pawns on .&. point, and he who sits on .n&. side has 15 pawns on .a. point. They play with three dice or with two, the third die being always a 6. He who sits on .am. side moves all his pawns placed on .&. through .&t., .sn., .mg. and into .fa. and then bears them off. He who sits on .n&. side moves all his pawns placed on .a. through .af., .gm., .ns. and into .t&. and then bears them off. And he who first bears off all his men wins. Please note that he who sits on .am. side can secure any point from .mg. and .fa. except the .a. point that is occupied by two or more opposing pawns, and when there is only one, he can hit. If an opposing pawn is isolated, he can hit it by moving with one or two dice, then the captured pawn has to return in .t&., and reenter with a 6 in .t., or with a 5 in .u., or with a 4 in .x., or with a 3 in .y, or with a 2 in .z., or with a 1 in .&., if these points are not occupied by his own pawns nor doubled by his opponent ones. And his opponent cannot play until he has reentered the captured pawn. Please note that in this game it is necessary to secure the .g. and .f. points with three dice, the third one being always a 6 ; securing the .g. point prevents the opponent from crossing the bar with a 6. Please also note that you can bring all the men you want on doubled points; from these doubled points, you can also hit the isolated, and make them return in the table where they were placed at the beginning of the game. Thus he who sits on .n&. side can secure any point in .ns. and .t&. except the .&. point that is occupied by two or more opposing men and when there will be only one, he can hit it. And, if an opposing men is isolated, then he can hit it by moving with one or two dice. And then this captured pawn returns in .fa., and reenter with a 6 in .f., with a 5 in .e., with a 4 in .d., with a 3 in .c., with a 2 in .b., with a 1 in .a., if these points are not occupied by his own pawns nor doubled by the opponent ones. And the opponent cannot play until he has not reentered the captured pawn. Please also note that in this game it is necessary to secure the .s. and .t. points, for the same reason mentioned above. And as soon as he who sits on .n&. side brings all his pawns in .t&., he bears them off as follows : if some pawns are on .t., they are born off with a 6 or an equivalent combinaison i.e 4-2, 3-3, 5-1, the points on .u. are born off with a 5 or its equivalent 4-1, 3-2, or with a 6 if there is no pawns on .t.; the points on .x. are born off with a 4 or its equivalent i.e 3-1, 2-2 or with a 6 or a 5 if there is no pawn in .t. nor in .u.; and if these pawns are in .y., they are born off with a 3 or its equivalent 2-1 or with a 6, 5 or 4 if there is no pawns in .t. nor in .u. nor in .x.; and if some pawns are in .z., there are born off with a 2 or with 1-1 or with 6, 5, 4, 3 if there is no pawn in .t. nor in .u. nor in .x. nor in .y.; and if some pawns are in .&., they are born off with a 1 or with 6, 5, 4, 3, 2 if there is no pawn in .u. nor in .x. nor in .y. nor in .z. Thus he who sits on .am. side bears his pawns in .fa., and he who bears his pawns first wins.
lympoldyng victory
Est et alia magna et sollemnis et magni magisterii, ut si ille qui sedit ex parte .n&. posset nodare puncta .n. .o. .p. .q. .r. ita quod punctum .s. esset apertum, et quod possit compellere adversarium suum ducere .viii. homines usque in punctum .a., et tunc facere quod habeat unum hominem in .t. et alium in .u., et alium in .x., et alium in .y., et alium in .z., et alium in .&. et septimum adhuc irreductum ; et baec victoria vocatur lympoldyng. Si autem tota pagina .[t]&. fuit occupata per adversarium [nec reliquitur?] unum ad intrandum [probably the author means if the "punctum .s." be not open; compare what follows] ubi agat [?] homines suos, non vocabitur illa victoria limpolding sed vocatur lurching. Cautela autem in hoc ludo est, ut ille qui sedet ex parte .n&. habeat ista puncta nodata .n. .o. .p. .q. .r., et quod punctum .s. sit apertum, ita quod adversarius suus possit exire cum hominibus suis usque ad paginam .mg. Et cum ibidem duxerit unum vel duos de suis, quod statim, quam primum fieri potest, nodetur punctum .s. ita quod non possit amplius exire usque omnes homines, quos duxit in pagina .mg. ponantur in puncto .a. et quod puncta .t. .v. .x. .y. .z. occupentur per adversarium. Et tunc aperietur punctum .s., ut tum possit exire cum suis hominibus in pagina .mg. et sic fiat usque .viii. homines adversarii redducantur in puncto [.a.]. Et tunc clauso puncto .s. fac adversarium implere cum suis hominibus puncta .t. .u. .x. .y. .z, et tunc remanebunt duo homines adversarii in .&. Et tunc aperiatur punctum .s., et tunc semper capias adversarium tuum in puncto .t. et ipse te recapiet per .vi., qui est semper iactus suppositus, itaque redibis ad paginam .fa. et ibi intrabis, et redibis ad paginam .ns. usque ille habeat unum iactum, per quem oportebit ipsum evacuare punctum .&. de altero hominum ibidem repertorum, ita quod tantum sit in .&. unus homo, et reliquantur puncta .t. .u. .x. .y. .z. occupata per eum, et tunc capies septimum suum hominem vagantem et tunc erit limpoldatus. Est et alius modus ludendi modo supradictus et [hoc sine ?] taxillis, ut cum uterque ludentium possit eligere iactum quem voluerit. Ille tamen, qui habet praerogativam incipiendi, ipse vincet si bonum ludat ; ipse eliget in primo suum iactum .vi. .vi. .v.; qui tunc proprium iactum eligit, adversarius suus si velit exire cum duobus hominibus ex pagina, in qua situatur in primo ludi ; in primo iactu electo podest nodare semper eum, et capere eum, et facere eum redire cum homine capto et sic perdet iactus duorum taxillorum.
Est et tertius modus ludendi ut quum unus eligitur iactus duorum taxillorum, et adversarius suus dat .vi. iactum tertii taxilli, vel si utraque pars iactet suos taxillos et pars adversa dat tertium iactum.
He who sits on .n&. side has a great knowledge of the game if he manages to secure .n. .o. .p. .q. .r. points, the .s. point being « opened », anf if he forces his opponent to bring up eight pawns to .a., and to have one pawn on .t., another on .u., another on .x., another on .y., another on .z., another on .&. and also a seventh pawn not reentered yet ; and this victory is called « lympoldyng ». Moreover if his opponent fills the whole .t&. table and also the .s. point, this victory is not called limpolding but lurching. He who sits on .n&. side must be careful to secure .n. .o. .p. .q. .r. points, the .s. point being opened, to allow the opponent to go into .mg. By moving one or even two of his own, he secures the .s. point and his opponent cannot cross all his pawns, which must be brought into .mg. and placed in .a. Then the .t. .v. .x. .y. .z. points are occupied by his opponent. The .s. point being opened, as his opponent can go into .mg., his opponent brings up to eight pawns in .a. Closing the .s. point forces his opponent to fill with his men the points .t. .u. .x. .y. .z, and two opposing pawns stay in .&. By releasing the .s. point, you hit the opposing pawn in .t. and he hits you again with a 6, which always is the third assumed die. You come back to .fa., .ns., until his opponent is forced to evacuate his second pawn from the .&. point, thus there is only one pawn in .&. and the remaining points .t. .u. .x. .y. .z. are occupied by one pawn, and then you hit his seventh isolated pawn and the opponen is « limpolded ». There is a method of playing without dice where dice are chosen at will. But he who has the advantage of starting wins if he plays well, he first choses 6-6-5 to make two pawns cross outside the table where they are ; at first move, he always can secure a point and hits an opposing pawn that must come back and his opponent will lose the second die.
There is a third method of playing where one choses two dice and his opponent gives him 6 for the third die or, if he throws his dice, his opponent gives him a third die.
Paume Carie
Est et alius ludus ad tabulas qui vocatur paume carie, et sit iste ludus cum duobus taxillis et sub hac forma. Nam debent duo ludentes esse ex una parte et duo ex alia, vel tres ex una parte et posterius alii ex alia parte, et sic alterutrum. Fiat autem sors qui[bus?] habeant praerogativam incipiendi. Et utraque pars habebit .xv. homines. Ludunt autem sub hac forma. Cum iactu primo ponet unum hominem in .a. et cum .ii. ponet hominem in .h. et cum .iii. ponet hominem in .c. et cum .iv. ponit hominem in .d. et cum .v. ponet hominem in .e. et cum .vi. ponet hominem in .f. Et potest nodari quodlibet punctum ; quum tamen unus homo invenitur solus in puncto potest capi per adversarium, et tunc oportet ipsum iterato intrare ut prius. Cum intraverint homines suos in pagina .fa. statim tollent homines suos per aequales iactus, per quos eos intraverunt. Ille autem qui prior abstulerit homines suos incipiet adjuvare adversarium suum et tollet homines adversarii sui usque omnes tollantur. Et tunc quot homines habuit ab adversario suo, tunc cum tot hominibus percudet palmas adversariorum suorum, et ideo vocatur paume carie. Notandum tamen quod in isto ludo si aliquis iactavit taxillos tallter quod suit aequales, ut .vi. .vi., .v. .v., .iv. .iv., .iii. .iii., .ii. .ii., .i. .i., tam cum .vi. .vi. ponet .iv. homines in .f. et cum .v. .v. ponet .iv. homines in .e. et sic deinceps, et ultra hoc iterato iactabit. Et per eandem formam quum aufert homines suos, si iactet taxillos ita quod tactus sint aequales, cum illo iactu aufert .iv. homines si ibidem totidem reperiantur. Et quotiescunque autem homo capitur redintrabit de novo ; ille autem qui prior abstulerit homines suos ipse vincet, sive capiat homines ab adversario suo, sivo non. Ille autem qui ultimum homines abstulerit, ipse incipiet iactare in proximo ludo.
Est etiam alius modus ludendi in hoc ludo ; quum, ut praedictum est, intrabunt in pagina .fa. et prius ducent homines suos per paginas .mg. .ns. usque ad paginam .t&. et ibi eos tollent, ut praedictum est. Notandum tamen, quod in hoc ludo potest quodlibet punctum nodari. Sic cum aliquis homo venerit in paginam .t&. non potest amoveri de loco usque tollatur. Et si aliquis homo capiatur ubicunque fucrit oportet primum redire ad paginam .fa. et ibi intrare ut prius, et post redduci ad paginam .ta[?]. et ibi tolli.
There is another game of tables called Paume Carie, that is played with two dice and requires four players, that is, two on either side ; or three opposed to one. He who has the advantage of starting is drawn. Each player has 15 pawns and plays as follows. At the beginning, with a 1 one puts a pawn on .a., with a 2 on .h., with a 3 on .c., with a 4 on .d., with a 5 on .e. and with a 6 on .f. And one can secure any point ; however a pawn that is isolated can be hit by the opponent, and must re-enter. When the pawns are re-entered in .fa., they are immediately born off with the same dice that allowed them to enter. In addition he who is the first to bear off, bears off the opposing pawns until he bears them all. And then he holds the opponent pawns, then as he holds them in the hand, that is why this game is called paume carie. Please note that in this game if the dice are the same, i.e 6-6, 5-5, 4-4, 3-3, 2-2, 1-1 then with 6-6 one puts 4 pawns on .f. and with 5-5 one puts 4 pawns on .e. and so on. And in the same way, one bears off his pawns, if he rolls the same dice, then he bears off 4 pawns. Ans any hi pawn must be re-introduced again ; in addition the first to bear his pawn wins or capture the opposing pawns, if not no. In addition he who is the last to bear off his pawns starts the next game.
There is also another method of playing in this game : like previously, one enters his pawns in .fa. and then bring his pawns in .mg. .ns. to .t&. from which he bears them off like noticed before. However please note that in this game, we can secure any point. If a pawn comes to .t&., it cannot be moved away from this location until it is born off. And if a pawn is hit, it must come back in .fa., brought to .t&. and then born off.
Ludus Lumbardorum
Est et alius ludus qui vocatur Ludus Lumbardorum, et est talis naturae. Ille qui sedet ex parte .n&. habebit familiam suam in .f., et qui sedit ex parte .am. habebit familiam in .t. Tunc ille qui sedit ex parte .n&. ducet omnes suos homines existentes in .f. per puncta .e. .d. .c. .b. .a. in pagina .t&. et ibi eos tollet. Cum omnes ibidem fuerint ducet, [?] et erit .&. primum punctum in ablatione, et auferat omnes homines ibidem existentes per .vi. ; sic qui sunt in .z. auferentur per .v. et .vi. [thus only, if no man is in .&. ; compare the rules of ludus Anglicorum] et sic deinceps. Et si capiatur aliquis homo suus, tunc redibit intrando in paginam .fa. et redcat ad paginam .&t. ; et notandum quod intrare non potest in .f. cum fuerit occupatum per proprios homines, nec in aliquo puncto nodato per adversarium. In punctis tamen .e. et .a. intrare potest, licet sunt occupata per proprios homines, ideo multum expedit illa puncta nodare, ut habeatur introitus si necesse fuerit. Item saepe expedit nodare puncta .o[?]. et .u., ut impediatur introitus adversarii. Et sic eodem modo faciet adversarius suus in punctis contra se positis. Victoria autem est communis, vidilicet ut qui prior homines suos abstulerit ipse vincet. Et fiet iactus cum duobus taxillis tantum et non pluribus.
There is another game of tables called the Lombard game, and is played as follows : he who sits on .n&. side has his pawns on .f., and his opponent who sits on .am. has his pawns on .t. Then he who sits on .n&. side brings his pawns placed on .f. to .e. .d. .c. .b. .a. points and then to .t&. and bears them off. When all the pawns are brought, he bears at first the pawns on .&. with a 6 ; then the one on .z. with a 5 or a 6 if there is no pawn on .&. (see the Ludus Anglicorum rules) and so on. And if a pawn is captured then it comes back from .fa. and goes to .&t. ; please note that he cannot re-enter in .f. if this points is still occupied by by his own pawns or if its is doubled by the opponent. However he can re-enter in .e. and .a. even if they are occupied by his own pawns, thus it is useful to secure the points to re-enter easilier if necessary. Also on should secure points .&. and .u. to prevent the opponent from re-enter. And the opponent does the same. The vitory is classic : when a player is the first to bear off. This game is played with two dice and no more.
Imperial
Est et alius ludus qui vocatur imperial et est talis naturae. Ille qui sedit ex parte .n&. habebit tertiam partem farniliae suae, sive .v. in .p. et aliam tertiam in .s. et aliam tertiam in .t. Et qui sedet ex parte .am. habebit eodem modo familiam suam in .k. .g. .f. Et si pars .n&. cum familia tota citius venit ad punctum .&. quam adversarius ad punctum .a. ipse vincit, si aliter, vincitur. Et fiet iactus cum tribus taxillis.
There is another game of tables called Imperial, and is played as follows. He who sits on .n&. side has his pawns on three piles, i.e five on .p., the other third on .s. and the other third on .t. And he who sits on .am. side has in the same way his pawns on .k. .g. .f. And he who sits on .n&. side brings all his pawns on .&. then he wins. And his opponent wons if he brings them on .a. And this game is played with three dice.
Provincial
Est et alius ludus qui vocatur p[ro]vincial et tantum variatur ab imperial in situatione hominum, quam in hoc ludo omnes homines ex una parte situantur in punctis .gf.
There is another game of tables called Provincial similar to Imperial except the starting position where all the pawns are on .g. and .f.
Baralie
Est et alius ludus qui vocatur baralie, et est talis naturae. Ille qui sedit ex parte .am. si ultimo fuerit lucratus ludum, vel habeat paerogativam iactus taxillorum ponet omnes suos homines in puncto .&. Et ducentur omnes homines utriusque partis per .af. usque ad paginam .gm. et in illa pagina tollentur. Et qui prior abstulerit ille vincet. Et si aliquis homo hinc inde capientur fiat introitus in pagina .ns. et ducatur per paginam .t&. et .af. ad paginam .gm. Et notandum quod in qualibet pagina potest fieri nodus. Et sit iactus cum duobus taxillis, et subintelligitur numerus .vi. pro tertio taxillo. Si autem pars .n&. vincit, tunc ponet homines suos in puncto .b. excepto uno qui erit in .c.; et pars alia omnes in puncto .a. et ducentur omnes homines usque ad pagiuam .ns. et ibi auferentur, ut prius fiebat in pagina .mg., et in illa pagina fiat introitus si aliquis homo capiatur, et ducautur per .fa. .&t. usque ad paginam .sn.
There is another game of tables called baralie, and is played as follows. He who sits on .am. side, if he won the previous game, or if he has the advantage of dice, puts all his pawns on .&. And the other brings all his pawns through .af. to .gm. from which he bears his pawns. And he who is the fors to bear his pawns wins. And if a pawns is hit, it mus come back through .ns. and be brought through .t&. and .af. and then .gm. Please note that it is possible to secure any point. And this game is played with two dice, the third die is supposed to be a 6. Moreover if it is the one who sits on .n&. side who won the previous game, then he [on .am. side] puts his pawns on .b. except one on .c. ; and his opponent puts his on .a. ans brings them to .ns. from which he bears them off. A hit pawn is re-introduced in .mg. and brought through .fa. .&t. to .sn.
Faylys
Est et alius ludus qui vocatur faylys, et est talis naturae. Ille qui sedit ex parte .n&. habebit totam familiam suam in .t. exceptis duobus, qui erunt in .a.; et qui sedet ex parte .am. habebit totam familiam suam in .f. exceptis duobus, qui erunt in .&. Et ludunt cum tribus taxillis, si tot habeant, si autem tantum habeant duos, tunc dupl[ic]abitur taxillus minoris numeri. Et tunc ille qui sedit ex parte .n&. ducet duos suos homines in .a. usque ad .t. Et primum [in] consuetum modum omnes tollet. Et nodet omnia puncta in pagina .t&. si velit. Et si capiatur aliquis homo suus redibit ad paginam .fa. et ibi intrabit et redibit ; et intrare potest in quolibet puncto, etiam si fuerit occupatum alio vel aliis suis hominibus : in puncto tamen nodato per adversarium non potest intrare. Eodem modo potest ille facere ex parte adversa, et faciet cum eodem modo. Victoria autem talis est. Qui prior abstulerit familiam propriam, vincent ; vel si adversarius suus aliqua vice habeat talem iactum qui ludi non potest in toto, tunc subito ille vincitur qui talem iactum habuit, et ideo vocatur faylis.
There is another game of tables called faylys, and played as follows. He who sits on .n&. side has all his pawns on .t. except two that are on .a. ; and he who sits on .am. side has all his pawns on .f. except two that are on .&. This game is played with three dice or two by doubling the lower die. And then he who sits on .n&. side brings his two pawns placed on .a. to .t. And as usual, one must be the first to bear off all his pawns. And if he wants he doubles all the points from .t&. And any hit pawn comes back from .fa. and can re-enter on any point occupied by one or many of his points : however he cannot re-enter on a point doubled by his opponent. The opponent does the same. The victory is as follows : he who is the first to bear off his pawns wins ; or if the opponent rolls a throw taht he cannot entirely play, then he loses, and that is why it is called faylis.
Mylis
Est et alius ludus qui vocatur [mylis, a word now illegible or erased, but thus given by Strutt early in the XIXth century] cujus naturae talis est. Unus eorum habebit duos homines in .k. et .iv. in .f. et .iv. in .e. et .v. in .&., et ille habebit praerogativam taxillorum. Et fiet iactus cum duobus taxillis et praesupponentur .vi. pro tertio taxillo. Alia pars habebit .iii. homines in .g. et .iii. in .d. et .iii. in .c. et .iii. in .b. et .iii. in a. Et omnes homines utriusque partis ducentur ad paginam .mg. et ibi auferentur. Et qui prior abstulerit suos ipse vincet. Et si aliquis homo hinc inde capiatur fiet iutroitus in pagina .ns. et ducentur per paginam .t&. et .af. usque ad paginam .mg. et ibi auferentur cum tempus fuerit opportunum.
There is another game of table called Mylis, which is played as follows. One has two pawns on .k., four on .f., four on .e. and five on .&., and has the advantage of dice. This game is played with two dice supposing the third one is a 6. The other player has three pawns on .g., three on .d., three on .c., three on .b. and three on a. And all the pawns of each are brought through .mg. and then born off. And the first one who bears his pawns wins. And the hist pawn is reintroduced in .ns. and brought through .t&. then .af. to .mg. and born off at right time.
Problem 1
Sunt et in lusu tabularum quae cautelae sunt propriae, quorum primae est ex ludo anglicorum, et sit sub taxillis, quuio una pars habebit supremum iactum .vi. .vi. .vi. et habebit praerogativam incipiendi, altera autem pars habebit supremum iactum .ii. .i. .i.; ille tamen qui habet iactum .ii. .i. .i. ille vincet si bonum ludat ; quia cum luserint omnes potest habere duos homines in puncto .k[r?]. si sederit ex parte .n&. vel duos in puncto .h. si sederit ex parte .am.; et tunc in proximo lusu cum .i. .i. potest nodare punctum .s. vel .g. itaque pars adversa non poterit exire, et tunc faciliter potest vincere si sciat ludere ; vel si possit capere unum hominem de adversario suo faciliter potest vincere, quod ille homo captus numquam potest redduci in paginam, ubi debet tolli, usque alius abstulerit onmes suos homines exceptis duobus qui stabant in puncto ubi ille debet intrare suum captum.
Cautions are specific to each game of tables, the first of theses being the English game, and are related to dice. One plays 6-6-6 and has the advantage of starting. The other plays 2-1-1. However he who has the thow 2-1-1 can win if he plays well ; because by playing them all he can move two pawns on .r. if he sits on .n&. side or two on .h. if he sits on .am. side ; and then at next move with 1-1 he can secure the .s. or .g. move to prevent his opponent from crossing the bar, and then he can win if he plays well ; of, oif he can hit an opposing pawn, he can win because the hit pawn will not be able to re-enter until all his pawns are brought into the board where they can be born off except two pawns that must stay to prevent the other to re-enter his hit pawn.
Problem 2
Est et alia impertia [jupertia] in lusu tabularum ; nam ille qui sedet ex parte .n&. habebit duos homines in puncto .t. et alios duos in .u. et ille qui sedet ex parte .am. habebit unum hominem in .&., quem debet ducere per paginam .t&. .sn. .mg. et auferre in pagina .fa. et erit semper iactus suus .iv. .iv. .iv.; ille autem qui sedet ex parte .n&. tollet suos quatuor homines in pagina ubi stant primum in communem modum, et erit semper iactus suus .iii.; ille autem vincet si sciat ludere, quod cum .i. .i. .i. unum de suis quos habet in .t. ponet in .y. et in secundo iactu capiet hominem, qui est in .&., et hoc cum .i. .i., et cum tertio .i. ponet in .x. alterum duorum qui sunt in .u. Et tunc ille qui est ex parte .am. intrabit hominem suum cum .iv. .iv. .iv. et ponet eum in .n. et tunc ille qui sedet ex parte .n. [&], hominem suum captum in puncto .x. intrabit in puncto .a. cum .i. et cum .ii. ponet hominem suum in .x. qui prius fuit in .t. Et tunc pars adversa cum .iv. .iv. .iv. iterum capiet hominem alterius in puncto .a. et tunc iterate ille qui sedet ex parte .n&. intrabit hominem suum, et cum .ii. ducet eum in puncto .b. et cum tertio .i. nodabit punctum .x. itaque pars adversa non poterit intrare. Et tunc cum septies .i. .i. .i. ducet hominem qui est in .b. usque ad punctum .z. Et tunc in octavo lusu tollet duos homines qui sunt in .z., et in .&. et postea cum tribus vicibus tollet illos homines qui sunt in .y. et adhuc remanebit homo partis adversae in .a.; itaque vincetur. Et sciat quod alio modo quam ut praedictum est non potest fieri victoria.
Here is another problem of game of tables : He who sits on .n&. side has two pawns on .t. and also two on .u. and he who sits on .am. side has one pawn on .&., that must be brought through .t&. .sn. .mg. and then born off from .fa. and his dice are always 4-4-4. He who sits on .n&. side must bear his four pawns from where they already are, his dice are 1-1-1 at every throw and wins if he plays : with 1-1-1 he puts on .y. one of his pawns placed in .t. and [because the other player cannot play] for second move hits the pawn on .&. with 1-1, and with the third 1 puts on .x. one the two pawns on .u. And then he who sits on .am. side enters his pawn with 4-4-4 by hitting one pawn on .x. and puts on .n. he who sits on .n&. side, enters on .a. with a 1 and with 1-1 puts on .x. his pawn previously on .t. And then his opponent with 4-4-4 hits agains the pawn on .a. and then he who sits on .n&. side with 1-1 enters his pawn and brings a pawn on .b. and with the third 1 secures the .x. point and the other player cannot enter. And then with seven times 1-1-1 brings his pawn that is on .b. to the .z. point. And then with the eighth move bears off the two pawn that are on .z., and on .&. and in three moves bears off his pawns that are on .x. before his opponent bears off ; and thus wins. Please note that another way of playing cannot wins.
Problem 3
Est et alia impertia [jupertia] similis priori, ut si ponantur .iii. homines in .t. ex una parte, et ex parte alia erit unus homo in .x. qui habebit iactum ut prius .iv. .iv. .iv. et alius habebit iactum .i. .i. .i. Ille autem qui habet homines suos in .t. habebit praerogativam incipiendi. Et cum .i. .i. capiet hominem adversarii sui in .x. et cum tertio .i. ponet hominem in .u. Et tunc adversarius in .n. Et tunc ille qui sedet ex parte .n&. intrabit hominem suum in .a. cum uno .i. et cum .i. .i. ponet hominem suum in .x. qui prius fuit in .t. Et tunc ille qui sedit ex parte .ma. iterum capiet aliura in .a.; et tunc ille intrabit in .a. capieus adversarium suum, poneus illum hominem cum .i. i.. in puncto .b. et tunc cum tertio .i. nodabit punctum .x., itaque pars adversa non poterit intrare. Et tunc lucrabitur ludum ut supra in proxima impertia [jupertia].
Here is another problem similar to the previous one : one puts three pawns on .t. and plays 1-1-1 and the other one pawn on .x. and plays 4-4-4 at first move. Moreover he who has some pawns on .t. has the advantage of starting and with 1-1 hits the opposing pawn on .x. and with the third 1 puts one pawn on .u. And then the opponent come back [by hitting on .x. and by going] to .n. And then he who sits on .n&. side enter his pawn on .a. with a 1 and with 1-1 puts on .x. the pawn that was on .t. at the beginning. And then he who sits on .ma. side hits agains on .a.. With 1-1 his opponent enters again by hitting on .a. and by going on .b. and then with the third 1 secures the .x. point, thus the opponent cannot enter. And then he wins like in the previous problem.
Problem 4
Est et alia impertia [jupertia], ut si tu qui sedes ex parte .n&. habeas unum hominem in .n. et .u. in puncto .t. et septimum in puncto .&. et in pagina .t&. tolles homines tuos, et habebis praerogativam incipiendi ; ille autem, qui sedet ex parte .ma. habebit tres homines in puncto .f. et in pagina .fa. eos tollet, et ambae partes habebunt aequales iactus; magisterium autem est tales imaginari iactus ; magisterium autem est tales imaginari iactus per quos poteris ludum lucrari. Et fiet sub hac forma : primus iactus erit .iv. .iv. .iv. et secundus iactus .vi. .vi. .i. et tertius .vi. .vi. .vi.
Here is another problem : you are on .n&. side and you have one pawn on .n., five on .t. and a seventh on .&. and bear off your pawns in .t&., and you have the advantage of starting. He who sits on .ma. side has three pawns in .f. and bear them off in .fa., and both have the same dice. By choosing dice you can win. You should play at first move 4-4-4, at second move 6-6-1 and at third move 6-6-6.
Problem 5
Est et alia impertia [jupertia], similis priori, ut si tu qui sedes ex parte .n&. habeas unum hominem in .n. et .v. in puncto .t. et ille qui sedet ex parte .am. habebit .iii. homines in puncto .f. qui debet tollere homines tuos in pagina .t&. habebisque praerogativam incipiendi. Et ambo vos habebis aequales iactus, magisterium autem est tales imaginari iactus per quos potes ludum lucrari, sub isto tamen pacto, quod nullum hominem tolles in primo iactu. Fiet autem sub hac forma. Primus iactus erit .iv. .iv. .iii., secundus iactus erit .vi. .vi. .i. et tertius iactus erit .vi. .vi. .vi.
Here is another problem similar to the previous one : you are on .n&. side and you have one pawn on .n. and five on .t. that you must born off from .t&. and uou have the advantage of starting. He who sits on .am. side has three pawns on .f. You play both with the same dice, that you choose to win, agreeing upon not bearing off at first move. You should play at first move 4-4-3, at second move 6-6-1 and at third move 6-6-6.
Problem 6
Est et alia impertia [jupertia], ut si tu sedeas ex parte .no. habens tres homines in .b. .c. .d. quos debes ducere per paginas .mg. et .ns. et tollere eos in pagina .t&.; ille autem qui sedit ex parte .ma. habebit unum hominem in .n. quem debet ducere ad paginam .fa. et ibi tollere, et erit iactus suus semper .iii. i., sed iactus tuus semper erit .vi. .vi. et tu habebis praerogativam incipiendi ; vel alia de hoc non est cura ; si autem velis lucrari ludum oportet te capere eum et ita ludere, ut ipse te non capiat.
Here is another problem : you are on .n&. side and you have three pawns on .b. .c. .d. that must be brought through .mg. and .ns. and then born off in .t&. He who sits on .ma. side has a pawn in .n. that must be brought through .fa. and born off. His dice are always 3-1 and yours always 6-6 and you have the advantage of starting. It is not enough : to win you have to hit and not be hit.
De pæna Ludentium ad ludum Azardi, sive Taxillorum, vel alias prohibitumConcerning the penalty for those playing at the game of hazard, or dice, or other prohibited games.AD ludum Azardi, vel Taxillorum, vel ad ludum tabularum, five alearum, vel ad ludum pistarum, five lapidum, vel cimorum laqueat ... vel pilorum, vel virghentarum, vel ad alium ludum, in quo denarii, vel res aliæ perderentur, vel vincerentur præter infrascriptos casus exceptuatos ludens faciens, five jocans in centum sol. den. pro quolibet, & vice qualibet puniatur. Tenens autem, aut receptans, aut patiens ludi, vel ludum fieri, aut lusores ad ludendum ad aliquem de prædictis ludis in domo rehabitatione, vel Possessione propria, vel conducta qualibet vice in duplum prædictæ quantitatis, & pænæ puniatur nisi talis in Cive loco aliquo prædictorum committerentur notificaverit nostro Potestati, vel ejus officialibus statim, & ... fit expeditus, quo casu non teneatur ad pænam. Præstans vero ad aliquem ludum de prædictis aliquem denarium, vel monetam, aut pecuniam aliquam, vel aliquod pignus puniatur pro quolibet, & qualibet vice in XX. sol. den., & quod præstaverit, perdat omnino, nec super hiis audiatur in jure Tabulerium lumen taxillos, vel aliquod simile ad aliquid prædictorum mutuans comodans, vel etiam dans per se, vel alium in XX. sol. den. pro quolibet, & vice qualibet puniatur. Excipimus a prædictis pænis omnes, & singulas personas, quæ prædicta, vel aliquid prædictorum commiserit in vigilia Nativitatis D. N. Jesu Christi cum tribus diebus sequentibus, in quibus Potestas, feu Vicarius possit, & valeat concedere licentiam generalem ludendi, & prædicta faciendi. Item excipimus omnino ludum scaccorum, qui ex ingenio, & non ex fortuna dependet ; Item ludum tabularum de totis tabulis similiter excipimus, in quibus licite ludi præstari, & receptari possit nulla prædictarum pænarum obstante, præterque in taberna, vel in aliquo ubi vinum venderetur, in quo sine aliqua exceptione ex prædictis omnia, & singula, & quodlibet prædictorum fieri, vel committi prohibemus expresse sub pænis prædictis volumus, & quod de prædictis, & quidlibet prædictorum, quibus possit accusare, denuntiare, & referre, & si voluerit, teneatur ejus nomen secretum, & si luxerit, vel aliquid comiserit ad ipsum ludum notificatum non teneat ad aliquam pænam, siquidem retulerit, vel notificarit eadem die, & solus ... ad notitiam regiminis aliter venerit, & de talibus delictis, & quolibet eorum stetur, & credatur juramento, & dicto referentis cum uno teste fide digno, & bonæ famæ, & etiam libere credatur, & stetur inventioni, & relationi cujuslibet officialis birrurij vel familiaris, & omnes, & singulæ dictæ pænæ solvant, & exigantur de facto sine omni processu, & solemnitate juris.Whoever plays or gambles at the game of hazard, or dice, or at the game of tables, or at games of chance, or at games of "pistaræ" (dice games), or stones, or "cimorum" (a game of skill), or of balls, or of "virghentarum," or at any other game in which money or other things may be lost or won, except for the cases noted below, shall be punished for each and every instance by a fine of 100 solidi denarii.Furthermore, anyone who hosts, receives, or allows such games to be played, or allows players to play any of the aforementioned games in their home, residence, or property—whether owned or rented—shall be punished for each instance by double the aforementioned amount and penalty, unless such a person immediately notifies our Potestà (governor) or his officials that such acts were committed in their location, in which case they shall not be held liable for the penalty.Anyone who lends or provides any money, currency, or any pledge for any of the aforementioned games shall be punished for each and every instance by a fine of 20 solidi denarii, and shall completely forfeit what they lent, with no legal hearing granted to them regarding this. Anyone who lends or provides—personally or through another—gaming boards, dice, or anything similar for any of the aforementioned purposes, shall be punished by a fine of 20 solidi denarii for each and every instance.We except from the aforementioned penalties all and every person who commits the aforementioned acts on the eve of the Nativity of Our Lord Jesus Christ and the three following days, during which the Potestà or his Vicar may grant a general license to play and engage in the aforementioned acts.Likewise, we entirely except the game of chess, which depends on skill and not on fortune. We also except the game of Totae Tabulae, in which it is permitted to play, lend, and receive, notwithstanding any of the aforementioned penalties, except in a tavern or any place where wine is sold; in such places, we expressly prohibit all and singular of the aforementioned acts under the aforementioned penalties.We also decree that any person may accuse, denounce, and report any of the aforementioned acts, and if they so wish, their name shall be kept secret. If someone has participated or committed an offense at a game that has already been reported, they shall not be held to any penalty provided they report it on the same day, before it otherwise comes to the notice of the authorities.Regarding such crimes and each of them, the oath and testimony of the informant, supported by one witness worthy of faith and good reputation, shall be believed. Furthermore, full credence shall be given to the discovery and report of any official, officer, or member of the household, and all and singular of the said penalties shall be paid and exacted de facto (immediately), without any legal process or formality.
Hire freendes sawe that it was no disport
To romen by the see, but disconfort,
And shopen for to pleyen somwher elles.
They leden hire by ryveres and by welles,
And eek in othere places delitables;
They dauncen and they pleyen at ches and tables.
Her friends saw that it was no pleasure
To roam by the sea, but discomfort,
And decide to amuse themselves somewhere else.
They lead her by rivers and by springs,
And also in other delightful places;
They dance and they play at chess and tables.
The Municipal Archive of Daroca, Statutes Book, reveals (ff. 32v.-33r.) that the city of Daroca, Zaragoza province, Aragon, Spain, banned all games except chess, cards and todas tablas in 1414.1414.08.24. Viernes. Daroca. Casas del Concejo.El Concejo de Daroca prohíbe a vecinos y extraños jugar en la ciudad a cualquier juego permitiéndose tan sólo las tablas, la ballesta y los escaques.STATUTO CONTRA LOS JUGADORESSepan todos que anno a Nativitate Domini millesimo quadringentesimo quarto decimo, es a saber dia viernes que se contavan vintiquatro dias del mes de agosto, en la ciudat de Daroca, pregonado e ajustado el concello de la dita ciudat a son de trompeta e por voz, si quiere clamamiento, de Simon de la Foz, nuncio et pregonero publico del concello et universidat de la dita ciudat, en las casas comunes et universales de la dicha ciudat do et segunt que otras vegadas es costumbrado pregonar et ajustarse el concello et universidat de la dita ciudat; en el qual concello fueron personalment constituydos los honrados e discretos don Pedro Ram, justicia, Johan de Arboreda, juez, Jayme Soler, Francisco Lopez Ruet, Lazaro Lançuela, Nicolas Romeo, Jayme Gascon, menor de dias, Nicolas del Villar, jurados; Luys de Torralba, Pascual de Retascon mayor de dias, regidores; don Goncalvo Gomez de Mengucho, don Anton Lopez de Vistabella, don Blas Martinez de Bello, Domingo Donat, Jayme Mofort, Bernat Pallares, Vicent Trilles, Joan Sanchez Aznar, Diago Martinez de Molina, Joan Ximenez de Azuara, Miguel Sancho, Francisco de Aynsa, Domingo Peyro et Anton Garcon, ciudadanos et vezinos de la dita ciudat, et todo el concello de la dita ciudat, clamado et plegado segunt dito es, todos concordablement et alguno non contradizient ni discrepant.Atendientes et considerantes que en los tiempos passados muchos et diversos vezinos et habitadores de la dita ciudat et otras personas se echavan a oficio de tafureria et jugavan por los tableros et no usavan de sus officios, por las quales cosas se ende seguian scandalos, muertes et otros muchos incovenientes et muchos fijos de buenos hombres se fazian tacanyos. Et aquesto era muy grant deservicio de Nuestro Senyor Dios et grant dampnage de la cosa publica de la dita ciudat.Por aquesto, querientes a las sobreditas cosas remediar, statuyeron et ordenaron a todos tiempos que personas algunas de qualquiere ley, stado, condicion, dignidat e preheminencia sean, non sean usadas de aqui abant de jugar en la dita ciudat et sus terminos de dia ni de noche, ocultament ni paladina a juego alguno, exceptado a juego de todas tablas, ballesta et escaques. Empero porque muchas et diversas personas queriendo fazer frau a la ley se han sforçado et sfuercan, segunt speriencia manifiesta lo ha demostrado et demuestra, de cada dia de receptarse en algunas casas, en lugares, cambras secretas de aquellas, por tal que non se pueda haver sentimiento del juego de aquellos, et se esfuercan jugar a grezescas et otros juegos illicitos e dampnados, et lo que peor es, meter fraudulosament tablas por tal de encobrir et de posar velamen a lur acto illicito dampnado, et en caso do por los officiales et otros qualesquiere son en el juego de prehensos et trobados se esfuerçan et han sforçado dezir «Catat aqui taulas, et a taulas jugamos, et no a otro juego vedado». Et assin en aquestas maneras fraudulosas et otras se han forcado et segunt dito es se esfuerçan de defraudar la ley stant en ordinacion de la dita ciudat.Por aquesto, statuyeron et ordenaron a todos tiempos que persona alguna que jugara o sera trobada jugar a juego alguno exceptado a los juegos sobreditos o en lugar apartado de casa alguna, tal que pueda seyer havido por suspecto, sguardado a los que juegan et en el lugar o casa do juegan, que en este caso encorra et sea encorrida en pena, si quiere calonia, de sixanta sueldos dineros jaqueses por cada una vegada que jugara e trobada yde sera; de la qual pena sea la tercera part de los jurados de la dita ciudat qui agora son et por tiempo seran de la dita ciudat; et la otra tercera part de la obra de los muros de la dita ciudat, et en la otra tercera et ultima part del acusant levaderos sin remedio alguno. Et si la dita pena pagar non podra, que jaga sixanta dias continuos en la carcel de la dita ciudat sin remedio alguno.De las quales cosas, todas et cadaunas sobreditas, los ditos justicia, juez, jurados, oficiales et prohomens del dito concello et universidat de la dita ciudat quisieron por mi Nicolas del Villar, scrivano de la dita ciudat et infrascripto, de aquestas cosas sobreditas seyerles ende fecha carta publica.Presentes testimonios fueron a las sobreditas cosas los discretos Guiralt de Villaroya et Loys Mateho de Montalban, notarios ciudadanos de la dita ciudat.Sig(signo)no de mi Nicolas del Villar, vezino de la ciudat de Daroca, por auctoridat del sennor Rey notario publico por todo el regno de Aragon et de la ciudat de Daroca, qui a las sobreditas cosas present fu et aquesto screvi. Consta de letras sobrepuestas en la XXX e XXXVI lineas de la prima plana de la present pieca do se lie 'por los', 'o caso'. Et cerre.Friday August 24th 1414. Daroca. City Council.The City Council of Daroca bans neighbors and foreigners from playing games in the city except tables, ballesta [a card game] and chess.STATUTE AGAINST PLAYERSYou all have to know that in the Year of Our Lord 1414, Friday August 24, in the city of Daroca, the Council of the said city made public this statute by sounding the trumpet and by Simon de la Foz's voice, nonce and town crier of the said City Council and University, in public places of the said city as is customary. This Council was constituted with honest and sensible don Pedro Ram, magistrate, Johan de Arboreda, judge, Jayme Soler, Francisco Lopez Ruet, Lazaro Lançuela, Nicolas Romeo, Jayme Gascon, underage, Nicolas del Villar, jurors, Luys de Torralba, Pascual de Retascon adult, aldermen, don Goncalvo Gomez de Mengucho, don Anton Lopez de Vistabella, don Blas Martinez de Bello, Domingo Donat, Jayme Mofort, Bernat Pallares, Vicent Trilles, Joan Sanchez Aznar, Diago Martinez de Molina, Joan Ximenez de Azuara, Miguel Sancho, Francisco de Aynsa, Domingo Peyro et Anton Garcon, citizens and neighbors of the city, and the whole Council of the said city, and unanimously proclaimed without contradiction nor disagreement.This because, during the past, many neighbors and residents of the city and others have created gaming-houses and played board games instead of working, and thus they caused scandals, deaths and many other downsides and they led many gentlemen to poverty. And this was a very great remoteness from our Lord and a great damage to the public affairs of the city.For that, in order to address the things above, we decide and order that anyone whatever his position, his condition, his dignity and preeminence, must not play any game downtown, day or night, hidden or openly, except the game of todas tablas, the ballesta and chess. This because many people still break the law, as the manifest experience demonstated it and still demonstrates it, by being received each day in some houses, some places, some secret rooms of those, as far as they are informed of the played games, and played "at greek" and other illicit and harmful games, and, what is worse, fraudulently introduced tables by hiding them under a cloth, what is an illicit and harmful act, and in this case still saying to officials and other people who surprised him playing: “Here are tables, and we play at tables and no other prohibited game”. And those who did these fraudulent things and other ones, broke the law of the city.For that, we decide and order that anyone who will play or will be seen playing any game except the games quoted above or in a isolated place, and thus who can be under suspicion, with players, in this case he will be under penalty (a fine) of 60 pennies (60 sueldos dineros jaqueses) each time he is seen playing. A third of the fine will be given to the jurors of the city, a third to the work of the city walls and a third to the informers. And if he cannot pay the fine, he will be kept in jail for 60 days in a row without remedy.The magistrate, the judge, the jurors, the officials and authorities of the Council and University of the City wanted to sign this public letter through me, the undersigned Nicolas del Villar, writer of the city.In the presence of witnesses, the sensible Guiralt de Villaroya and Loys Mateho de Montalban, notaries and citizens of the city.Signed Nicolas del Villar, neighbor of the City of Daroca, public notary of Aragon and of City of Daroca by the authority of the King, who wrote the things above. Errata: for lines 30 er 36 of the 1st page, please read "por los", "a caso". THE END.
Charles d'Orléans was fond of Backgammon. He owned a copycat of Bonus Socius (BNF Ms latin 10286) and wrote a poem about this game.
Balade
Au court jeu de tables jouer,
Amour me fait moult longuement,
Car tousjours me charge garder
Le point d'actente seulement ;
En me disant que vrayement
Se ce point lye scay tenir,
Qu'au derrain je doy, sans mentir,
Gaaingnier le jeu entierement.
Je suy pris, et ne puis entrer
Ou point que desire souvent ;
Dieu me doint une fois gecter
Chance qui soit aucunement
A mon propos, car autrement
Mon cueur sera pis que martir,
Se ne puis, aninsi qu'ay desir,
Gaaingnier le jeu entierement.
Fortune fait souvent tourner
Les dez contre moy mallement ;
Mais Espoir, mon bon conseillier,
M'a dit et promis seurement,
Que Loyaulté prochainement
Fera Boneur vers moy venir
Qui me fera, à mon plaisir,
Gaaingnier le jeu entierement.
L'ENVOY.
Je vous supply tres humblement,
Amour, aprenez moy comment
J'asserray les dez sans faillir ;
Par quoi puisse, sans plus languir,
Gaaingnier le jeu entierement.
At the short game of tablis forto play
Loue hath me long had in his gouernaunce
And evyr this he chargid me alway
Myn entir-poynt to kepe hit in substaunce
And hath me sayd if so y haue puysshaunce
To kepe [t]his poynt that then withouten were
That at the last y shulde even verry clere
Wynne the game withouten more dowtaunce
But take am y and y not entre may
The poynt y wolde the more is my grevaunce
But Jhesu graunt me (loo, wat may y say?)
That y may onys attayne sum happe chaunce
To my purpos, forwhi ellis of penaunce
Shalle y haue more then evir had martere
Without so be y may to my desere
Wynne the game withouten more dowtaunce.
Fortune doth turne the dise so, welaway!
That weele and woo me wayfith in balaunce
But what good hope he saith me thus mafay
In whom y haue a fulle gret affyaunce
How that my trouthe shalle gete me suffisaunce
Of happy cast vnto myn owen plesere
But as for that yet am y neuyr the nere
To wynne the game withouten more dowtaunce.
O helpe me loue that sest myn atturbaunce
I the requere with humbille obeyshaunce
Sum praty moyan that thou wolt me lere
How that y myght avoyde this iupart here
To wynne the game withouten more dowtaunce.

Modern Era
The Shyp of Folys of the WorldeThis is the English adaptation of Brant’s Narrenschiff which satirises examples of late fifteenth century folly. Originally written by the distinguished humanist Sebastian Brant (1458-1521) in 1494 and published in Basel with Albrecht Dürer's woodcuts, the Narrenschiff was one of the most successful published works of its age. Often cited as being one of the first international bestsellers, the work’s comic woodcuts are considered a major contributor to its popularity.One of these woodcuts depicts a backgammon game.The english text refers to the Irish game (yresshe game).Here begynneth the foles and first inprofytable bokes.I am the firste fole of all the hole nauy
To kepe the pompe, the helme and eke the sayle
For this is my mynde, this one pleasoure haue I
Of bokes to haue grete plenty and aparayle
I take no wysdome by them : nor yet auayle
Nor them preceyue nat : and then I them despyse
Thus am I a foole and all that sewe that guyseThat in this shyp the chefe place I gouerne
By this wyde see with folys wanderynge
The cause is playne, and easy to dyscerne
Styll am I besy bokes assemblynge
For to haue plenty it is a plesaunt thynge
In my conceyt and to haue them ay in honde
But what they mene do I nat vnderstondeBut yet I haue them in great reuerence
And honoure sauynge them from fylth and ordure
By often brusshynge, and moche dylygence
Full goodly bounde in pleasaunt couerture
Of domas, satyn, or els of veluet pure
I kepe them sure ferynge lyst they sholde be lost
For in them is the connynge wherin I me bost.But if it fortune that any lernyd men
Within my house fall to disputacion
I drawe the curtyns to shewe my bokes then
That they of my cunnynge sholde make probacion
I kepe nat to fall in altercacion
And whyle they comon my bokes I turne and wynde
For all is in them, and no thynge in my mynde.Tholomeus the riche causyd longe agone
Ouer all the worlde good bokes to be sought
Done was his commaundement anone
These bokes he had and in his stody brought
Whiche passyd all erthly treasoure as he thought
But neuertheles he dyd hym nat aply
Unto theyr doctryne, but lyued unhappely.Lo in lycke wyse of bokys I haue store
But fewe I rede, and fewer understande
I folowe nat theyr doctryne nor theyr lore
It is ynoughe to bere a boke in hande
It were to moche to be it suche a bande
For to be bounde to loke within the boke
I am content on the fayre couerynge to lokeWhe sholde I stody to hurt my wyt therby
Or trouble my mynde with stody excessyue
Sythe many ar whiche stody right besely
And yet thery shall they neuer thryue
The fruyt of wysdom cans they nat contryue
And many to stody so moche are inclynde
That utterly they fall out of theyr myndeEche is nat lettred that nowe is made a lorde
Nor eche a clerke that hath a benefyce
They are nat all lawyers that plees doth recorde
All that are promotyd are nat fully wyse
On suche chaunce nowe fortune throwys hir dyce
That thoughe one knowe but the yresshe game
Yet wolde he haue a gentyllmannys nameSo in lyke wyse I am in suche case
Thoughe I nought can I wolde be callyd wyse
Also I may set another in my place
Whiche may for me my bokes excercyse
Or else I shall ensue the comon gyse
And say concedo to euery argument
Lyst by moche speche my laty sholde be spentI am lyke other Clerkes whiche so frowardly them gyde.
That after they ar onys come vnto promocion
They gyue them to plesour theyr stody set asyde.
Theyr Auaryce couerynge with fayned deuocion.
Yet dayly they preche : and haue great derysyon
Against the rude Laymen : and al for Couetyse.
Though theyr owne Conscience be blynded wt that vyce.But if I durts trouth playnely vtter and expresse.
This is the special cause of this Inconuenyence.
That greatests foles, and fullest of lewdnes
Hauynge least wyt : and symplest Science
Ar fyrst promoted : and haue greatest reuerence
For if one can flater, and bere a hawke on his Fyst
He shalbe made Person of Honyngton or of Clyst.But he that is in Stody ay ferme and diligent.
And without al fauour prechyth Chrystys lore
Of al the Comontye nowe adayes is sore shent.
And by Estates thretened to Pryson oft therfore.
Thus what auayle is it, to us to Stody more :
To knowe outher scripture, trouth, wysedom, or vertue
Syns fewe, or none without fauour dare them shewe.But O noble Doctours, that worthy ar of name :
Consyder our olde faders : note wel theyr diligence :
Ensue ye theyr steppes : obtayne ye such fame,
As they dyd lyuynge : and that by true Prudence.
Within theyr hartys they planted theyr scyence
And nat in plesaunt bokes. But nowe to fewe suche be.
Therefore in this Shyp let them come rowe with me.THE ENUOY OF ALEXANDER BARCLAY TRANSLATOUR
EXORTYNGE THE FOLES ACCLOYED WITH THIS VICE
TO AMENDE THEYR FOLY.Say worthy doctours and clerkes curious :
What moueth you of bokes to haue such nomber.
Syns dyuers doctrines throughe way contrarious.
Doth mannys mynde distract and sore encomber.
Alas blynde men awake, out of your slomber
And if ye wyl nedys your bokes multyplye
With diligence endeure you some to occupye.Here begin the fools and first unprofitable books.I am the first fool of all the whole navy,To keep the poop, the helm and eke the sail.For this is my mind, this one pleasure have I :Of books to have great plenty and aparayle.I take no wisdom by them : nor yet availNor them preceive not : and then I them despise.Thus am I a fool and all that sew that guise.That in this ship the chief place I govern,By this wide sea with fools wandering,The cause is plain, and easy to discern ;Still am I busy books assembling.For to have plenty it is a pleasant thing,In my conceit, and to have them ay in hand,But what they mean do I not understand.But yet I have them in great reverenceAnd honour, saving them from filth and ordure,By often brushing, and much diligence,Full goodly bound in pleasant covertureOf damask, satin, or else of velvet pure :I keep them sure, fearing lest they should be lost,For in them is the cunning wherein I me boast.But if it fortune that any learned menWithin my house fall to disputationI draw the curtain to show my books then,That they of my cunning should make probationI care not to fall in altercationAnd while they commune, my books I turn and windFor all is in them, and nothing in my mind.Ptolomeus the rich caused, long agone.Over all the world good books to be sought ;Done was his commandment anon.These books he had and in his study broughtWhich passed all earthly treasure as he thoughtBut nevertheless he did him not applyUnto their doctrine, but lived unhappily.Lo in lickewise of books I have storeBut few I read, and fewer understandI follow not their doctrine, nor their loreIt is enough to bear a booke in hand ;It were too much to be in such a bandFor to be bound to look within the book ;I am content on the fair covering to look.Why should I study to hurt my wit thereby,Or trouble my mind with study excessive ?Sith many are which study right busilyAnd yet thereby shall they never thrive :The fruit of wisdom can they not contrive.And many to study so much are inclinedThat utterly they fall out of their mind.Each is not lettered that now is made a lord,Nor each a clerk that hath a benefice ;They are not all lawyers that pleas do record,All that are promoted are not fully wise ;On such chance now fortune throws her dice,That though one know but the Irish gameYet would he have a gentleman's name.So in likewise, I am in such case,Though I naught can I would be called wise ;Also I may set another in my placeWhich may for me my books excercise ;Or else I shall ensue the common guise.And say concedo to every argumentLest by much speech my Latin should be spent.I am like other clerks which so frowardly them guide.That after they are honest come unto promotionThey give them to pleasure their study set aside.Their avarice covering with feigned devotion.Yet daily they preach: and have great derisionAgainst the rude laymen: and all for covetyse.Though their own conscience be blinded with that vice.But if I durst trouth plainly utter and express.This is the special cause of this inconvenience.That greatest fools, and fullest of lewdnessHaving least wit: and simplest scienceAre first promoted: and have greatest reverenceFor if one can flatter, and bear a hawk on his fistHe shall be made Parson of Honiton or of Clyst.But he that is in study ay firm and diligent.And without all favour preacheth Christus loreOf all the comontye nowadays is sore shent.And by estates threatened to prison oft therefore.Thus what avail is it, to us to study more:To know other scripture, truth, wisdom, or virtueSince few, or none without favour dare them shew.But O noble Doctors, that worthy are of name:Consider our old fathers: note well their diligence:Ensue ye their steps: obtain ye such fame,As they did living: and that by true prudence.Within their hearts they planted their scienceAnd not in pleasant books. But now too few such be.Therefore in this ship let them come row with me.THE ENVOY OF ALEXANDER BARCLAY TRANSLATOREXHORTING THE FOOLS ACCLOYED WITH THIS VICETO AMEND THEIR FOLLY.Say worthy doctors and clerks curious :What moveth you of books to have such number.Since divers doctrines through ways contrarious.Doth man's mind distract and sore encumber.Alas, blind men awake, out of your slumberAnd if ye will needs your books multiplyWith diligence endeavour you some to occupy.
In the 16th-century anonymous morality play The Interlude of Youth, the character named Riot embodies bad influence and leads Youth astray from the right path with this line:Sir than shall ye do well
For we be true as stele
Syr can teache you to play at the dice
At the quenes game and at the Iryshe
The Treygobet and the hasarde also
And many other games mo
Also at the cardes I can theche you to play
At the triump and one and thyrtye
Soft, pinion and also aumsase.
And at ad other they call dewface
yet I can tel you more & ye wyll con me thanke
Pinke and drinke and also at the blanke
And many sportes moSir, than shall you do well,For we be true as steel.Sir, I can teach you to play at the dice,At the queen's game and at the Irish ;The Treygobet and the Hazard also,And many other games mo ;Also at the cards I can teach you to play,At the Triumph and one-and-thirty,Poft, pinion and also ambs-ace,And at another they call deuce-ace ;Yet I can tell you more, if you will give me thank,Pink and drink and also at the blankAnd many sports mo.
In Liber de Ludo Aleae (1526, Book on Games of Chance), Cardano describes the Totae Tabulae (Tutte Tavole in Italian).Hereafter Sydney Henry Gould's translation [« Cardano, The Gambling Scholar » by Ore Oystein (1953)] of the 2 chapters that mention it.Capvt XXVIII. De longo consilio, & iudicio, procedentiaque.28. On Far-reaching Plans, Judgment, and Procedure [in Backgammon]Maximum autem in ludo Aleae praecipuè est prouidentia, & iudicium ad multos iactus, vt in alueare tabulae sic disponantur, vt cum duplex sit via ad finem, vna, vt celerius progrediamur, altera, vt collusorem retardemus: celerius progredimur occupando meliora loca, ac citius, vt contra retardamus, vel vt deteriora loca habeat, & pauciora, vel vt lentius ingrediatur vltimam fidem. Cum ergo dictae viae sint vtraque quantum licet progredimur. Sed cogitandum est, illi magis, non illi soli insistere debeamus, hoc enim vix fieri potest; at vt celerius agas, cauendum est, vt tutus sis ab incursionibus collusoris; & vt illum impedias: Duae rursus intentiones insurgunt, an debeas, vel vt agas, si deliberaueris, altera, vt sis in insidiis. Quatuor igitur iam habes scopos, vt facile progrediaris in optima loca, & vt obnoxius non sis impedimento, & vt impedias illum, & sis in insidiis certis, si occasio detur illum impediendi. Vt vero impedias, duplex est via, vel vt locum, & transitum praecludas, vel vt eiicias tabulas illius, vt cogantur ad primam sedem reuerti.Of the greatest importance in gambling is foresight and judgment pertaining to many throws, as on the board matters are so arranged that there is a twofold way to our goal, the one that we advance more rapidly, the other that we retard our adversary; we advance more rapidly by occupying better positions, and more quickly, if on the contrary, we retard our adversary either in order that he may have worse positions and fewer or that he may fall behind in entering the last row. Since, therefore, the ways are as stated, we advance as far in each of them as we can. But we must take care that we apply ourselves to the advance to a greater extent, but not entirely, since this can scarcely be done, seeing that, in order to proceed more quickly, you must take care to be safe from the incursions of your adversary and to impede him. Again two aims arise, whether you ought to proceed deliberately or, on the other hand, whether you ought to lie in ambush. Therefore, you have already four goals: to proceed easily into the best positions; not to be open to hindrance; to hinder him; and to lie in safe ambush if the occasion should arise to hinder him. But there are two ways to hinder him: either to block him off from his position or from the passage to it; or else to cast out his counters, so that they are forced to return to their original positions.Scis enim quatuor esse sedes in Alueari, quarum singula: sex domos continent. Sed & impedimentum illud possemus praestolari ante, vt sint sex intentiones. Impedimentum quoque vel in pluribus, vel in praecipuis locis esse debet. Praecipua loca sunt e regione, & vbi aliter transponere cogitur, quam ei vtile sit. Haec autem praeuidere, & multo antea, cuiusdam est sapientia:, quam nulla ars fermè docere potest. Imò plane docere potest, sed nemo tanti iudicij esse queat, vt assequatur.For you know that there are four tables on the board, each of which contains six points. But we could also foresee hindrance beforehand, so that there are six aims. The obstacle also should be either in several or in special places. The special places are directly opposite and where he is forced to transpose to his disadvantage. But to foresee these things far in advance calls for a certain skill which no art can teach in general. Or rather one can certainly teach it, but nobody can be of such judgment as to acquire it.Primum ergo vno exemplo id docebo, vt ad omnia facilior sit aditus. Finge te desperare victoriam, quòd inferior sis, gratia exempli quarta parte iactuum, semper enim ad id, quòd residuum est refere rem oportet. Et licet proportio eadem sit; quanto tamen propior est fini ludus, tanto plus refert. Considerandum esi ergo si deficiat parum, & ex mutatione fortunae reparari possit, non est euertendus Ludus. Rursus si propior sis fini, quanquàm posss, & debeas euertere, non euertes. Et iterum si sis remotior a fine, sed tabulae iam processerint comparatione suarum, non debes tantam agitare rem. Vbi ergo inferior longè sis spe illo, & ludus non multum processerit, nec tabulae tuae eo loco non peruenerint, vnde nulla arte retrahi possint: neque etiam anteriores sint suis, tunc deliberare de retrocessu, & occupatione viae oportet. Facta deliberatione, modum inuenire conuenit, vt totus ei negotio insistas, nitarisque reducere tabulas, quae processerint, retrò. Id autem aliquando, & violenter, quod & fallax est, & periculosum, aliquando vero quasi furtim certè sensim, quòd vt maioris artis est opus, ita tutius, & certius.Therefore, I shall first teach it by one example, in order that the approach to all these matters may be easier. Suppose that you despair of victory because you are delayed, let us say, by a fourth part of the throws; for it is always necessary to refer the matter to what is left, and although the proportion may be the same, still, the closer it is to the end of the game, the more difference it makes. Therefore, you must consider whether your disadvantage is small and can be repaired by a change of luck, for then the game is not to be conceded. Again, if you are closer to the end although you can and ought to concede defeat, still you will not do so. Again, if you are farther away from the end but the opponent’s men have already gone far in advance in comparison with your own, you ought not to contemplate such a great step. Therefore, when your hopes are far inferior to his and the game has not proceeded very far, and your men have not progressed to points from which they cannot by any means be extracted since they are not ahead of his, then it is necessary to think about returning them and blocking some point. When you have finished deliberating, it is desirable to find a means to concentrate entirely on this business and try to bring back the men which have advanced. Moreover, this should sometimes be done aggressively, which is both deceptive and dangerous and sometimes slyly (though of course it can be perceived), a procedure which, as it is a matter of greater art, is also sager and more certain.Initis rationibus generalibus ad speciales descendere oportet, & videre vsque quò oporteat perseuerare. Ideò oculatum in huiusmodi esse oportet, & maxime in deliberatione, an agendum, an non, etsi sit,an apertè: Hoc iudicium, consiliumque, haec prouidentia, tum in singulis, tum in generali, altioris est consilij, quam sit humana natura. Et est vt prospectus caeli, & rei infinitae Generaliter tamen numerosiores puncti solent intercipi vtilitate malore, ne procedant, sed mediocres, vt quas vocant domos, dissoluantur.Having entered in this way upon general considerations, it is necessary to persevere. For this reason one must keep one’s eyes open in this sort of business and especially consider whether one ought to act or not, and, if so, then whether openly or not. This judgment and counsel, this providence, both in details and in general, is deeper than human nature. It is like the prospect of the sky and of infinity. In general, however, higher points are usually blocked with greater advantage, for fear that the adversary may proceed, but the medium ones, like those which they call homes, are dissolved.Capvt XXX. De Ludo Aleae Antiquorum.30. On Games of Chance Among the AncientsAntiqui Ludum habebant Aleae, quem Tessararum appellabant. Cum Alea commune nomen euaserit omnium ludorum, quibus fortuna dominatur. Inuentor (vt dicunt) Palamedes, dum Troianum bellum vigeret. Consederunt enim omnium testimonio circa eam vrbem annis decem, vt ad leuandum taedium excogitatus fuerit. Tessarae propriae dictae sunt, quas cubos etiam alij dicunt sex faciebus, totidemque punctorum ordinibus. Vetitus fuit Romanorum aetate nisi Saturnalibus, diebus vnde Martialis. Nec times aedilem modo spectase Fritillo Quum videat gelidos iam prope verna lueus. Videtur tamen aliquo modo differre cubus à Tessera dicente Vitruuio. Cubus est corpus ex sex lateribus aequali latitudine planicierum per quadratum. Is cum est iactus, quam in partem incubuit, dum est intactus, solidam habet stationem: vti sunt etiam tesserae, quas in Alueo ludentes iaciunt. Lapsus seu iactus appellantur apud Graecos, vt auctor est Eustatius, ex Caelio Calcagnino, ex quo hoc caput cum sequenti excepimus.The ancients had a game of chance which they called tesserae, although alea has usurped the common name of all games which depend on chance. The inventor (as they say) was Palamedes while the Trojan war was in progress. For they sat, according to the testimony of all, around that city for ten years, so that it was devised in order to relieve the tedium. Those objects are properly called tesserae which others call cubes, with six faces and the same number of points. It was forbidden in the Roman period except during the Saturnalia; whence Martial (Lib. 14.1) “and the slave shakes the dice box without fear of the aedile, since he sees so close at hand the freezing of the ponds”. Nevertheless the cube seems to differ in some way from the tessera according to the statement of Vitruvius. The cube is an object of six sides with equal width of square plane faces. On whatever side it falls when it is thrown, and in good condition, it has a solid resting place; and the same is true of the tesserae which those players throw who play on a board; and they are called falls or throws among the Greeks. Our authority for this statement is Eustathius[16], according to Caelius Calcagninus[17], from whom we take this chapter and the following one.Constat autem eos esse sex iuxta Planorum numerum, quibus tessera constat. Idem Eustatius docuit oportere, vt in tessera singula puncta opposita conficiant eundem numerum, scilicet septenarium, velut vni, sex, & duobus, quinque opponuntur, & tribus quatuor. Hoc autem ea ratione factum est, vt facilius deprehendatur fucus, si quis adulteriam confecerit Tesseram, puncto vno geminato, alio autem deficiente. Quod maximum esset flagitium, maximè si inter ludendum tesserae ipsae manuum agilitate, vel collusore aliud agente commutarentur.It is agreed that they have six planes, of which number the tessera also consists. The same Eustathius has told us that on each tessera the individual points on the opposite faces should add up the the same number, namely, seven, as six is opposed to one, and five to two, and four to three. This is done with the idea of making it easier to detect falsification, if anyone should make a false die, by duplicating the one and leaving out some other number. This is an especially disgraceful act, particularly if during the play the dice are thrown trickily by sleight of hand while the adversary's attention is distracted.Itaque nostrum fuit addere hoc caput recensendi, non tam antiqui moris gratia, quam illius causa reddendi, qua intellecta aliquid vtilius ad rem ipsam inueniretur. Nam vt hoc ad tollendam fraudem maximam excogitandum est, ita ad aliam minorem additum praebet. Nam qui manuum agilitate puncta, quae volunt iaciunt, trifariam id agunt, aut vt Alea Aleam superequitet, aut vna duas si tres sint, atque is modus optimus est, vocatúrque equitare vulgari sermone, & generali Aleam mutare. Secundus fallacior est, vt Alea vni haereat à latere, vel duobus, vocaturque vulgari nomine, spuntonum; tertius est parum tutus, imò fallacissimus cum Alea mittitur eo numero punctorum supra exposito, recta via, tali impetu, vt verisimile sit punctum, quem volumus superiorem euadere.So it was our duty to add this chapter of review, not so much for the sake of the ancient customs as for giving information by means of which, when understood, something more useful could be derived. For as this was designed to remove the greatest fraud, it offers an occasion for a lesser one. For those who throw the points they want, by agility of hand, do so in three ways. First, in such a way that one die rides over the other, or so that one die rides over the two others if there are three of them : that is the best method and is called “to ride over” in colloquial speech, generally, “to change the die”. A second method is more deceptive, and consists in letting the die cling to one of the sides or to two sides (of the board) and it is called in colloquial speech “spuntonum”[18]. The third is not very safe, but is on the other hand very deceptive, when the die is thrown straight with such an impetus and such a number of points exposed above that it is probable that the point which we wish will come uppermost.In omnibus his plurimum iuuat, vt sciat deceptor certo loco iacere punctum. Neque enim solum iuuat scire, quod vni sex opponantur, reliaua puncta sint in circuito. Sed etiam qua parte, velut quod bini, & quini sunt in capitibus, seni, & vnus à lateribus, idque necesse est. Ita contra has omnes fallaciam orcam excogitarunt ab eius piscis similitudine. Videtur enim deuorare texeras, vt orca olios pisces minores. Persius (Saty. 3). Angustae collo non fallier orcae. Pomponius Poëta Bononiensis. Dum contemplor orcam taxillos perdidi.In all these matters it is of the utmost help that the cheat should know how to throw the point in a certain position. Thus, it is not only of assistance to know that the six is opposite to the one and that the other points are in circuit, but also it is necessary to know exactly where, for instance, when the two and five are on the heads, the six and the one are on the sides. So, against all these tricks they have devised the orc from the similitude of the fish. For it seems to devour the tesserae as the orc devours other smaller fish. Persius (Saty. 3) : “not to be deceived by the neck of the narrow orc”. Pomponius the poet of Bologna : “while contemplating the orc I have lost the little dice”.Sed in orcam pueri nuces iactando intrudebant, vt sit alia aleatoria, quam ille nominat, licet ei similis. Pyrgum appellat hanc pyxidem; Graeco nomine, Horatius dicens (Saty. 9, Sermon 2). Mitteret in Pyrgum talos. Neque enim solum tesseras, sed, & talos illuc mittebant, Bononiae perpetuo in vsu est, Mediolani non: Martialis, turriculam vocat. Vnde in Apophoretis in turricula. Quaerit compositos manus improba mittere talos, Si per me mittit; nil nisi vota facit. Accommodatus est hic ludus tesserarum cum fritillo, (neque enim hic pyrgus est, sed Alueus lusorius;) etsi sit non contendo de verbis: dicas cum alueo (si placet) persimilis vitae humanae, & quasi exemplum illius accommodatum, vt illud dicas Terentij in Adelphis (Act. 4, Scen. 7). Ita vita est hominum, quasi cum ludas tesseris, Si illud, quod est maximè opus iactum non cadit, Illud, quod cecidit fortè, id arte, vt corrigas. Ludebant autem duabus, & tribus tesseris, de duabus est ilud Martialis in Apophoretis. Hic mihi bis seno numerantur tessera puncta.But the children inserted nuts into the orc so that the gambling object which he names is not the same as this one, although similar to it. Horace calls this pyx a pyrgus, thereby using a Greek word when he says (Saty. 9, Sermon. 2), “put the tali in the pyrgus”. For they put in it not only tali but also tesserae, it is in constant use at Bologna but not at Milan. Martial calls it a turricula, whence in the Apophoreta on the turricula: “the wicked hand seeks to gather up and cast the tali; if it casts through me, it always produces what it wishes”. This game of tesserae is modified so as to be played with the fritillus (for that is not the pyrgus but a gaming board; you may take it so, I do not contend about words); then you would say that with the board (if that is acceptable) the game is very similar to human life and, as it were, a modified example of what is stated in the Adelphi of Terence (Act 4, Scene 7): “The life of man is like when you play with the tesserae: if the best throw does not turn up, then whatever does turn up by chance, you must use to the best advantage”. Moreover they played with two and with three tesserae; with two, for example, in the poem of Martial in the Apophoreta (14, 17) : “Here for me the tessera is counted twice with a six”. On the other hand, three are mentioned in the Greek proverb “either three sixes or else three ones”[19].De tribus autem illud prouerbium Graecum indicat, vel tres senarij, vel tre vni; sed etiam nostra aetate celebriores ludi Aluei fiunt tribus Aleis; speraïnum, speraia, & speraïonum, Vnde Alueum ipsum speraïnum etiam vocant; vulgari tamen linqua Sbaraïnum appellant Sbaraïam & Sbaraïonum, sic & Alueolum Sbaraïnum. Calcagnius tamen speraïnum à sperando deduci putat; sed lingua nostra Sbaraiare idem est, quod spargere. Et Sbaraïnum, quod spargat. Vtrumque sit omnes hi ludi tribus tesseris exercentur; sed diuerso modo vtimur in Sbaraïno tesseris duabus, tertiam supponimus cum senario semper.In our time also, games with the gaming board have become better known with three dice, e.g. sperainum, speraia, and speraionum, from which they also call the board itself sperainum; but in the colloquial language they call it sbaraia and sbaraionum, and similarly the little board sbarainum. Calcagninus thinks that sperainum is derived from “spargere” (to scatter), and sbarainum is that which would scatter. However that may be, all these games would be played with three tesserae; but we use two tesserae in a different way in sbarainum, since we always suppose the third die to be a six.At Sbaraïam cum tribus tesseris Sbaraïonum, & ipsum cum tribus tesseris, sed quilibet congeminat ictus. Est autem Principum ludus, & sine cura: ingeniosa Sbaraïa: Sbarainum medium locum obtinet: Estque magis in vsu, quod Sbaraïa sit longior, Sbaraïonum autem maximè constat fortuna. Celebriores alij tres sunt cum duabus tesseris tocadiglium, quod duplex est, paruum, quod in fortuna consistit, & magnum iudicij longioris. Est & canis Martius, & totae tabulae industria mediocri; nam canis Martius praestanti ingenio indiget.But sbaraia with three tesserae we call sbaraionum, as well as that game itself with three tesserae, but in it anyone may double the throws. This is the game of Princes and does not require thought; sbaraia is ingenious; sbarainum occupies an intermediate place; it is more in use because sbaraia is longer but sbaraionum depends mostly on luck. There are three other rather celebrated games with two tesserae, namely, tocadiglium, of which there are two kinds, the smaller, which depends on luck, and the greater, which requires far-seeing judgment; and there is also canis Martius, and totae tabulae, which are games requiring a moderate degree of skill; but canis Martius requires an outstanding intelligence.In totis tabulis quinque tabulae ponuntur in vltima sede collusoris à dextera tua, & duae in prima à sinistra tua; tres in secunda tua à dextera, & quinque in sexta tua `sinistra, collusor itidem totidem in locis, è regione oppositis collocat. Praecipua ratio est impediendi transitum, & excutiendi tabulas aduersarij. Est & alius ludus, quem Minoretum vocant, atque hic duplex, vt tocadiglium. Maior, & Minor, in hoc cum tabula excussa non potest ingredi, ludus amittitur, sicus in tocadiglio cum excutitur. Sed in maiore tocadiglio, vbi vicerit, arbitrij tamen siu est perseuerare in illo.In totis tabulis, five men are placed in the last point from your right, and two in the first from your left; three in the second from your right and five in the sixth from your left, and your adversary places the same number in the corresponding places directly opposite to these. The most important consideration is to hinder the passage of your adversary’s men and to strike them off. There is also another game which they call Minoretum, and there are two varieties of this, as of tocadiglium, namely, the greater and the smaller, in the latter it is not possible to reenter with a man which has been struck off, and the game is lost just as in tocadiglia when the pieces have been taken. But in greater tocadiglia, when this happens it is nevertheless up to the player’s judgment whether he wishes to continue.Cum ergo tesserarum ludus numerum trium non excederet, talorum autem quatuuor, vt infra videbitur. Ideò Martialis inquit in Apophoretis. Non sim talorum numero par tessera, dum sit. Maior quàm talis Alea saepe mihi. Ouidius autem docuit ebore tesseras constare, cum nostra aetate ex quouis osse fiant. Seu ludet, numerosque manu ictabit eburnos. Nostra aetate vidi è crystallo factas cum aureis punctis; tessaras, nostri Datos appellant, quòd antiquo tempore datatim ludere dicere solerent. Vnde Plautus in Curculione; tum isti qui ludunt serui scurrarum datatim in via. Et Póponius; cum datatim in lecto tecum lusi; & videtur Quintilianus quoque, vt idem Calcagnius recitat dixisse: quo dato errasset recordatus rediit ad eum qui cum luserat; sed cum loquatur de lusu duodecim scruporum videtur Datum ad ludum transtulisse quidem, non tamen ad Aleam. Cubum quoque (vt dixi Monadem vocabant, & eandem aliquando Asinum. Midas autem iactus felix, vnde in Prouerbio. Midas, qui in tesseris consultor optimus.While the game of tesserae did not exceed the number of three, the game of tali had four, as will be seen below. So Martial says in the Apophoreta : “ I, the tessera, would not wish to be equal in number to the tali, provided only the value of the throw should often be greater for me than for the tali”. Ovid, moreover, tells us that the tesserae consisted of ivory, although in our times they are made of any kind of bone : “whether he shall play and throw the ivory numbers with his hand”. In our times I have seen them made of rock crystal with gold points; tesserae are called by our contemporaries Dati because, in ancient times, they were accustomed to say that they played datatim (giving them to each other in turn), whence Plautus in the Curculio, “those slaves of the fine gentlemen who play datatim in the street” and Pomponius, “ when I played datatim with you in bed”, and Quintilian seems also, as that same Calcagninus avers, to have said, “remembering with what die he had gone wrong he returned to the one with which he had played”; but when he speaks about a game of twelve scrupi he seems to have referred the word datus to a game, but not to a game with dice. The cube (as I have said), they called Monas and sometimes asinus. Moreover, Midas was fortunate in his throws, whence the proverb,[20] “Midas, who is the best adviser in tesserae”.Non nisi in vno ludi genere, valde frequenti, & vsitato, vt in iacina apud nos tres senarij; omnibus enim numeris hic porior est, quia tribus es similibus, maximisque constat, ex ludis autem pulchris, qui non sunt in vsu (2. de arte amand.), est speraïnum, seu sbaraïnum cum duabus Aleis solum sine senario.But this was only in one kind of game, very frequent and much practiced, as three sixes in the throw amongst us (2. de arte amand.): for this is superior to all the other numbers because it consists of three similar faces, and the highest at that; but of the beautiful games which are in use, there is only sperainum, sbarainum with two dice, which is without the six.NOTES16 Eustathius, archbishop of Thessalonica (d. A.D. 1193), author of a famous commentary on Homer, where some of the ancient Greek games are discussed.17 Celio Calcagnini, De talorum ac tesserarum et calculorum ludis.18 The word means halberd or spear.19 Meaning: "highest luck or deepest despair."20 The Midas throw may possibly have been the same as the Venus.
In this work, Toutes Tables is listed among Gargantua’s games.Les jeux de GargantuaChapitre XXIIPuis, tout lordement grignotant d’un transon de graces, se lavoit les mains de vin frais, s’escuroit les dens avec un pied de porc et devisoit joyeusement avec ses gens. Puis, le verd estendu, l’on desployoit force chartes, force dez, et renfort de tabliers. Là jouoyt :Au flux, à la condemnade, à la prime, à la charte virade, à la vole, au maucontent, à la pille, au lansquenet, à la triumphe, au cocu, à la picardie, à qui a si parle, au cent, à pille, nade, jocque, fore, à l’espinay, a mariaige, à la malheureuse, au gay, au fourby, à l’opinion, à passe dix, à qui faict l’ung faict l’aultre, à trente et ung, à la sequence, à pair et sequence, au luettes, à troys cens, au tarau, au malheureux, à coquinbert, qui gaigne perd, au beliné, au pies, au torment, à la corne, à la ronfle, au beuf violé, au glic, à la cheveche, aux honneurs, à je te pinse sans rire, à la mourre, à picoter, aux eschetz, à deferrer l’asne, au renard, à laiau tru, au marelles, au bourry, bourryzou, au vasches, à je m’assis, à la blanche, à la barbe d’oribus, à la chance, à la bousquine, à trois dez, à tire la broche, au tables, à la boutte foyre, à la nicnocque, à compere, prestez moy vostre sac, au lourche, à la renette, à la couille de belier, au barignin, à boute hors, au trictrac, à figues de Marseille, à toutes tables, à la mousque, au tables rabatues, à l’archer tru, au reniguebieu, à escorcher le renard, au forcé, à la ramasse, au dames, au croc madame, à la babou, à vendre l’avoine, à primus secundus, à souffler le charbon, au pied du cousteau, au responsailles, au clefz, au juge vif et juge mort, au franc du carreau, à tirer les fers du four, à pair ou non, au fault villain, à croix ou pille, au cailleteaux, au martres, au bossu aulican, au pingres, à Sainct Trouvé, a la bille, à pinse morille, au savatier, au poirier, au hybou, à pimpompet, au dorelot du lievre, au triori, à la tirelitantaine, au cercle, à cochonnet va devant, a la truye, à ventre contre ventre, à Sainct Cosme, je te viens adorer, aux combes, à la vergette, à escharbot le brun, au palet, à je vous prens sans verd, au j’en suis, à bien et beau s’en va Quaresme, à Foucquet, au quilles, au chesne forchu, au rapeau, au chevau fondu, à la boulle plate, à la queue au loup, au vireton, à pet en gueulle, au picqu’à Rome, à Guillemin ballie my ma lance, à rouchemerde, à la brandelle, à Angenart, au treseau, à la courte boulle, au bouleau, à la griesche, à la mousche, à la recoquillette, à la migne, migne beuf, au cassepot, au propous, à mon talent, à neuf mains, à la pyrouète, au chapifou, au jonchées, au pontz cheuz, au court baston, à Colin bridé, au pyrevollet, à la grolle, à clinemuzete, au cocquantin, au picquet, à Colin Maillard, à la blancque, à myrelimofle, au furon, à mouschart, à la seguette, au crapault, au chastelet, à la crosse, à la rengée, au piston, à la foussette, au bille boucquet, au ronflart, au roynes, à la trompe, au mestiers, au moyne, à teste à teste bechevel, au tenebry, au pinot, à l’esbahy, à male mort, à la soulle, aux croquinolles, à la navette, à laver la coiffe Madame, à fessart, au belusteau, au ballay, à semer l’avoyne, à briffault, à la cutte cache, au molinet, à la maille, bourse en cul, à defendo, au nid de la bondrée, à la virevouste, au passavant, à la bacule, à la figue, au laboureur, au petarrades, à la cheveche, à pille moustarde, au escoublettes enraigées, à cambos, à la beste morte, a la recheute, à monte, monte l’eschelette, au picandeau, au pourceau mory, à croqueteste, à cul sallé, à la grolle, au pigonnet, à la grue, au tiers, à taille coup, à la bourrée, au nazardes, au sault du buisson, aux allouettes, à croyzet, aux chinquenaudes.Après avoir bien joué, sessé, passé et beluté temps, convenoit boire quelque peu, — c’estoient unze peguadz pour homme, — et, soubdain après bancqueter, c’estoit sus un beau banc ou en beau plein lict s’estendre et dormir deux ou troys heures, sans mal penser ny mal dire.Luy esveillé, secouoit un peu les aureilles. Ce pendent estoit apporté vin frais ; là beuvoyt mieulx que jamais.Ponocrates luy remonstroit que c’estoit mauvaise diete ainsi boyre apres dormir.« C’est (respondist Gargantua) la vraye vie des Peres, car de ma nature je dors sallé, et le dormir m’a valu autant de jambon. »Puis commençoit estudier quelque peu, et patenostres en avant, pour lesquelles mieulx en forme expedier montoit sus une vieille mulle, laquelle avoit servy neuf Roys. Ainsi marmotant de la bouche et dodelinant de la teste, alloit veoir prendre quelque connil aux filletz.Au retour se transportoit en la cuysine pour sçavoir quel roust estoit en broche.Et souppoit très bien, par ma conscience ! et voluntiers convioit quelques beuveurs de ses voisins, avec lesquelz, beuvant d’autant, comptoient des vieux jusques es nouveaulx. Entre aultres avoit pour domesticques les seigneurs du Fou, de Gourville, de Grignault et de Marigny.Après soupper venoient en place les beaux Evangiles de boys, c’est à dire force tabliers, ou le beau flux. Un, deux, troys, ou à toutes restes pour abreger, ou bien alloient voit les garses d’entour, et petitz bancquetz parmy, collations et arriere collations. Puis dormoit sans desbrider jusques au lendemain huict heures.Gargantua's gamesChapter XXIIThen, heavily mumbling a scrap of grace, he would wash his hands with cool wine, pick his teeth with a pig’s foot, and chat merrily with his attendants. Then, the green cloth having been spread, they would trot out a vast number of cards, heaps of dice, and plenty of game boards. There, he played:At flush, at the condemned, at primero, at turned-card, at the vole, at malcontent, at pillage, at lansquenet, at trump, at cuckold, at picardy, at speak-who-can, at the hundred, at heads-or-tails, at knave, at out, at the thorn-bush, at marriage, at the unlucky, at the gay, at the cheat, at opinion, at pass-ten, at tit-for-tat, at thirty-one, at sequence, at pair-and-sequence, at the luettes, at three hundred, at tarot, at the wretch, at numbskull, at loser-wins, at the sheep, at feet, at torment, at the horn, at snoring, at the violated ox, at glic, at the screech-owl, at honors, at pinch-me-without-laughing, at morra, at peck-at-it, at chess, at unshoeing the donkey, at fox, at the water-shout, at nine men's morris, at the cow-dance, at "I sat down," at the white, at the beard-of-gold, at chance, at the mouth-game, at three dice, at pull-the-spit, at backgammon, at the fair-booth, at nick-nock, at "friend-lend-me-your-sack," at lurch, at the queen-frog, at the ram’s testicle, at barignin, at push-out, at trictrac, at Marseille figs, at toutes tables, at the fly, at tables-down, at the archer, at "God-renounce-me," at skinning the fox, at the forced-hand, at the sledge, at checkers, at croc-madame, at the grimace, at selling the oats, at primus-secundus, at blowing the coal, at the knife-point, at the responses, at the keys, at live-judge-and-dead-judge, at "fair-play," at pulling-irons-from-the-oven, at odd-or-even, at the dirty-trick, at cross-or-pile, at the little quails, at the martens, at the hunchback, at the stingy, at Saint-Found, at the marble, at pinch-mushroom, at the cobbler, at the pear-tree, at the owl, at pimpompet, at the rabbit's-darling, at the triori, at the jingle-bell, at the circle, at "piggy-go-first," at the sow, at belly-against-belly, at "Saint-Cosme-I-come-to-adore-thee," at the valleys, at the rod, at the brown beetle, at quoits, at "I-catch-you-without-green," at "I'm-in," at "Lent-goes-away-fair-and-fine," at Fouquet, at ninepins, at the forked oak, at the gathering, at leapfrog, at flat-ball, at the wolf’s tail, at the dart, at fart-in-the-mouth, at Rome-spike, at "Guillemin-give-me-my-lance," at dung-roller, at the swing, at Angenart, at the triple-jump, at short-ball, at the birch, at the kestrel, at the fly, at the bunched-up, at the "darling-ox," at the pot-breaker, at the talk, at my-pleasure, at nine hands, at the spinning-top, at the crazy-hat, at the rushes, at the fallen bridges, at the short stick, at blindfolded-Colin, at the turnstile, at the crow, at hide-and-seek, at the rascal, at piquet, at blindman's buff, at the lottery, at myrelimofle, at the ferret, at the snoop, at the saw, at the toad, at the little castle, at lacrosse, at the row, at the piston, at the marble-hole, at cup-and-ball, at the snorer, at the queens, at the trumpet, at the trades, at the monk, at head-to-head, at the shadows, at the pine-nut, at the stunned, at bad-death, at the soule-ball, at the biscuits, at the shuttle, at washing-the-Lady’s-cap, at the spanker, at the bolter, at the broom, at sowing-oats, at the glutton, at hide-and-seek, at the little mill, at the coin-in-the-ass, at the "defend-it," at the buzzard's nest, at the whirligig, at pass-before, at the see-saw, at the fig, at the plowman, at the farts, at the screech-owl, at mustard-pillage, at the mad-hawks, at the stilts, at the dead beast, at the relapse, at climb-the-ladder, at the woodpecker, at the dead pig, at head-cracker, at salted-butt, at the rook, at the little pigeon, at the crane, at the third, at cut-size, at the faggot, at the flick-on-the-nose, at the bush-jump, at the larks, at the little cross, at the finger-snaps.After having well played, sifted, and frittered away the time, it was necessary to drink a little—about eleven pots per man—and immediately after banqueting, he would stretch out on a fine bench or in a good bed to sleep for two or three hours, without a bad thought or a bad word.Upon waking, he would shake his ears a bit. Meanwhile, fresh wine was brought; then he drank better than ever.Ponocrates pointed out to him that it was a bad diet to drink like that after sleeping."It is," Gargantua replied, "the true life of the Holy Fathers; for by my nature I sleep 'salty,' and that sleep was worth as much to me as a side of ham."Then he began to study a little, starting with his Paternosters; to get through them more efficiently, he would mount an old mule that had served nine kings. Thus, mumbling with his mouth and nodding his head, he went to see the rabbits being caught in the nets.On his return, he would head to the kitchen to see what roast was on the spit.And he supped very well, on my conscience! He gladly invited some of his neighbors who were heavy drinkers, and while matching them glass for glass, they told stories both old and new. Among others, he had as his domestic companions the Lords of Fou, Gourville, Grignault, and Marigny.After supper, the "Wooden Gospels" (that is, the game boards) were brought out, or the fine game of flush. They played one, two, three, or "all-in" to make it quick; or else they went to visit the local girls, with little banquets, snacks, and midnight feasts in between. Then he slept without waking until eight o'clock the next morning.
This poem by Hans Sachs, entitled Reimen in die drey bretspil (Rhymes on the Three Games of Tables), was written on April 21, 1550.Dergleich dem bretspil ich anhang,
Ich kan das kurtz und auch das lang,
Puff, gegen-puff und puff-regal,
Dickadack und die lurtsch zu-mal.
Viel ander spiel ich kan auch nennen,
Die mancher will im bret erkennen,
Als: den grossen und kleinen Puff,
Den manch spieler hat in dem ruff.
Die werffen mit den würfeln gleich,
Daraus man wird arm oder reich.Darin ein scharffer verstand gehört,
Der das spiel recht zu führen lert.
Wer das nicht kan und ungestüm
Mit den würfeln werfft über trüm,
Der verliert sein gelt schier und bald,
Das in dem bretspil manchen alt.
Darumb ein spieler sich wol fürseh,
Das er nicht in den schaden geh,
Mit den würfeln sey mässig bald,
Und thu nicht werffen mit gewalt,
Sonder nach ordnung und gebrauch,
So bleibt er wol bey gutem auch.
Das ist die kunst im bretspil fein,
Die lernt mancher nit in dem sein,
Sonder durch viel übung und fleiss,
So man den rechten weg auch weiss.I am devoted to the game of tables,I know the "short" one and also the "long,"The Puff, the Gegen-puff, and the Puff-regal,The Dickadack and the Lurtsch as well.Many other games I could also name,Which many a man knows on the board,Such as the great and the small Puff,Which many a player has on his lips.They all throw the dice in the same way,From which one becomes either poor or rich.For this, a sharp mind is required,Which teaches how to conduct the game correctly.He who cannot do this, and who, impetuous,Throws the dice across the board’s edge,He loses his money quickly and soon,Which has aged many a man in the board game.Therefore, a player should look out for himself,So that he does not fall into ruin;With the dice, be moderate and swift,And do not throw them with violence,But according to order and custom,Thus you shall well keep your goods.That is the fine art of the board game,Which many do not learn in a day,But through much practice and diligence,When one also knows the right way.
Source : Archivio Comunale di Montegabbione
De pena ludentis ad ludum taxillorum
Nemo ludat ad ludum taxillorum vel ed alium ludum ad quod denarii vel alie res perdentur vel vincantur in castro Montiscabionis vel eius districtu ad penam centum solidorum denariorum pro quolibet et qualibet vice, receptator vero ludi vel qui luxoribus pecuniam nutuaverit etiam quilibet ipsorum solvat eamdem penam et nichillominus de eo quod vinceretur vel perdaretur vel mutuaretur nullum ius reddatur nec dictus talis actionem habeat petendi vel repetendi et ille intelligatur receptator ludi qui bis contaverit ant teneretur aut aliquod lucrum haberet a lustribus aut ipsos receptaret in domo vel taberna liceat tamen cuilibet ludere ad tabulas cum taxillis cum totis tabulis possit etiam ludi ad pellam, ad ludum triumphorum magnorum et etiam ad morram ludi possit vinum causa libendi sine aliqua pena
Penalties to dice game players
Anyone who plays at dice games or at any other game including money gain or loss will be subjected, in the fortress of Montegabbione or its district, to a penalty of 100 golden coins for each and every offence. Anyone who supports gambling or gets benefit of it will also be subjected to the same penalty and nothing of what has been won, lost or borrowed will be returned even if it is claimed and is considered as a gambling supporter the one who manages games' gains or houses them himself at home or in a tavern. It is however allowed to play without any penalty as well at the game of tables with dice with totae tabulae, at the game of the palm, at tarot and also at morra if it is for a glass of wine.
Wanbao Quanshu, the large popular encyclopaedia compiled by imperial order in 1573, provides many information about everyday life during Ming China.Within the series of articles « the Section on Games in the "Encyclopaedia of the Manchu language" » published in the journal of Chinese studies T'oung Pao (« Die Abteilung der Spiele im "Spiegel der Mandschu-Sprache" » [T'oung Pao vol. IX (1898)]), Karl Himly retranscribed in 1898 the description of Shuanglu from the 1739 edition:Nach dem Wan-pao-thsüan-śu sitzt der Spieler, der die weissen Steine hat, auf der Westseite und setzt die Steine von rechts nach links, während es mit dem Gegner umgekehrt ist.Die Südseite, wo das spiel anfängt und (gegenüber) anhört, heisst wai-hua (« aüssere Blume », vielleicht nach einer Verzierung des Brettes so genannt ?), die Nordseite nei-kia (« inneres Haus »), da auf dieser Seite keine Ausweg ist. In der Mitte befindet sich, wie beim chinesischen Schachspiele, ein « mittlerer Fluss » (ćung-ho). Die Tore (mön) in der Mitte scheinen nur den übergang von der Süd-nach der Nordseite zu bedeuten. Auf der ersten Brücke der Süd-Seite stahn sich 5 schwarze auf der Ost-Seite und 5 weisse Kegel auf der West-Seite gegenüber. Diese und die folgenden Aufstellungen sind auch die des persischen Nerd. Auf der fünften Brücke stehn sich je 3 gegenüber, aber so dass auf die 5 schwarzen der ersten Brücke hier 3 weisse auf der Ost-Seite folgen und umgekehrt.Auf der Nord-Seite folgen auf der siebenten Brücke 5 weisse und 5 schwarze, erstere auf der Ost-letztere auf der West-Seite. Auf der zwölften Brücke stehen sich die übrigen je 2 Kegel gegenüber, die schwarzen auf der Ost-, die weissen auf der West-Seite. Die Brücken der Süd-Seite heissen die « vorderen » (chien-liang), die der Nord-Seite die « hinteren Brücken » (hou liang) oder nei yung liang, die « inneren blühenden Brücken ».According to Wanbao Quanshu 萬寶全書, the player who has the white stones sits on the West side and places his stones from right to left, in the contrary sense of his adversary.The South side, where the game starts (opposite), is called « wai-hua » 外花 [outer table] (« Outside the Flower », so named perhaps because of an ornament on the board ?) and the North side, « nei-kia » 內家 [inner table] (« inner house »), i.e. where there is no way out. In the center, there is, as in Chinese chess, a « middle river » (chung-ho 中河). The gates (mön 門) in the center seem to mean only the transition from the South side to the North side. On the first bridge of the South side we place 5 black cones on the Eastern side and 5 white cones on the West side (opposite). These and the following positions are also those of the Persian Nerd. On the fifth bridge, 3 cones are opposite, so that, on the Eastern side, 3 white cones follow the 5 black cones of the first bridge and vice versa.On the North side, on the seventh bridge, 5 white and 5 black are placed respectively on the Eastern and the West side. On the twelfth bridge, the 2 remaining cones face each other, the black on the Eastern side, the white on the West side. The bridges of the South side are called the « front bridges » (chien-liang 前梁), those of the North side the « back bridges » (hou liang 後梁) or nei yung liang 內蓊梁, the « inner flowering bridges ».
trictracTrictrac, m. acut. Est la face du damier en laquelle à ject, sort et rencontre des dez on jouë aux tables, le nom estant fait par onomatopoee du son des dez et cliquetis desdites tables en les remuant de lieu à autre, Fritillus, Lequel mot Latin est fait aussi par mesme onomatopoée, ainsi que Martial l'endite en ces vers, Dum blanda vagus alea December Incertis sonat hinc et hinc fritillis,Il se prend aussi pour tout ledit damier entier, comme, Il a presté son trictrac, Fritillum commodato dedit, Et pour une particuliere sorte de jeu qui se jouë à dez et tables sur ledit damier. Car il y en a plusieurs sortes, comme, Toutes tables, le Pair, la Reinete, le Lourche, qui tous se jouënt à sort et adventure de dez et remuement de tables selon l'escheute des points marquez és six faces d'iceux dez.TrictracTrictrac, masculine noun: Is the side of the board where, by the throw, luck, and combination of the dice, one plays "tables" [backgammon]. The name is an onomatopoeia derived from the sound of the dice and the clicking of the said pieces as they are moved from one place to another (Fritillus). This Latin word is also formed by the same onomatopoeia, as Martial indicates in these verses: "While wandering December sounds with the alluring die, from here and there with the rattling boxes."It is also used to refer to the entire game board itself, for example: He lent his trictrac board (Fritillum commodato dedit). It also refers to a specific type of game played with dice and pieces on the said board. For there are several kinds, such as: Toutes tables, le Pair, la Reinete, and le Lourche, all of which are played by the luck and chance of the dice and the movement of the pieces according to the outcome of the points marked on the six faces of those dice.
Back Gammon, in the placing, playing, baring the men, binding up & opening the tables &c., differs nothing from Irish.The onely difference is that dublets must bee plaied double, as if you throw 2 treas you must play 4 traies; if 2 cinques, 4 cinques, &c.In Irish there can but a single game bee wun, but in Backgammon if you throw dublets the last cast of the game, or if you bare all your men before your antagonist have brought all his home into the last six points you win a double game. And if you throuw dublets at last & bare all your men to, before your antagonist get home, you win a treble game or 3 times as much as is plaid for.Double hand Ticktack, Irish or Backgammon is, when 4 play, 2 on either side, and this is all one as when there is but one on a side if they should throw 4 dice at a time. They both throw the dice one after another & hee that has the best skill plaies them. They that have the dice throw but one of them the first time, but afterwards allwaies 2 of a side throw & then the other two.The double hand of any of these is duller and wors then the single hand.Of all games at Tables, Irish is counted the best.
Part 4, Chapter XVIYou may procure also, (which you must have Implements as neceßary in your intended Profeßion, as Tools are for any working occupation.) I say, there are Dice which you may get, which will run nothing but a Sise, another a Cinque, another a Quatre, &c. which are very useful at Tables; for if you want a Cinque, or so to enter at Back−gammon or Irish, hitting that Blot at an after−game, you recover again, and ten to one but you with the Game; besides, it is useful for a single Hit at Tick−tack, or for taking points, by joyning two together of a different sort.
The Compleat Gamester: or Instructions - How to play at Billiards, Trucks, Bowls and Chess - together with all manner of usual and most Gentile Games either on Cards or Dice - to which is added the Arts and Mysteries of Riding, Racing, Archery and Cock-FightingNow t' Irish, or Back-Gammoners we come,
Who wish their money, with their men safe home ;
But as in war, so in this subtle play,
The stragling men are ta'ne up by the way.
By entring then, one reinforceth more,
It may be to be lost, as those before.
By topping, knapping, and foul play some win:
But those are losers, who so gain by sin.Games within the TablesChap. XXV.Of Irish.Irish is an ingenious Game, and requires a great deal of skill to play it well, especially the After-game. It is not to be learn’d otherwise than by observation and practice, however I shall lightly touch hereon.The men which are thirty in number are equally divided between you and your Adversary, and are thus placed, two on the Ace point, and five on the Sice of your left hand Table, and three on the cinque, and five on the Ace point of your right hand Table, answer’d on the like points by your Adversaries men with the same number ; or thus, two of your men on the Ace point, five on the double Sice, or Sice Cinque point, three on the Cinque point in your own Tables, and five on the Sice point at home, and all these pointed alike by your Adversary.In your play have a care of being too forwards, and be not too rash in hitting every blot, but with discretion and consideration move slowly but securely ; by which means though your Adversary have fill’d his Tables, but withall blots, and you by hitting him enter, you may win the Game ; nay sometimes though he hath born his men all to a very few.‘Tis the part of a prudent Commander as he leads out his men to bring them home as safe as he may ; so must you have a care of your men as you are bringing them home that they are not pickt up by the way.Have a special care that your Adversary double not the Trey, Ace-point with his men, and so make what convenient haste you can to fill up your own Tables, and beware of blotting ; that done, bear as fast as you can.For an After-game I know not what instructions to give you, you must herein trust to your own judgment and the chance of the Dice, and if they run low for some time, it will be so much the better.Chap. XXVI.Of Back-Gammon.Your men are placed as at Irish, and Back-Gammon differs but very little from it, but in Doublets which at this Game is plaid fourfold, which makes a quicker dispatch of the Game than Irish.Be sure to make good your Trey, Ace-points, hit boldly and come away as fast as you can, to which end if your Dice run high, you will make the quicker dispatch.When you come to bearing have a care of making when you need not, and Doublets now well stand you most instead.If both bear together, he that is first off without Doublets wins one.If both bear and one goes off with Doublets he wins two.If your Tables be clear before your Adversaries men be come in, that’s a Back-Gammon, which is three ; but if you thus go off with Doublets it is four.False Dice are much used at Irish and Back-Gammon for the benefit of entring, wherefore have a special care that you have not Cinque-Deuces, and Quarter-Treys put upon you, you may quickly perceive it by the running of the Dice.The person that is cunning at play has great advantage of a novice or innocent man, which is commonly by toping or knaping, which by its often practice may be suspected by his Adversary ; then he has recourse to Dice, which runs particular chances for his purpose, which the other being ignorant of, is almost an equal advantage with the former. For example, he provides Dice that runs 6, 5, 4. ‘tis his business to secure those points, so that if he happens to surprize any of your men coming home, as ‘tis two to one but he does, he does without a kind of Miracle win the set.‘Tis possible sometimes they may make use of 3, 2, which are the low Chances ; but that they seldom do for this reason, the high or forward points being supplied, you must enter if at all upon the low points which keeps you backwards and gives him advantage. The advantage of this Game is to be forward if possible upon safe terms, and to point his men at that rate that it shall not be possible for you to pass, though you have entred your men, till he gives you liberty, having two to one the advantage of the Game.
BOOK III CHAPTER XVI SECTION IIThe Usuall games within the tablesIrish, it is an ingenious game and requires a great deale of skill to play it well, especially the after game ; it is not to be learned otherwise then by observation and practice. It consists most, of the safe bringing home of your scattered men and the speedy filling of your owne table, and then in bearing them without blotting : termes which we shall explain afterwards.Back-Gammon, it is the same to Irish, and the men soe placed, only differ in this, that doubletts in this game is fourfould, which make a quicker dispach of the game.Tick-Tack. In this game all your men are set on the Ace point, and so plaid forward to fill your tables, but with this care, that an vnbound man be not hit in the way by one of the Adversaries men: which if he doe not, but that you fill all the points of your second table with our owne men uyou haue won two. Much more might be said as to the craft of the play, which cannot be discouered but from observation.Dubblets. This is an easie and childish play and performed by haueing all the 15 men set double on the six points, the 6. 5. 4. haueing three apeece: what is throwne is layd downe, and if one throws and hath it not, the other lays downe for him, and thus they do till all be downe: and then they beare: now dubblets in this game, is as many to be layd downe and borne as the dubblets are.Sice-Ace. It is played with six or more men apeece, where the one load the other with Aces, and sices beares onely, and dubbletts throws againe; and he that hath first borne his men wins.Ketch-dolt and seuerall other games there are which were a superfluity to mention.Gamesters Lawes for Tables1. He that throws most with a single die, hath the benefite of the first throw for any game he plays at.2. Dubblets or doublets in Irish are noe more then they are, but in Back-Gammon are to be played foure tymes over : and in the Game of doublets they are as many to laye downe and beare up, as they are.3. If both beare togather in Back-Gammon he that is first off without doublets wins one of the game. If he that beares goes off with doublets he wins two.4. If your tables be clear and you hath borne all your men off, before the other hath brought in all his men, that is a Back-Gammon, which is three : and if you thus goe off with doublets it is foure casts or Hits.5. A hit is not to passe, though you throw such a cast that some of your men may reach one of your adversaries unbound man : because of a stop in the way, and then it is nothing.6. If you fill up all the points of your second table with your owne men, you win two hits of the game in Tick-Tack.7. If you touch a man you must play him though to your losse, from whence it is Tick-Tack, that is touch and take.8. If you hit your adverserie and neglect the advantage, you are taken your selfe with a Why not, which is the losse of one cast.9. If you are in and your cast be such as you may take your adversaries eleventh point by two other men, and you se it not, either by carlessnesse, or eager prosecution of a hit which is apparent before your eyes, you losse two casts irrecoverably.10 It is lawfull for any Gamester to stop the runing of his adversaries dice at his pleasure : causing him to cast a new.Termes used by Gamesters at tablesA cast, is the throwing of the dice.A chance of a die.An after game.A Blott or blotting : when a man lies open to his adversarie ; or is not bound.To Beare the men, is to take him up out the tables.Makeing, is when you have not a man in it due place or point to be borne, but must be shifted from an other point.Doublets, is two of a sort as two Aces, 2 duces, 2 treys &c.A Hit, is when 5.7. or 9 is the game, then a hit is on of the set, or number in that game, towards getting up.A hit in Tick-Tack is when you can upon a cast take an unbound man : which is one.A Passe, is for the man to be removed from on point to an other without a stop of the men of the contrary party.A nonpasse, is when the adverse men are so set that you cannot passe with your man, or men till he give you liberty.An entering of a man, is to place him in the takes againe after his takeing up by a hit, it being not bound.A Binding of a man, is to hath two togather upon one point of the tables.A Man unbound, is a single man upon a point. Se blott.To play at length, to set a man as fare on the points at the cast of the dice were.To play at home, or close at home.A double game, is when two hits is gotten instid of one, and in some playes 3 or 4 hits may be gotten at a tyme, towards the number fixed upon to make the Game up.Rovers.Why not, is the neglect of the takeing of a man which you may, which is the loss of an hit.Toots, is when you fill your table at home, and goe not over into your adversaries.Boveries, is when you have a man in your owne tables ; and an other in the eleventh and same point of your adversaries directly answering.Flyers, is when you bring a man round the tables before your adversarie hath got over his first table.Nap or Knap, or cog a die, is the slurring it out of ones fingers.Palming, a cuning way of casting a die for the players advantage.Top or toping a die.
DIVERTISSEMENS, Ou le Jeu,DIVERSIONS, Play or Gamingla Paume,le Billard,la Boule,les Quilles,les Echecs,les Pièces des Echecs,un Pionle Roi,la Dame,une Tour,un Fou,un Chevalier,un Echiquier,les Dames,un Damier,une Dame,un Pionles Dez,un Dé,le Cornet,le Tric-Trac,Toutes-Tables,Jeu de Hazard,une Lotterie,TennisBilliardsBowlsNine-PinsChefsthe Chefs-Mena Pawnthe Kingthe Queena Rooka Bishopa Knighta Chefs-boardDraughtsa Broad to play at Draughtsa King a Draughtsa ManDicea Diethe Dice boxTick-TackBackgammonChance playa Lottery.les Cartes,un Jeu de Cartes,les Figures, ou les Têtes,le Roi,la Dame,le Valet,l’As,le Dix, le Neuf, ...le Coeur,le Carreau,le Trefle,le Pique,le Piquet,l’Ombre,la Baffette,la Pharaon,Cardsa Pack of Cards,the Court-Cardsthe Kingthe Queenthe Knavethe Acethe Ten, the Nine, ...HeartsDiamondsClubsSpadesPicketOmbreBaffetPharaon.des Jettons,l’Oye, le Jeu de l’Oye,Pair-non-pair,un Volant,une Raquette,un Battoir,un Sabot,une Toupie,une Laniere, ou un Foüet,un Balon,Counters,the GoofeEven or Odda Shittle Cocka RacketBattledora Topa Giga Lafha Foot-ball.
Giovanni Veneroni's Dictionnaire Italien & François, the first edition of which was published in 1695, is a major lexicographical work of the late 17th century. It documents the bilingual codification of the period's usage by establishing a correspondence between the terms 'Tutte Tavole' and 'Toutes tables'.a tutte tavole, à toutes tables, jeu.
CHAPITRE I : De l’excellence et beauté de ce jeu et pourquoy il est nommé Toute-Table.
Ce jeu entre les jeux de tables, tient une des premières places, il n’a pas tant de beauté que le Revertier, cependant plusieurs le préfèrent au Tric-trac, parce qu’il est moins embarrassant, et qu’il ne faut pas continuellement avoir l’esprit bandé à marquer des Points ou des Trous. La beauté de ce jeu consiste non seulement à bien jouer les dames, mais encore à battre son homme à propos, et savoir bien ménager une Partie double. Ce jeu se joue dans un Tric-trac, et on le nomme le jeu du Toute-Table, parce que pour le jouer, chaque joueur dispose les Dames en quatre parties ou quatre Tas qu’il place diversement dans les quatre Tables du Tric-trac, c’est-à-dire que chacun a d’abord des Dames dans toutes les Tables du Tric-trac, comme il sera expliqué par le Chapitre suivant.
CHAPTER I : The excellence and beauty of this game and why it is named Toute-Table.
This game among the games of tables, holds a leading position, it is not as beautiful as Revertier, though many prefer it to Tric-trac, because it is less embarrassing, and we have not to continually think of scoring Points or Holes. The beauty of this game is not only to play well, but also to hit the opponent wisely, and know how to save the "Partie Double". This game is played in a Tric-Trac, and it is called the "Jeu du Toute-Table", because, each player sets his men into four parts or four stacks in the four tables of the board, i.e. each one has his men in all the tables of the board, as explained by the following Chapter.
CHAPITRE II : De la manière de disposer le jeu et placer les Dames pour jouer, combien on peut jouer ensemble.
On ne joüe que deux ensemble à ce jeu de même qu’aux Tric-trac & Revertier, & on peut prendre un Conseil. Pour vous faire entendre comment il faut disposer le jeu & placer vos Dames. Imaginez-vous que vous êtes assis devant une table proche d’une fenêtre, laquelle est à votre gauche, que sur cette table il y a un Tric-trac ouvert, é que de l’autre côté de la Table il y a une personne contre qui vous devez joüer, qui a la Fenêtre à sa droite. Il faut présentement placer vos Dames dans ce Tric-trac, savoir deux sur la Flèche qui est dans le coing à la droite de votre homme & de son côté ; Cinq sur la Flèche qui est dans l’autre coing à la gauche de votre home. Trois sur la cinquième Flèche de la Table qui est de votre côté & à votre droite, & les cinq dernières sur la première flèche qui joint la bande de séparation dans la seconde Table de votre côté & à votre gauche. Votre homme doit faire la même chose. Il doit mettre deux Dames sur la première lame du coing qui est de votre coté à votre gauche, cinq sur la dernière Lame du coing qui est de votre à votre droite. Trois sur la cinquième que Lame de son coté à sa gauche, & les cinq dernières sur la première Lame qui joint la Bande de séparation dans la seconde Table de son coté à la droite.
CHAPTER II : How to set up the board, how we can play together.
Only two can play this game as well as Tric-trac & Revertier, and you can ask for advice to set up your men. Imagine that sit a table near a window, which is on your left, and on the table there is an open Tric-Trac, on the other side of the table there is a person against which you have to play, which has the window on his right. You have now to set your men in the Tric-Trac, namely two on the arrow that is in the corner on the right of your opponent & on his side; Five on the arrow that is in the other corner to the left of your home. Three on the fifth Arrow of the table on your side & on your right, & the last five on the first arrow next to the bar in the second table on your side & on the left. Your opponent must do the same. He must put his men on the first blade of the corner on your side to your left, five on the last blade of the corner that is to your right. Three on the fifth blade on his side to his left, and the last five on the first blade next to the bar in the second table on his side to the right.
CHAPITRE III : De ce qui est nécessaire pour jouer et commencer à jouer et comment il faut appeler et nommer les Dez.
Pour jouer à ce jeu, il faut de même qu’au Revertier, que le Tric-trac soit garni de quinze Dames de chaque couleur, de deux Cornets et de Dez. Outre cela il faut deux Fichets pour marquer les Parties, lorsque l’on joue en plusieurs Parties. On se sert soy-même, c’est-à-dire que chacun met les Dez dans son cornet et on ne joue qu’avec deux Dez. Pour commencer à jouer on doit de même qu’au Revertier, donner le choix des Dames et des Cornets. A l’égard du Dé, on tire à qui l’aura, et on nomme et appelle les nombres de même qu’au Revertier.
CHAPTER III : What is required to play and start playing and how to call and appoint Dez.
To play this game, as in Revertier, the board has to be filled with fifteen men of each color, two dice cup and dice. Besides that, it takes two fichets to scrore the games, when playing several games. Each one takes put the dice in his dice cup and plays only with 2 dice. To start playing we can choose the men and dice cups as in Revertier. Regarding the dice, we draw which on take them, and we call the numbers as in Revertier.
CHAPITRE IV : De la manière de jouer ou jeter les Dez, quand le coup est bon ou non.
Le contenu en ce chapitre étant encore la même chose qu’au Revertier, on renvoye le Lecteur au Chapitre V. des règles du Revertier où il trouvera le tout amplement expliqué.
CHAPTER IV : How to play or cast the dice, when the move is good or not.
The content of this chapter is the same as for Revertier, please refer to Chapter V of Revertier rules where everything is fully explained.
CHAPITRE V : De la manière de jouer les Dames quand on commence la Partie.
Les Doublets se jouent au jeu doublement, de même qu’au Revertier, c’est à dire, que si vous faites Quine, il faut jouer vingt Points avec une ou plusieurs Dames, si vous faites Sanne, il en faut jouer vingt-quatre, et ainsi des autres Doublets, ce qui s’entend toutes fois, pourvu que vous puissiez jouer, et que le passage ne soit pas fermé par des cases de votre homme. Au commencement de la Partie, vous pouvez jouer ou les deux Dames qui sont dans le Coing à la droite de votre homme, ou celles qui sont dans le Coing qui est à la gauche, ou bien celles qui sont dans les Tables de votre coté, et faire des cases indifféremment dans toutes les Tables, et afin que vous ne fassiez pas marcher vos Dames d’un coté pour l’autre, il est bon de vous dire, qu’il faut que vos deux Dames qui sont dans le Coing à la droite de votre homme viennent jusqu’au Coing qui est à la gauche, de-là vous les passez de votre coté à votre droite, et vous les faite ensuite aller avec le reste de vos Dames dans la Table qui est à votre gauche, parce que c’est dans cette Table-là où il faut que vous passiez votre jeu, et qu’il faut que vous y passiez toutes vos Dames avant d’en pouvoir lever aucune, comme vous verez cy-après.
CHAPTER V : How to play the men at the start of the game.
The doublets are played twice, as for Revertier, i.e., if you throw 5-5, you have to play 20 points with one or more men, if you throw 6-6, you play 24 and so on, as far as you can play, and that if your men are not blocked. In the beginning of the game, you can play either both men on the right corner of your opponent, either ones on the left corner of your opponent, or those in the tables on your side, and make points in whatever tables, so as to move your both men in the right corner of your opponent to the left corner of your opponent, then you move them from your right to the table on your left where you bear off as you will see below.
CHAPITRE VI : De la manière de battre les Dames.
On bat les Dames à ce jeu de la même manière qu’au Revertier, c’est-à-dire en plaçant sa Dame sur la même Lame où était celle de son homme, ou bien en passant. Par exemple vous faites quatre & As, vous battez une Dame que votre homme a découverte du Quatre, & de la même Dame dont vous avez joué le Quatre, vous en jouez un As qui vous sert à couvrir une de vos Dames, ou bien que vous mettez en sur-case. Vous pouvez même d’une seule Dame, si vous faîtes un Doublet, & qu’en le jouant vous trouviez ces Dames-là découvertes sur vos passages. Toutes les Dames qui ont été battues sont comme au Revertier hors du jeu, & celuy à qui elles appartiennent ne peut pas jouer quoy que ce soit qu’il ne les ait toues rentrées.
CHAPTER VI : How to hit.
Hitting is done in the same way as in Revertier, that is to say by placing a man on the same blade as a man of the opponent, or in passing. For example you make 4-1, you hit a blot on the 4th arrow, and you move the same man with 1 to cover another man, i.e. you make the point. You can even with only one man, if you thow a Doublet, hit blots on your way. All the men that were hit are out of the game like in Revertier, their owner until he has re-enter all of hem.
CHAPITRE VII : De la manière de Rentrer.
Je vous ay observé cy-devant qu’il faloit que vos deux Dames qui sont à la droite de votre homme, allassent à la gauche, de là qu’elles vinsent à votre droite, & de votre droite dans la Table qui est à votre gauche de votre coté, & que les deux Dames de votre homme qui sont à votre gauche, devoient faire le même chemin, & qu’il devoit les conduire depuis votre gauche jusques dans la Table qui est à la droite de son coté ; cela vous doit faire connaître que ces deux Dames qui font absolument tout le tour du Tric-trac, font la Tête ou Pile de ce jeu ; Toutes les Dames qui ont été battues doivent rentrer par la Table où l’on place ces deux Dames, c’est-à-dire que vous, vous devez rentrer par la Table où sont vos deux Dames, laquelle est à la gauche de votre homme. Il est plus facile de rentrer à ce jeu qu’au Revertier ; Car non seulement vous pouvez rentrer sur votre homme en le battant, quand il a quelques Dames découvertes, mais encore vous pouvez rentrer sur vous-même, & mettre sur une même flèche tant de Dames que vous voudrez. Par exemple, si n’ayant pas encore joué vos deux Dames du Coing ou Teste de votre jeu, vous faites un Beset, &que vous ayez quatre Dames à rentrer, vous pouvez les mettre toutes sur cette même flèche où sont vos deux Dames. Si vous avez quelqu’autre case dans la Table de votre rentrée, vous pouvez de même y mettre tant de Dames que vous voudrez ; On appelle ces cases-là des Ponts, parce qu’elles servent à passer, & sont très utiles.
CHAPTER VII : How to enter.
As I explained before, both men on the right of your opponent have to go one his left, then on your right, then your left, and both men of your opponent on your left have to walk the same path to your right, then on his left to his right, these 2 men that move around the board are the Head of the game ; All the men that are hit have to re-enter where the 2 men are placed on your left at the start of the game. It is easier to re-enter than in Revertier; Because you can re-enter on a blot of your opponent or on any of your men. For example, if you throw 1-1, you can cover your Head in the corner on your left, and the you have 4 men, you can put them all. If you have some other point in your table, you can still put many men as you like; We call these points Bridges, because they are used to move, and are very helpful.
CHAPITRE VIII : De la conduite qu’il faut tenir en ce jeu.
Vous avez vu qu’il y a en ce jeu quatre Tas ou Pile de Dames, que la première qui est la Teste du Jeu, sont les deux Dames qui sont dans le Coing à la droite de votre homme. La seconde les cinq Dames qui sont dans le Coing à sa gauche. La troisième les trois Dames qui sont sur la cinquième case de la Table qui vous touche à votre gauche, & la quatrième les cinq Dames qui sont sur la première Flèche, qui joint la Bande de séparation de la seconde Table. Si le premier Coup que vous jouez vous faites Six & Cinq, il faut jouer une des Dames de votre première Pile ou Teste, & le mettre sur la seconde. Si vous faites une Six & As, il faut jouer un Six de votre seconde Pile, & un as de la troisième & faire une case. Si vous faites Trois & As de la quatrième, & faire pareillement une case. En un mot il faut tacher de faire quatre ou cinq cases toutes de suite au tour de vos troisième & quatrième Pile, afin d’empêcher votre homme de passer les Dames de la Teste ou première Pile. Quand vous avez quatre ou cinq cases comme il vient d’être dit, si vous pouvez encore caser, il n’en faut pas perdre l’occasion, & toujours joindre vos cases tant que vous pourrez, & si votre homme se découvre lorsque votre jeu est ainsi avancé, il ne faut point hésiter à le battre : si au contraire le jeu de votre homme était plus avancé que le votre, & qu’il se découvrit, il ne faudrait pas le battre car souvent les bons joueurs tendent les appas pour faire donner dedans & gagner ensuite la Partie double, ou du moins avoir la simple sûre. Il faut dons avant battre, examiner si votre homme ne pourra pas vous battre à son tour, & si en cas qu’il vous batte vous pourrez rentrer facilement. Un peu de pratique apprend cela en très peu de temps.
CHAPTER VIII : How to proceed in this game.
You have seen that in this game there are 4 Tas or stack of men, the first stack is named "Teste" (Head) of the game, the 2 men in the right corner of your opponent. The second one : 5 men that are in the left corner. The third one : 3 men that are in the 5th point of the table on your left. The fourth one : the 5 men on the first arrow next to the bar. If your first throw is 6-5, you have to move one of your men on the Head to the second stak. If you throw 6-1, you have to move one of the men on your second stack with 6 and one of the third stack with 1 to make a point. If you throw 3-1, you have to make also a point. In a word he must try to make four or five points around your third & fourth stack to prevent your oppoent to move his men on the Head or first stack. If you make four or five points as said above, if you can still make another point, do not lose the opportunity, and always link the points as you can, and if your opponent lets a blot when your game is so advanced, you must not hesitate to hit : on contrary, if your opponent is more advanced than you, and he is discovered, you should not hit because the good players often give some charms to win the "Partie Double", or at least to win a single hit. We need donations before fighting, consider whether your man can not hit you in turn, and so if you hit you can return easily. With little practice you will learn that in a very little time.
CHAPITRE IX : De la manière de lever et finir le jeu
Lors que l’on a passé toutes les Dames dans la Table de la quatrième Pile, on lève à chaque coup de Dé toutes les Dames qui donnent sur la Bande du Tric-trac, de même qu’au Jan de retour quand on joue au jeu du Tric-trac. Pour chaque Doublet on lève quatre Dames quand on en a qui donnent juste sur le bord. Si la case que l’on devrait lever se trouve vide, & qu’il y ait des Dames derrière pour jour le Doublet que l’on a fait sans rien lever, il faut le jouer. Si il n’y a rien derrière, on lève celles qui suivent la Flèche, d’où le Doublet qu’on a amené devoit partir. Celuy qui a le plutôt levé toutes ses Dames, gagne la Partie simple.
CHAPTER IX : How to bear off and finish the game.
When we passed all the men in the table of the Fourth stack, we bear off the men next to the bar at every throw as well as in "Jan de retour" when playing Tric-trac. At each Doublet, we bear off 4 men just on the edge. If the point that you should bear off is empty, and there are men behind the Doublet, you have to play it. If there is nothing behind, we bear off the following points, hence the Doublet has to bear off. The first one who has borne off all his men wins a Hit.
CHAPITRE X : De la double.
Souvent on joue en deux ou trois parties, & même en davantage, parce que ce jeu va assez vite. Quelques fois aussi on joue à la première Partie, & on convient que celuy qui gagnera la Partie double, aura le double de ce qu’on a joué. L’on gagne la Partie double quand on a levé toutes ses Dames, avant que son homme ait passé toutes les siennes dans la Table de la quatrième Pile, & qu’il en ait levé aucune, s’il en avait levé une, l’on ne gagnerait que la partie simple. Quand on joue en plusieurs parties & que l’on gagne, on marque deux Parties, & celuy qui a gagné recommence & a le Dé.
CHAPTER X : Double.
Often we play in two or three games, and even more, because this game is very fast. Sometimes as we play the first game, and it was agreed that he who will win the "Partie Double" will win 2 Hits. We win the "Partie Double" when bearing off all the men, before your opponent has move all his men to the 4th stack and has borne off none, if he has borne off one, we win ony one Hit. When playing several games and we win, we score two Hits, and he who has won begins the next game.
CHAPITRE XI : Des avantages que l’on peut donner
Les avantages que l’on peut donner à ce jeu étant presque les mêmes qu’au jeu du Revertier. Je renvoye le Lecteur au Chapitre XIII, de ce jeu, où l’on en a expliqué quelques-uns, outre lesquels on donne à Toute-Table Ambesas, Abas & le Dé, & encore d’autres qui dépendent de la convention des joueurs.
CHAPTER XI : Advantages that we can give
Advantages that we can give in this game are almost the same as in Revertier. Refer to Chapter XIII of this game, where I explained som of them, besides we give for Toute-Table 1-1 & Dice, and still others that depend on the agreement of the players.
Registré sur le livre de la communauté des Libraires & Imprimeurs de Paris, le 19 mars 1698.
Signé. P. AUBOIN, syndic
On January 29, 1743, François-Antoine Devaux wrote to Françoise de Graffigny, for whom the 'most beautiful game in the world' is trictrac:
Voila le Grand Frere avec qui je vais jouër au toute-table. Mais dites-moy donc si vous le scavez, ce jeu-là. Je vous assure qu’il vous amuseroit beaucoup plus que votre vieux et froid trictrac qui traine les ruës.
'Here is the Grand Frere with whom I am going to play toute-table. But tell me, do you know this game? I assure you it would amuse you much more than your old, cold trictrac that is hanging around the streets.'
On February 6, 1743, Françoise de Graffigny replied to her long-time friend and confidant, defending her favorite game:
(Lettre 520) à Devaux
Mercredi matin [6 février 1743]
Vois comme je t’en donne du soir et du matin, mon ami. C’est que Ragonde vient a la comedie avec nous, et que je ne pour[rai] trouver ce soir un moment a t’ecrire qu’au depend de mon someil et de ma fatigue. On vient de m’apporter ta lettre. je ne l’eus pas hier parce que le facteur est malade ; cela m’avoit un peu fachée, mais la voila. Je fais une croix sur la cheminée : comment, tu me dis une nouvelle ? cela est admirable. Je suis enchantée de l’aventure de Vulmont, tant pour lui que pour l’honneur de ceux qui l’ont placé là ; c’est en vérité le seul homme sensé de cette trempe. Je vais lui écrire.
Tu as beau dire à l’Abbé ce que le duc de Savoye disoit a je ne sais qui : le mot est effassé par le cachet, et quand il ne le seroit pas, je n’entendrois pas mieux cette savante citation. Oh, la belle chose que de lire l’Histoire Romaine ! Enfin donc, tu as beau dire et citer, nous ne t’envoyerons point de chanson. Outre que tu n’en fais point de cas, en quoi tu n’as pas tant de tort, c’est que tu les as avant nous. Tiens, en voila plein mon écritoire ! tu n’en auras pas la queu d’une.
Les etoffes que tu m’envoye sont a tout prix, depuis cinquante sols jusqu'a sept livres ; c’est qu’il y en a de coton et soye, de fleuret et soye, et de tout soye. « Devine si tu peux, et choisi si tu l’ose ». je crois que celle que tu m’envoye est de trois livres. En veux-tu ? si c’est pour toi, cela ne vaut rien en habit d’homme : le point echape. Il les faut tout de soye. Pour femme, cela dure assés.
Bonjour, je me porte assés bien ce matin. Je t’embrasse de tout mon cœur.
Je vais mett[r]e la belle robe blanche pour la première fois. Je crois que c’est cela qui m’enpeche d’etre malade : nous sommes toujours enfant. Au vray cela me rejouit. Quelle pitié ! je te les dis, toutes mes pitiés.
Non, indigne deserteur du plus beau jeu du monde, je ne sais ny ne veux savoir le toute-table. Il ne tiendroit qu’a moi, car mes vielles le jouent tous les jours. Mais je suis fidelle a mes enciens amis, et a cause de cela j’embrasse bien for le Grand Frere et le Trompette.
Wednesday morning [6 February 1743]
See how I write to you in the evening and the morning, my friend. It’s because Ragonde is coming to the theater with us, and I won’t be able to find a moment to write to you tonight except at the expense of my sleep and my fatigue. I have just received your letter. I didn’t get it yesterday because the mailman is ill; that had rather annoyed me, but here it is. I make a cross on the mantelpiece: what, you tell me news? That’s wonderful. I am delighted by Vulmont’s adventure, as much for him as for the honor of those who placed him there; he really is the only sensible man of this sort. I’m going to write to him.
You may tell the Abbé what the Duke of Savoy said to someone—I don’t know whom: the word is erased by the seal, and even if it weren’t, I still wouldn’t understand this scholarly quotation. Oh, how wonderful it is to read Roman History! So, for all your saying and quoting, we won’t send you any songs. Besides the fact that you care nothing for them, in which you’re not so wrong, it’s that you have them before us. See, my writing case is full of them! You shan’t have a single one.
The fabrics you sent me range in price from fifty sols to seven livres; that’s because there are some of cotton and silk, some of fleuret and silk, and some all silk. "Guess if you can, and choose if you dare." I think the one you sent is three livres. Do you want any? If it’s for yourself, it’s no good for a man’s suit—the mesh escapes. They must be all silk. For women, it lasts well enough.
Good morning, I am quite well this morning. I embrace you with all my heart.
I am going to put on the beautiful white dress for the first time. I think that’s what keeps me from being ill: we are always children. Truly, it delights me. What a pity! I tell you, all my little pities.
No, unworthy deserter of the greatest game in the world, I neither know nor wish to know toute-table. I could, for my old ladies play it every day. But I am faithful to my old friends, and because of that I send a strong embrace to the Grand Frere and the Trompette.]
A Short Treatise on the Game of Back-Gammon

Contemporary Era
BOOK IV Chap II
XVI BACKGAMMON, OR TABLES
The game of chess, and most of the pastimes derived from it, depend entirely upon the skill of the players, and afford no chance of success to an indifferent one if his antagonist possessed of more knowledge in moving the pieces than himself.
Therefore, in order to bring two players of unequal talents nearer to a level, other diversions were invented, in which both chance and skill were united, as we see they are in the game at tables, which in Latin is called tabularum ludus, and in French tables. Hence the following line in the romance of Parise la Duchesse :
“Puis aprist il as tables et eschas joier” ;
Then he learned to play at tables and at chess. The game of tables is better known at present by the name of Backgammon. This pastime is said to have been discovered about the tenth century and the name derived from two Welsh words signifying “little battle”. But I trust, as before observed, that the derivation may be found nearer home. The words are perfectly Saxon, as Bac, or Baec, and zamen ,that is Back Game ; so denominated because the performance consists in the players bringing their men back from their antagonists’ tables into their own ; or because the pieces are sometimes taken up and obliged to go back, that is, re-enter at the table they came from. The ancient form of the backgammon-table is represented by the annexed engraving.
The original of the engraving occurs in a beautifully illuminated manuscript in the Harleian Collection. The table, as here delineated, is not divided in the middle, but the points, on either side , are contained in a single compartment. Annexed is the representation of a backgammon-table at least a century more modern.
In this the division is fairly made, but the points are not distinguished by different colours, according to the present, and indeed more ancient usage. The writer of the latter manuscript, which is in the King’s Library, says, “There are many methods of playing at the tables with the dice. The first of these, and the longest, is called the English game, Ludus Anglicorum, which is thus performed : he who sits on the side of the board marked 1-12 has fifteen men (hominess) in the part marked 24 , and he who sits on the side marked 13-24 has a like number of men in the part 1. They play with three dice, or else with two, allowing always (simper, that is, at every throw) six for a third die. Then he who is seated at 1-12 must bring all his men placed at 24 through the partitions (paginas), from 24 to 19, from 18 to 13, and from 12 to 7, into the division 6-1, and then bear them off ; his opponent must do the same from 1 to 7, thence to 12, thence to 18, into the 19-24; and he who first bears off all his men is conqueror.” Here we may observe, that the most material circumstances in which the game differed, at this remote period, from the present method of playing it , are, first, in having three dice instead of two, or reckoning a certain number for the third ; and secondly, in placing all the men within the antagonist’s table, which if I do not mistake the author, must be put upon his ace point. But to go on : “There is”, says he, “another game upon the tables called Paume Carie, which is played with two dice, and requires fours players, that is, two on either side ; or six; and then three are opposed to three”. He then speaks of a third game, called “Ludus Lumbardorum, the Game of Lombardy, and thus played : he who sits on the side marked 13-24 has his men at 6, and his antagonist has his men at 19;” which is changing the ace point in the English game for the size point : and this alteration probably shortened the game. He then mentions the five following variations by name only ; the Imperial game, the Provincial Game, the games called Baralie, Mylys, and Faylis.
XVII BACKGAMMON – ITS FORMER AND PRESENT ESTIMATION.
At the commencement of the last century backgammon was a very favourite amusement, and pursued at leisure times by most persons of opulence, and especially by the clergy , which occasioned dean Swift, when writing to a friend of his in the country, sarcastically to ask the following question : “ In what esteem are you with the vicar of the parish ; can you play with him at backgammon ?” But of late years this pastime is become unfashionable, and of course it is not often practised. The tables, indeed, are frequently enough to be met with in the country mansions, but upon examination you will generally find the men deficient, the dice lost, or some other cause to render them useless; Backgammon is certainly a diversion by no means fitted for company, which cards are made to accommodate in a more extensive manner ,and therefore it is no wonder they have gained the ascendancy.
This treatise « within everyone's reach and for use by amateurs » offers a chapter about Gammon or Toutes-Tables from page 155 to 160.
DU GAMMON OU TOUTES-TABLES
Ce jeu était généralement nommé autrefois, en France, le Toutes-tables ; mais le nom de Gammon ou Back-Gammon, est celui qui prévaut aujourd'hui et qui vient des Anglais, chez lesquels ils est en grand usage, car ils ne jouent presque point, ou même ignorent notre Trictrac.
Pour le jouer, il faut placer les dames comme on le voit dans la fig. 28.
ON GAMMON OR TOUTES-TABLES
This game was formerly known in France as Toutes-Tables; but the name of Gammon or Backgammon is the one that prevails today and that comes from the Englishmen, among which it is in great use, because they almost do not play our Trictrac, or even are unaware of it.
To play it, the checkers have to be placed as one can see it in the fig. 28.
Dans cette figure j'ai les dames blanches dont 2 sont placées vis-à-vis de moi en M, et cinq en Y, le reste de mon côté ; savoir : cinq sur G et trois sur E. Le but est de rentrer toutes mes dames dans la région GL, d'où, aussitôt qu'elles y seront toutes, je les lèverai ou sortirai comme à la fin du Jan de retour au Trictrac. c'est-à-dire en les plaçant sur la bande que je compte de même comme une flèche.
Or, pour cela, je joue dans la direction de M en R et R en Y ; puis de Y en F pour passer dans G L ; de sorte que je décris une ligne circulaire en jouant, et je marche dans un sens opposé à celui que je suivrais au Trictrac.
Lorsque j'aurai réussi à passer toutes mes dames en G L, si je les sors toutes avant mon adversaire, je gagnerai la partie.
Pour lui, il doit jouer de son côté de la même manière. C'est-à-dire qu'il cherche à passer toutes ses dames en R M en jouant de L en G, de G en A, de Y en T pour passer dans R M.
Si dans le cours du jeu, l'un de nous deux laisse une dame isolée sur une flèche, elle peut être battue à la volonté de l'autre. Mais ici on ne marque pas de points comme au Trictrac : on prend la dame de son adversaire, on la lui remet dans la main et l'on met la sienne à sa place. Alors il faut qu'on amène des dés tels qu'il puisse rentrer par le commencement de son jeu. Je suppose que ce soit moi : alors de je rentre par M, N, O, P, Q, R suivant les nombres que j'ai amenés. Si les flèches sur lesquelles tombent les nombres amenés sont occupées par des dames de mon adversaire, je ne puis rien jouer, je garde mon bois en main et j'attends l'autre coup : c'est autant de perdu pour moi.
In this figure I have the white chechers of which 2 are placed in front of me on M, and 5 on Y, the rest on my side; i.e : 5 on G and 3 on E. The objective is to bring all my checkers into GL area, from where, at once all will be there, I will bear off as at the end of "Jan de retour" in Trictrac game, by placing them on the edge which I consider as an arrow.
However, for that, I play in the direction of M-R and then R-Y; then Y-F to go into G-L; so that I make a circular line while playing, and I walk in a direction opposed to that which I would follow in Trictrac game.
When I succeed in passing all my checkers into G-L, if I bear off before my adversary, I win the game.
For him, he must play on its side in the same way. I.e. he seeks to pass all his checkers into R-M by playing in L-G, in G-A, in Y-T and then in R-M.
So in the course of the game, ig one of us leaves a isolated checkers on an arrow, it can be hit with the will of the other. But here one does not mark points as in the Trictrac game: we take the opponent's checker, we give it to him in his hand and put our own checker instead. Then it is necessary that one brings dice such as it can return to the beginning of his game. I suppose that it is me: then of I return per M, N, O, P, Q, R following the numbers which I brought. If the arrows corresponding to my dice are occupied by checkers of my adversary, then I can't play, I keep my wood in hand and I expect the turn: it is lost as much for me.
Par exemple, fig. 29, j'ai été obligé de jouer deux dames sur B et D. Mon adversaire amenant ensuite 6 et 4, il bat ces deux dames découvertes, s'il veut, car il n'y est pas forcé ; mais il croit de son jeu de les battre, et en conséquence il les ôte, me les remet dans la main, pose en leur lieu et place les deux dames qui sont en H, et je suis obligé, le coup suivant, de les rentrer dans la région M R, si je puis. Mais si j’amène bezet, ou 4 et as, ou 5 et as, ou carmes, ou quine, ou 5 et 4, etc., je ne puis les rentrer, puisque les flèches qui répondent à ces nombres en passant de la bande et comptant R pour la première, sont occupées par des cases appartenant à mon adversaire. Alors je les garde et j’attends qu’il ait joué son coup. Si après cela j’amène de nouveau quelques-uns de ces nombres, je les garde encore ; en un mot, je ne puis rentrer que par N ou O.
Si je n’amène qu’un 2 et as ou un 3 et as, je ne rentre qu’une seule de mes dames, ou si je n’en ai plus en main, je joue l’autre nombre dans le reste de mon jeu. Après cela, si , ayant encore une en main, j’amenais 6 et 2 ou 6 et 3, je pourrais la jouer tout d’une.
Les doublets se jouent doubles, c’est-à-dire que si l’on amène, entr’autres, un carmes, on joue 16 points au lieu de 8. C’est donc presque toujours une bonne fortune qu’un doublet à ce jeu.
Les parties de Gammon se jouent d’autant de trous que l’on veut. Ordinairement c’est en trois trous, et l’on convient d’avance de la partie double qui se gagne par celui qui a sorti toutes ses dames avant que l’autre ait seulement rentré toutes les siennes ; il prend alors deux trous au lieu d’un.
L’on voit qu’à ce jeu il n’y a pas de points à marquer, et qu’ainsi il n’y a pas d’école à faire. Seulement, comme au Trictrac, dame touchée, dame jouée. Il s’en faut de beaucoup, sans doute, que le Gammon vaille le Trictrac : il est bien moins amusant et infiniment moins difficile, quoiqu’en disent quelques joueurs qui le prétendent plus abstrait, à cause de ce qu’ils appèlent l’arrière-jeu. Cet arrière-jeu a lieu lorsqu’un des deux joueurs, ayant rentré toutes ses dames ou presque toutes, se trouve encore battu sur des dames qu’il est obligé de découvrir par celles de son adversaire qui sont restés en arrière dans la région où il a rentré les siennes. Mais c’est une illusion de croire, pour cela, le Gammon supérieur au Trictrac : il n’est pas même digne d’entrer en comparaison avec lui. Il faut avouer pourtant, qu’après celui-ci, c’est le jeu le plus piquant et le plus difficile ; car au moment où l’on est sur le point de sortir tout-à-fait, et par conséquent de gagner, on perd la partie simple et quelquefois même double, si l’on n’a pas sorti encore une dame ; la règle étant qu’on ne peut plus prendre double quand on en a levé une seule.
Je ne parlerai pas ici des combinaisons du jeu ; on peut facilement des apprendre de soi-même à force de jouer. Seulement je dirai que les plus beaux dés qu’on puisse amener en commençant, sont : les sonnez, bezet, 6 et as et 3 et as. Alors sonnez se joue en prenant les deux dames de M, et en les plaçant en S, et deux autres de Y en F ; bezet en en jouant deux de G sur H, et deux de E sur F ; 6 et as se joue en plaçant une dame de Y et une de E sur F ; et 3 et as en plaçant une dame de E et une de G sur H.
Au surplus, le grand art, à ce jeu, consiste à fermer les passages, sur-tout par les 6, et à enchevêtrer tellement le jeu, que l’adversaire soit obligé de se laisser battre, ce qui le mène finalement à la perte de la partie.
For example, fig. 29, I was obliged to play two cherckers on B and D. My adversary then bringing 6 and 4, it hit these two discovered chechers, if he wants, because he is not forced to; but he believes he should hit them, and consequently he removes them, gives them to me in my hand, place his 2 checkers (that were in H) in their place, and I am obliged, at the following turn, to return them in the M-R area, if I can. But if I bring bezet, or 4 and aces, or 5 and aces, or carmes, or quine, or 5 and 4, etc... I cannot enter, since the arrows corresponding to these numbers in M-R are occupied by the opponent's checkers. Then I keep them and I wait until he plays. If after that, I thow these numbers again, I still keep them; in a word, I can enter only on N or O.
If I bring only one 2 and ace or one 3 and ace, I return only one of my ladies, or if I do not hold any more, I play the other number in the rest of my game. After that, if, holding still one, I brought 6 and 2 or 6 and 3, I could play it very of one.
The doublets are played double, i.e. if one brings, between others, Carmelite friars, one plays 16 points instead of 8. It is thus almost always a good fortune which a doublet with this game.
The parts of Gammon are played of as many holes as one wants. Usually it is in three holes, and one agrees in advance on the double part which is gained by that which left all its ladies before the other returned only all them his; it takes two holes instead of one then.
It is seen that with this game there are no points to mark, and that thus there is no school to make. Only, as with the Trictrac, rams touched, played lady. It is lacking of much, undoubtedly, that Gammon is worth the Trictrac: it is well less amusing and infinitely less difficult, though some players who claim it more abstract, because of say some what they call the back-game. This back-game takes place when one of the two players, having returned all its ladies or almost all, is still beaten on ladies that it is obliged to discover by those of its adversary which remained behind in the area where it returned to them his. But it is an illusion to believe, for that, Gammon higher than the Trictrac: it is not even worthy to enter in comparison with him. It is necessary to however acknowledge, that after this one, it is the most difficult game more pricking and; because at the time when one is about to leave completely, and consequently to gain, one loses the simple part and sometimes even double, if a lady yet were not left; the rule being which one cannot take any more double when one raised only one from there.
I will not speak here about the combinations of the game; one can easily of learning how from oneself by play. Only I will say that most beautiful as soon as one can bring while starting, are: sound, bezet, 6 and ace and 3 and ace. Then sound is played by taking the two ladies of M, and while placing them in S, and two others of there of F; bezet by playing two of G about it on H, and two of E on F; 6 and ace is played while placing a lady of Y and one of E on F; and 3 and ace while placing a lady of E and one of G on H.
Furthermore, great art, with this game, consists in closing the passages, especially by the 6, and tangling up the game so much, that the adversary is obliged to let itself beat, which finally leads it to the loss of the part.
This treatise provides, for the first time, a definition of victory by "Gammon" that is very close to the modern rule.
Gammon - A game in which the loser has borne none of his men, and on which there is usually a double or treble bet.
Traité du jeu de backgammon - avant propos
Tout porte à croire que le jeu de backgammon doit aux anglais son origine et son invention, dont nous ignorons l'époque. Il a été long-temps presque inconnu en France, et ce n'est que vers la moitié du siècle dernier que l'on a vu quelques amateurs français s'y exercer dans nos sociétés ; ils en trouvaient il est vrai, rarement l’occasion, parce qu’en général on préférait et avec raison le Trictrac, qu’on était déjà parvenu à jouer avec beaucoup de perfection. Mais les évènements qui se sont succédé depuis un petit nombre d’années, les circonstances majeures qui ont terminé des guerres presque continuelles par une alliance politique qui semble promettre une paix durable, ont fait affluer les anglais sur notre continent . Les uns y sont attirés pas des relations commerciales, les autres (et c’est le plus grand nombre) par l’empressement de venir jouir des beautés de notre climat, et surtout pour satisfaire leur goût éclairé pour les arts, en visitant notre capitale, où se trouvent réunis une si immense quantité de chefs-d’œuvre dans tous les genres, dont nos voisins savent si bien juger et apprécier le mérite. De cette affluence et des motifs qui la produisent il est résulté que nous avons adopté, ainsi que le caractère français y est naturellement porté, une partie de leurs goûts et de leurs usages ; et le backgammon, participant à la faveur de cette adoption, s’est insensiblement introduit parmi nos jeux de société, où il a été admis, soit parce que la simplicité de ses calculs et le nombre limité de ses combinaisons exigent pour l’apprendre moins d’étude et de travail, soit parce que notre goût nous porte naturellement vers les nouveautés, et surtout vers celles qui nous viennent de l’étranger. Quoiqu’il en soit, nous avons cru dans cet état de choses, satisfaire les amateurs de Trictrac et ceux du Backgammon, en joignant notre traité du premier un traité complet du second. Cette réunion ne peut qu’être utile et agréable à ceux qui connaissent l’un et l’autre jeu. A l’égard de ceux qui ne connaissent que l’un des deux, elle pourra leur inspirer le désir d’apprendre l’autre, avec d’autant plus de raison qu’il existe entre ces deux jeux d’assez nombreux rapports, et des points de rapprochement, tant dans la partie des règles que dans l’application de plusieurs calculs.
Treatise on the game of backgammon - foreword
Everything suggests that the game of backgammon owes its origin and invention to the English, the exact date of which is unknown to us. For a long time, it was almost unknown in France, and it was only around the middle of the last century that a few French enthusiasts were seen playing it in our societies; admittedly, they rarely found the opportunity, because in general, and rightly so, people preferred Trictrac, which they had already managed to play with considerable skill. But the events that have unfolded in recent years, the major circumstances that brought an end to almost continuous wars through a political alliance that seems to promise lasting peace, have brought an influx of English players to our continent. Some are drawn here by commercial interests, others (and this is the majority) by the eagerness to enjoy the beauty of our climate, and above all to satisfy their refined taste for the arts by visiting our capital, where such an immense number of masterpieces in every genre are gathered, the merit of which our neighbors know so well how to judge and appreciate. From this influx and the reasons that produce it, we have adopted, as is naturally the French character, some of their tastes and customs; and backgammon, benefiting from this adoption, has gradually become part of our parlor games, where it has been accepted either because the simplicity of its calculations and the limited number of its combinations require less study and effort to learn, or because our taste naturally inclines us towards novelties, and especially towards those that come to us from abroad. In any case, we believed that, given the current situation, we could satisfy both Trictrac and Backgammon enthusiasts by combining our treatise on the former with a complete treatise on the latter. This combination can only be useful and enjoyable for those familiar with both games. As for those who know only one of them, it may inspire them to learn the other, all the more so given the numerous similarities and points of convergence between the two games, both in the rules and in the application of various calculations.
Quoique le Trictrac, par l’étendue de ses calculs, la variété de ses combinaisons et la diversité de ses vicissitudes, ait une supériorité incontestable sur le Backgammon, on ne peut cependant disconvenir que ce dernier offre un intérêt plus attachant, exige plus de justesse et de sagacité dans ses spéculations, que la plupart des jeux qui font aujourd’hui l’amusement de nos sociétés ; et si quelque considération peut nuire à la préférence qui lui serait due, c’est qu’il ne peut occuper et amuser que deux joueurs, et qu’il n’est pas susceptible, par sa nature, d’en admettre un plus grand nombre.
Although Trictrac, by the extent of its calculations, the variety of its combinations and the diversity of its vicissitudes, has an undeniable superiority over Backgammon, one cannot nevertheless deny that the latter offers a more engaging interest, requires more accuracy and sagacity in its speculations, than most of the games that today amuse our societies; and if any consideration can harm the preference that would be due to it, it is that it can only occupy and amuse two players, and that it is not capable, by its nature, of admitting a greater number.
Le traité du jeu de Backgammon le plus généralement connu en Angleterre est celui publié sous le nom de Hoyle, il se trouve dans un recueil de traités sur les différents autres jeux, tel que celui connu en France sous le titre d’Académie des jeux. Ce traité sur le Backgammon est très-superficiel, tant pour les préceptes que pour les règles, il n’en présente que cinq et laisse par conséquent beaucoup à désirer à cet égard ; De ce petit nombre de règles deux paraissent se contredire, et deux autres ne sont qu’ébauchées, nous les avons terminées en y joignant nos observations.
The most widely known treatise on the game of Backgammon in England is that published under the name Hoyle; it is found in a collection of treatises on various other games, such as the one known in France as the Académie des Jeux. This treatise on Backgammon is very superficial, both in its precepts and its rules; it presents only five and consequently leaves much to be desired in this respect. Of these few rules, two appear to contradict each other, and two others are only sketched out; we have completed them, adding our own observations.
La partie des calculs est incomplète, et n’offre pas les développements convenables pour qu’on puisse les appliquer utilement aux différentes positions. Ces considérations font d’autant mieux sentir les avantages que les amateurs dans la réunion de ce traité du Backgammon avec celui du Trictrac, car dans ce dernier tout est prévu, tant pour l’exposition et l’application des calculs que pour les règles, dont un grand nombre sont communes à l’un et à l’autre jeu. En consultant le traité de Trictrac pour tous les cas non prévus, mais analogues au Backgammon, on suppléera au vide que présente l’ouvrage anglais.
The section on calculations is incomplete and lacks the necessary explanations for their useful application to the various positions. These considerations highlight the advantages for enthusiasts of combining this treatise on Backgammon with that of Trictrac, since the latter provides everything, both for the explanation and application of calculations and for the rules, many of which are common to both games. Consulting the Trictrac treatise for all cases not covered but analogous to Backgammon will fill the gaps in the English work.
CHAPITRE PREMIER - Notions préliminaires
Le Backgammon se joue dans le même tablier que le Trictrac, il se joue pareillement avec deux dés : chaque joueur a, comme au Trictrac, quinze dame, les unes sont blanches, les autres sont noires ou vertes. Les jetons n’y sont d’aucun usage parce qu’il n’y a pas lieu à marquer des points, ni par conséquent lieu à école. On a des fichets pour marquer les parties que l’on gagne.
CHAPTER ONE - Preliminary concepts
Backgammon is played on the same board as Trictrac, and it is played similarly with two dice: each player has, as in Trictrac, fifteen checkers, some white, others black or green. Tokens are not used because there is no scoring, and therefore no need for lessons. Scorecards are used to keep track of the games won.
Pour rendre plus facile l’intelligence de nos instructions, nous plaçons ici un plan figuré du tablier et de la position respective que les dames de chaque joueur doivent occuper dans ce tablier au commencement de la partie, position bien différente de celle qui a lieu au commencement de chaque relevé du Trictrac, où chacun des joueurs les met en pile sur la première flèche de son petit-jan.
To make our instructions easier to understand, we place here a figurative plan of the board and the respective position that each player's queens must occupy in this board at the beginning of the game, a position very different from that which takes place at the beginning of each Trictrac draw, where each of the players puts them in a pile on the first arrow of his little board.
En désignant par des numéros de 1 à 12 le nombre des flèches de chacun des côtés du tablier, nous avons pensé que cette mesure rendrait plus faciles à comprendre les explications et développements que nous donnerons.
By designating the number of arrows on each side of the deck with numbers from 1 to 12, we thought that this measure would make it easier to understand the explanations and developments that we will give.
Dans la figure ci-dessus le joueur aux dames noires occupe la partie supérieure du tablier, et l’autre la partie inférieure. Le premier a sa table de sortie à sa droite, le second a la sienne à sa gauche. Ces tables de sortie sont généralement désignées par la dénomination de plein, soit que les six cases soient faites, soit qu’elles ne le soient pas, parce que c’est la table dans laquelle toutes les dames doivent entrer pour sortir par la bande ; nous emploierons indifféremment l’un ou l’autre de ces termes ; celui qui a les dames noires les place sur différentes flèches, de la manière suivante : deux à la flèche de l’as de son adversaire, cinq à la douzième flèche de la deuxième table de l’adversaire, trois sur sa huitième flèche, et cinq sur sa sixième flèche, dans sa table de sortie. Celui qui a son plein ou sa table de sortie à sa droite, doit diriger la marche de ses dames de droite à gauche pour les amener à cette table, l’autre au contraire les dirige de gauche à droite.
In the diagram above, the player with the black checkers occupies the upper part of the board, and the other the lower part. The first player has their exit table to their right, the second theirs to their left. These exit tables are generally referred to as the "full table," whether all six squares are filled or not, because it is the table into which all the checkers must move to exit through the cushion; we will use either term interchangeably. The player with the black checkers places them on different points, as follows: two on the point of their opponent's ace, five on the twelfth point of their opponent's second table, three on their eighth point, and five on their sixth point, in their exit table. The player whose full table or exit table is to their right must move their checkers from right to left to bring them to this table, while the other player moves them from left to right.
La position respective des dames indiquée dans la figure, a sa table de droite à sa droite, peut l’établir à sa gauche, et l’adversaire la mettre à sa droite au lieu de l’avoir à sa gauche ; dans ce cas les numéros désignés pour chaque flèche dans la figure subiraient le même changement pour l’intelligence des démonstrations, en sorte que la flèche douzième deviendrait celle de l’as, et celle de l’as deviendrait la douzième. Les autres flèches intermédiaires seraient numérotées dans le même sens et dans le même ordre, de manière que ce qui dans les démonstrations est indiqué comme la gauche deviendrait la droite et réciproquement.
The respective positions of the queens shown in the figure, with their right-hand table on their right, can be set up on their left, and the opponent can place it on their right instead of their left; in this case, the numbers designated for each arrow in the figure would undergo the same change for the sake of understanding the demonstrations, so that the twelfth arrow would become the ace, and the ace would become the twelfth. The other intermediate arrows would be numbered in the same direction and in the same order, so that what is indicated in the demonstrations as left would become right, and vice versa.
De ces différentes positions il résulte que les dames de chacun des joueurs ont des espaces inégaux à parcourir, deux de ces dames seulement, celles sur les flèches de l’as, doivent parcourir la totalité du tablier. Chaque joueur a quatre piles de première position, et dès le premier coup de dés, de même que pour les suivants, il peut jouer avec des dames enlevées de celle des piles qu’il juge à propos.
From these different positions, it follows that each player's queens have unequal distances to traverse; only two of these queens, those on the ace's arrows, must traverse the entire board. Each player has four starting piles, and from the first roll of the dice, as well as for subsequent rolls, they can play with queens removed from whichever pile they deem appropriate.
La partie n’est point, comme au trictrac, composée de plusieurs relevés plus ou moins nombreux, un seul la termine. Le but unique de cette partie consiste à ce que chaque joueur, après avoir fait parcourir à ses dames les espaces qui les séparent de la table de sortie, parvienne à les réunir toutes dans cette même table, pour, après cette réunion, les sortir et les enlever hors du tablier, à mesure que les points amenés le permettent , en se conformant à cet égard aux lois prescrites au Trictrac pour la sortie des dames au jan de retour. On peut consulter ces lois dans notre traité sur le tric trac, chapitre VII, page 117.
Unlike backgammon, this game is not composed of several rounds, more or less numerous; only one round concludes it. The sole objective of this game is for each player, after moving their checkers across the spaces separating them from the exit board, to manage to gather them all on that same board. After this gathering, the checkers are moved off the board as the points accumulated allow, conforming in this respect to the rules prescribed in backgammon for the removal of checkers at the return point. These rules can be consulted in our treatise on backgammon, Chapter VII, page 117.
Quoique les règles pour la sortie des dames soient comme nous venons de l’exposer, les même qu’au trictrac, cependant la méthode et la conduite à suivre ne sont pas les mêmes. Au backgammon elle exige des mesures de précaution et de prévoyance qu’elle n’exige pas au trictrac. A ce dernier nul danger à craindre pour cette sortie, la prudence y est absolument nulle, la nature des points amenés en détermine seule le succès ou l’écueil. Au backgammon, au contraire il se présente des dangers dont il faut chercher à se garantir. Une imprévoyance peut causer la perte d’une partie dont le gain autrement aurait été infaillible. Certaines positions exigent une prudence qui ne permet de sortir toutes les dames que l’on aurait droit de sortir, c’est ce que nous développerons dans les instructions sur la conduite du jeu.
Although the rules for removing queens are, as we have just explained, the same as in backgammon, the method and the course of action to follow are not the same. In backgammon, it requires precautions and foresight that it does not require in backgammon. In the latter, there is no danger to fear regarding this removal; caution is entirely unnecessary, and the nature of the points involved alone determines success or failure. In backgammon, on the contrary, there are dangers against which one must seek to guard. A lack of foresight can cause the loss of a game whose win would otherwise have been certain. Certain positions require a degree of caution that prevents the removal of all the queens one is entitled to remove; this is what we will elaborate on in the instructions on the conduct of the game.
Les calculs qui dérivent de l’analyse des dés, dont nous avons donné la démonstration et le tableau dans le chapitre second de notre traité du trictrac, sont applicables au Backgammon pour connaître les probabilités qu’offrent, dans les diverses positions, les différentes manières de jouer. Nous pensons qu’il est utile et même nécessaire aux amateurs du Backgammon, de bien connaître les calculs, afin d’en pouvoir faire une juste application, surtout dans les coups où leur utilité est d’une plus grave importance.
The calculations derived from dice analysis, which we demonstrated and presented in a table in Chapter Two of our treatise on backgammon, are applicable to backgammon for determining the probabilities offered by different playing positions. We believe it is useful, even essential, for backgammon enthusiasts to be familiar with these calculations in order to apply them correctly, especially in moves where their usefulness is most critical.
Nous devons cependant faire observer que la règle du Backgammon exigeant que chaque doublet se joue double, c'est-à-dire qu’au lieu de jouer deux fois le nombre élémentaire de chaque doublet, ce nombre élémentaire de chaque doublet, ce nombre élémentaire soit joué quatre fois, ainsi pour un sonnez on joue vingt quatre points au lieu de douze, pour un béset quatre points au lieu de deux, etc, il en résulte nécessairement une différence dans le nombre dans chance que donne chaque point combiné. Par exemple, le nombre 3, qui au trictrac ne peut être atteint que par treize chances, le peut être par quatorze au backgammon, parce que le béset, se jouant double, parvient aussi au nombre 3. le nombre 4 peut pareillement être atteint par béset, ce qui lui donne quinze chances au lieu de quatorze ; il en est de même du nombre direct 6 qui au lieu de seize chances, en donne dix-sept, parce que pour le double deux on joue quatre deux, et que par le troisième deux on arrive au nombre 6.
However, we must point out that the rule of Backgammon requires that each doublet be played twice—that is, instead of playing the elementary number of each doublet twice, this elementary number is played four times. Thus, for a doublet, one plays twenty-four points instead of twelve, for a two-set, four points instead of two, and so on. This necessarily results in a difference in the number of chances given by each combined point. For example, the number 3, which in trictrac can only be reached in thirteen chances, can be reached in fourteen in backgammon because the two-set, being played twice, also reaches the number 3. The number 4 can similarly be reached by a two-set, giving it fifteen chances instead of fourteen. The same is true of the direct number 6, which, instead of sixteen chances, gives seventeen, because for the double two, one plays four twos, and with the third two, one arrives at the number 6.
Les nombres 8, 9 présentent également dans la combinaison des chances la même différence d’une chance de plus, car, outre les cinq chances pour arriver à 8 par les deux nombres réunis, ou en jouant tout d’une, on a encore le double deux qui, joué double, parvient au nombre 8. outre les quatre chances qu’offre le point de 9, on a de plus le terne par lequel on arrive à 9. et enfin pour le point de 12, au lieu d’une chance unique on en a trois, savoir, le sonnez, le carme et le terne.
The numbers 8 and 9 also present the same difference of one more chance in the combination of chances, because, in addition to the five chances to arrive at 8 by the two numbers combined, or by playing all at once, there is also the double two which, played double, arrives at the number 8. In addition to the four chances offered by the point of 9, there is also the terne by which one arrives at 9. And finally for the point of 12, instead of a single chance there are three, namely, the ring, the carme and the terne
Nous réunissons dans le tableau suivant les nombres pour lesquels cette différences existent.
Le nombre 3 a 14 chances au lieu de 13.
Le nombre 4 a 15 . . . . . . . . . . . . . . 14.
Le nombre 6 a 17 . . . . . . . . . . . . . . 16.
Le nombre 8 a 6 . . . . . . . . . . . . . . 5.
Le nombre 9 a 5 . . . . . . . . . . . . . . 4.
Le nombre 12 a 3 . . . . . . . . . . . . . . 1.
We have compiled in the following table the numbers for which this difference exists.
The number 3 has 14 chances instead of 13.
The number 4 has 15 . . . . . . . . . . . . . . . . . 14.
The number 6 has 17 . . . . . . . . . . . . . . . . . 16.
The number 8 has 6 . . . . . . . . . . . . . . . . . . . 5.
The number 9 has 5 . . . . . . . . . . . . . . . . . . . 4.
The number 12 has 3 . . . . . . . . . . . . . . . . . . 1.
A l’aide de ces calculs un joueur peut connaître promptement et facilement combien il a de chance soit pour battre une des dames de l’adversaire, soit pour rentrer les dames qu’il se trouve avoir en main, en faisant néanmoins déduction des obstacles qu’opposent les cases de l’adversaire, lorsqu’il s’en rencontre d’intermédiaires entre la flèche sur laquelle il doit s’opérer sa rentrée et celles qui la précèdent. Ainsi par exemple, s’il n’a pour rentrer sa dame que la quatrième flèche, il n’a que onze chances pour cette rentrée, il en aurait vingt si la deuxième flèche se trouvait pareillement vide ou en demi-case parce que pouvant encore rentrer par le deux, cette faculté accroît de neuf chances le nombre de celles qui sont favorables à cette rentrée. Si les quatre premières flèches étaient vides ou en demi case, le joueur aurait trente deux chances pour rentrer la dame qu’il a en main, savoir : onze pour l’as, neuf pour la deuxième flèche, sept pour la troisième et cinq pour la quatrième suivant la progression décroissante dont nous avons donné la démonstration dans notre traité du trictrac au chapitre II de l’analise des dés page 19 que nous invitons les joueurs de backgammon à consulter. Nous les invitons aussi à consulter la méthode que nous indiquons dans ce traité pour connaître par un prompt aperçu le nombre des chances qu’offrent les différentes positions pour faire une case que certaines circonstances rendent importante. Mais, en faisant l’usage de cette méthode, ils ne doivent pas perdre de vue la différence qui dans certains cas, peut résulter de la survenances des doublets, dont chaque point élémentaire se joue quatre fois. Cette méthode fait partie de celles que nous avons indiquées au chapitre II du traité de trictrac, page 31. Enfin nous pensons que la connaissance et l’étude de tous les différents calculs qu’offre ce traité ne peuvent qu’être très-utiles au Backgammon pour toutes les positions auxquelles ils sont applicables.
Using these calculations, a player can quickly and easily determine their chances of either capturing one of their opponent's queens or re-entering the queens they hold, taking into account any obstacles posed by the opponent's squares, particularly when there are intermediate squares between the point on which they must re-enter and the preceding ones. For example, if the only remaining square for re-entering their queen is the fourth, they have only eleven chances. They would have twenty if the second square were likewise empty or halfway across, because the possibility of re-entering via the second square increases the number of favorable chances by nine. If the first four darts were empty or half-landed, the player would have thirty-two chances to pocket the queen in their hand: eleven for the ace, nine for the second dart, seven for the third, and five for the fourth, following the descending progression we demonstrated in our treatise on backgammon, Chapter II, "Dice Analysis," page 19, which we encourage backgammon players to consult. We also invite them to consult the method we describe in that treatise to quickly grasp the number of chances offered by different positions for pocketing a square that certain circumstances make important. However, when using this method, they must not lose sight of the difference that, in some cases, can result from the occurrence of doublets, where each individual point is played four times. This method is one of those we indicated in Chapter II of the trictrac treatise, page 31. Finally, we believe that the knowledge and study of all the different calculations offered by this treatise can only be very useful in Backgammon for all the positions to which they are applicable.
If one combatant have not removed his first man before the other has removed his last, "a gammon" is lost and won, which is equivalent to two games.
If the players have each "taken off", the winner gains "a hit".
If all the men are off before the loser has got his men out of the winner's table, it is "a back-gammon" generally held equivalent to three hits.
Ralph A. Bond described the doubling cube for the first time in 1930.
Oswald Jacoby and John R. Crawford are the inventors of the 2 most famous optional rules of modern backgammon :Jacoby rule: only in money game, Gammons and backgammons count only as a single game if neither player has offered a double during the course of the game,Crawford rule: only in match play, when the leading player comes within one point of winning the match, the following game is played without a doubling cube.The Backgammon Book is the first to mention these 2 rules and Beaver (but does not mention Raccoon).
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